Let's be honest here - a lot of elements from traditional RPGs are really unncessary and don't add to the overall experience of playing a video game. The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon. Now don't get me wrong, the gameplay in DA was fun but was overall it wasn't the greatest gameplay experience in the world. The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings. Mass Effect 1 had similar issues, most of which were fixed in ME2. No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance. No I don't care about dealing with inventory weight. No I don't care about leveling up. No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).
Keep the characters, story, plot, visuals, graphics, choices etc interesting. Those are the only elements i really care from an RPG. Then for all I care it can play like Dragon Effect 2.
*Is a typical Bioware forum posting nerd*
*Enjoys looting a new water bottle from a dead hurlock so that he can sell it for 3 copper*
*Spends 15 minutes getting to appropiate vendor because you're running out of inventory space*
My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it
Modifié par fanman72, 27 août 2010 - 02:56 .