Oh jesus, where do I even begin?
Alright, first of all, stop the mudslinging and groundless accusations. Saying that the OP wants DA2 to be a shooter because he mentioned ME2 just prove that you missed the point by miles or just didn't care to read it (ironic since a lot the "RPG purists" flamed the OP for having ADD/short attention span etc). Also just because people disagree with the OP doesn't mean they need to be insulted for it. This is a forum for game
discussion and if you cant think to post something other then a generic insulting ignorant statement then please refrain from posting altogether. Thank you.
ME/ME2 is RPGs despite what all the RPG "elitist" are saying. You not liking them does not change that fact nor do the fact that they aren't a cookiecutter fantasy RPG make them sucky.
With that said, the OP really have some valid points. Looting the 54th Tier 2 Iron Dagger isn't fun. While I wholeheartedly agree that the inventory should stay and I agree that not every drop should be an upgrade a veritable shower of junk items isn't really the way to go. And even when one did find an upgrade it really wasn't all that exciting (apart from a handful items which where really great). Sure it might be more realistic that you can loot heaps of junk of the corpses, but realism isn't what gaming is about. As long as sacrificing realism doesn't heavily disturb the immersion it should be traded for better gameplay every time.
I also agree with the fetching and running everywhere. Don't get me wrong, I
do enjoy exploring but most of DA's sidequests where pretty bland in my opinion. Get to the charter ->Collect quests ->Kill stuff or Loot items ->Return to charter was a widely used frame for a lot of sidequests in DA. I can honestly say that I really didn't get hooked by a single Charter/Liason/Irregular quest, I did them the same way I quest in an MMO which is just wrong for a singleplayer game. There was just zero immersion.
My next rant is going to be about the ability system. At first glance it seems solid, and it really is most of the time, but it really doesn't strike me as that well designed. Mages for example, having to get a bunch of really lackluster spells just to get their hands on some of the better ones. I aren't saying that they should come free but there are better ways of designing such a system. Another example of the ability systems shortcomings is the warrior class. When playing through the game with my 2h warrior I had to refrain from using ability points on several occasions before I even got to Landsmeet. Why? Because I had nothing good to spend them on. Having access to S&B, 2H and DW is all fine and dandy but when one has filled out the talent trees connected to the weaponstyle of choice there are really few places to put the remaining talents. This could be improved.
Also before all the one-line flinging monkies of the interwebs start insulting me I want to say that I accept and cherish the fact that DA is a "classical RPG". I don't want to turn it into a FPS or a Ninja Gaiden/Zelda esque game. Nor do I think DA is bad, I actually find it incredibly solid. However, I don't find it infallible or perfect and claiming that just puts you in the same group as all the Halo / MW2 fanboys you seem to despise. They can and should try improve things in the DA to DA2 transition, changing nothing is just a step in the wrong direction.
Opinions TM above.
Modifié par Anaraky, 29 août 2010 - 10:40 .