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Am I the only one who HOPES they "Mass Effectify" Dragon Age 2?


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#401
Tirigon

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Bubian wrote...

Yup OP you are. If u don't like most of the qualities that make a GREAT rpg such as 'filler time quests' and levelling up, go play modern warfare, oh wait.... Even THAT gas levelling up and exp to a limited degree....


Which are two of the millions of reasons why it sucks.

#402
TMZuk

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fanman72 wrote...

 Let's be honest here - a lot of elements from  traditional RPGs are really unncessary and don't add to the overall experience of playing a video game.  The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon.  Now don't get me wrong, the gameplay in DA was fun but was overall it wasn't the greatest gameplay experience in the world.  The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings.  Mass Effect 1 had similar issues, most of which were fixed in ME2.  No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance.  No I don't care about dealing with inventory weight.  No I don't care about leveling up.  No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).  

Keep the characters, story, plot, visuals, graphics, choices etc interesting.  Those are the only elements i really care from an RPG.  Then for all I care it can play like Dragon Effect 2.


You ARE the only one. ;)

#403
Lusitanum

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Mehow_pwn wrote...

Burn the Hertic!!!!!

I refuse to
have another God of war/ Halo/CoD or any FPS with some tiny RPG and
story.. BECAUSE that's execly what you are calling an RPG


If it's got all the good elements of an RPG such as a compeling story with well-develloped characters, a fun but (fairly) deep combat system, different classes with varying playing styles... that's pretty much the basis of a good RPG, and the rest are just ramifications on the goodness.

And you have to love how basic these "true RPG fans" are: give them a boring and repetitive combat system with some swords and spells and they're happy. But just replace said swords with guns and suddenly "oh no, it's the Hal0z, burn the witch!", regardless of everything else the game has to offer.

:?

Torhagen wrote...

May i ask you what part of the DA Combat is shallow ?


Oh boy, where do I begin? Let's see:

How about the fact that there are absolutely no tactics or strategy involved at all in this "tactical RPG"? How about that all you ever need to do is use the most basic of party-based tactics, that is known even to those who never played this kind of games: the Fighter tanks and draws aggro, the DPS guy stabs people while avoiding damage and the mages/supporters use spells to buff, nerf and deal more DPS.

Because that's all I do in this game. Over and over again, regardless of who I'm facing. Elves, Dwarves, Humans, Darkspawn, it doesn't matter, that's all I need to do to beat every - single - fight in this game. Hell, even the Bosses fall to this. And most of the time, I don't even need to participate in the fight. I just send in the fighters and stay in the back spamming the same spells I've been using since the beggining of the game over and over until everything is dead. Lather, rinse, repeat over 9000 times during the game and bum! it's won, congratulations, hope that didn't numb your brain too much.

Oh, and to all those of you who complaining about "dumbing down" when the number of skills/spells/whatever are reduced in a sequel (Mass Effect 2, Oblivion, etc) let me give you an old cliché: it's not the size of your skill list that matters, it's what you do with it. At level 12 I already had all the spells I needed to face pretty much anything and since then... I've just been adding more to my collection. I don't really use them all that much, but they look real pretty on my character spells sheet. And when I'm fighting, I basically just spam a combination of Lightning/Winter's Grasp/StoneFist/Arcane Bolt with the odd Heal thrown here and there.

And that's it, that's your "depth": spam the same kind of spells over and over until the beasties go down. Since each spell has its own cooldown, you just need to keep casting other spells while waiting for the others to recharge in a vicious cycle of continuous magical fury. Makes you wish there was some kind of limitation. Something that encouraged you to use other abilities or use them more sparingly so they would be more vital and actually felt like a decisive move against one's opponent, instead of just another hit in a never-ending barrage of attacks that use magic like a blunt object.

I don't know, maybe a universal cooldown and a more focused use of your abilities, so that each one of them was more unique and important, instead of just another hit in a never-ending rain of brute force with pretty lights. And enemies with different strengths and weaknesses that encourages you to use different party members, abilities and approaches to combat depending on who you're facing.

We can only hope that a game with a system like that can one day be made. It will no doubt be universally panned by all the people who mistake "quantity" with "depth", but it would be really nice to see it happen. But of course that it couldn't be in a game with guns in it, much less if it's gameplay resembles some sort of console shooter. After all, we all know that depth is all about swords and axes and fairies, there's no way that a game with a space marine in it would ever be able to pull that off! I mean, come on... :lol:

Torhagen wrote...

I give you the advice to raise the difficulty if it is too easy for you.


Sorry, I can't. You know why? Because it's already on freaking Nightmare! :alien:Can't really raise the bar beyond that, now can I?

I had already set it on Hard because I was so incredibly bored that I just figured "you know what? I'm not expecting the game to suddenly get mentally stimulating in the slightest (not really hoping for a complete overhaul and finally get enemies that would actually force me to adapt to new tactics), but at least with tougher enemies it should keep me on my toes and I will finally have to stay awake during a fight."

Aaaand... it didn't.:unsure:

Apart from the fact that enemies just got some extra resistance to spells and now they seemed to be a bit more focused on targeting my mage before anything else, it still wasn't enough to make the game any less boring. The solution was, again, more brute force: if the enemy resists to spells, then just throw more at them and the mage remains protected with more aggro-drawing from the Tank. 

And that was it, so nothing changed in the end. And after defeating the Brood Mother without breaking a sweat and killing Flemeth in less than nothing (seriously, when I actually paid attention to her health bar, I was shocked to see it  was already down to 1/5 of its total :o) I just decided to break the final frontier and push it to Nightmare.

And, once again, nothing changed!  :sick:

I'm sure there have been some buffs and nerfs somewhere, but I honestly can't notice them. I kept butchering everything in my way, the High Dragon also lasted just a few moments more than Flemeth and even the Archdemon would have died as quickly if he didn't pull one of those stupid "back-off-and-summon-my-minions-to-drag-on-the-fight" moments (and if the Circle Mages didn't keep blasting my party with Fireballs, but that's a a different story).

Even today, when I started Awakening, I was finding the game so painfully easy, I even wondered if the dificulty had reset back to Normal. I even thought "it's an expansion, it's meant to be played by people who are already experienced with the game, so it's supposed to be harder, right? But maybe when you start a new game, you have to specify that you want in another difficulty level other than Normal. Let me check the options menu and... :blink: ... nope, it's still on so-called "Nightmare". The mode for the "tactical geniuses that found Hard to be too easy", accoring to the in-game description."

Believe me, I would love to be able to brag and say that I belong to that first part of the description, but I just can't. I'm not a "tactical genius", I don't even think I'm really especially good at the game. I just use the most basic of tactics and that's apparently enough for it.

Now here's to hoping that Dragon Age 2 can actually deliver on that promise of "Think like a general and fight like a Spartan", because its predecessor surely failed on both accounts.

Mike2640 wrote...

I'd take a game like Dragon Age or
Fallout over another Gears of War immitator like Mass Effect 2
was.


And I'll take a game with actual depth and fun over some game with pretentions of depth just because it has an overhead view, like Dragon age was, regardless of its gameplay.

Seriously, you can give me a game that consists on dancing the cancan, and I'll most likely enjoy it as long as you make it fun and/or mentally challenging. And that's where DA failed completely.

Modifié par Lusitanum, 30 août 2010 - 12:27 .


#404
realyoungjeezy

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I hope they mass effect DA, it cant be the same because DA has swords.

#405
Torhagen

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Lusitanum wrote...

Mehow_pwn wrote...

Burn the Hertic!!!!!

I refuse to
have another God of war/ Halo/CoD or any FPS with some tiny RPG and
story.. BECAUSE that's execly what you are calling an RPG


If it's got all the good elements of an RPG such as a compeling story with well-develloped characters, a fun but (fairly) deep combat system, different classes with varying playing styles... that's pretty much the basis of a good RPG, and the rest are just ramifications on the goodness.

And you have to love how basic these "true RPG fans" are: give them a boring and repetitive combat system with some swords and spells and they're happy. But just replace said swords with guns and suddenly "oh no, it's the Hal0z, burn the witch!", regardless of everything else the game has to offer.

:?

Torhagen wrote...

May i ask you what part of the DA Combat is shallow ?


Oh boy, where do I begin? Let's see:

How about the fact that there are absolutely no tactics or strategy involved at all in this "tactical RPG"? How about that all you ever need to do is use the most basic of party-based tactics, that is known even to those who never played this kind of games: the Fighter tanks and draws aggro, the DPS guy stabs people while avoiding damage and the mages/supporters use spells to buff, nerf and deal more DPS.

Because that's all I do in this game. Over and over again, regardless of who I'm facing. Elves, Dwarves, Humans, Darkspawn, it doesn't matter, that's all I need to do to beat every - single - fight in this game. Hell, even the Bosses fall to this. And most of the time, I don't even need to participate in the fight. I just send in the fighters and stay in the back spamming the same spells I've been using since the beggining of the game over and over until everything is dead. Lather, rinse, repeat over 9000 times during the game and bum! it's won, congratulations, hope that didn't numb your brain too much.

Oh, and to all those of you who complaining about "dumbing down" when the number of skills/spells/whatever are reduced in a sequel (Mass Effect 2, Oblivion, etc) let me give you an old cliché: it's not the size of your skill list that matters, it's what you do with it. At level 12 I already had all the spells I needed to face pretty much anything and since then... I've just been adding more to my collection. I don't really use them all that much, but they look real pretty on my character spells sheet. And when I'm fighting, I basically just spam a combination of Lightning/Winter's Grasp/StoneFist/Arcane Bolt with the odd Heal thrown here and there.

And that's it, that's your "depth": spam the same kind of spells over and over until the beasties go down. Since each spell has its own cooldown, you just need to keep casting other spells while waiting for the others to recharge in a vicious cycle of continuous magical fury. Makes you wish there was some kind of limitation. Something that encouraged you to use other abilities or use them more sparingly so they would be more vital and actually felt like a decisive move against one's opponent, instead of just another hit in a never-ending barrage of attacks that use magic like a blunt object.

I don't know, maybe a universal cooldown and a more focused use of your abilities, so that each one of them was more unique and important, instead of just another hit in a never-ending rain of brute force with pretty lights. And enemies with different strengths and weaknesses that encourages you to use different party members, abilities and approaches to combat depending on who you're facing.

We can only hope that a game with a system like that can one day be made. It will no doubt be universally panned by all the people who mistake "quantity" with "depth", but it would be really nice to see it happen. But of course that it couldn't be in a game with guns in it, much less if it's gameplay resembles some sort of console shooter. After all, we all know that depth is all about swords and axes and fairies, there's no way that a game with a space marine in it would ever be able to pull that off! I mean, come on... :lol:

Torhagen wrote...

I give you the advice to raise the difficulty if it is too easy for you.


Sorry, I can't. You know why? Because it's already on freaking Nightmare! :alien:Can't really raise the bar beyond that, now can I?

I had already set it on Hard because I was so incredibly bored that I just figured "you know what? I'm not expecting the game to suddenly get mentally stimulating in the slightest (not really hoping for a complete overhaul and finally get enemies that would actually force me to adapt to new tactics), but at least with tougher enemies it should keep me on my toes and I will finally have to stay awake during a fight."

Aaaand... it didn't.:unsure:

Apart from the fact that enemies just got some extra resistance to spells and now they seemed to be a bit more focused on targeting my mage before anything else, it still wasn't enough to make the game any less boring. The solution was, again, more brute force: if the enemy resists to spells, then just throw more at them and the mage remains protected with more aggro-drawing from the Tank. 

And that was it, so nothing changed in the end. And after defeating the Brood Mother without breaking a sweat and killing Flemeth in less than nothing (seriously, when I actually paid attention to her health bar, I was shocked to see it  was already down to 1/5 of its total :o) I just decided to break the final frontier and push it to Nightmare.

And, once again, nothing changed!  :sick:

I'm sure there have been some buffs and nerfs somewhere, but I honestly can't notice them. I kept butchering everything in my way, the High Dragon also lasted just a few moments more than Flemeth and even the Archdemon would have died as quickly if he didn't pull one of those stupid "back-off-and-summon-my-minions-to-drag-on-the-fight" moments (and if the Circle Mages didn't keep blasting my party with Fireballs, but that's a a different story).

Even today, when I started Awakening, I was finding the game so painfully easy, I even wondered if the dificulty had reset back to Normal. I even thought "it's an expansion, it's meant to be played by people who are already experienced with the game, so it's supposed to be harder, right? But maybe when you start a new game, you have to specify that you want in another difficulty level other than Normal. Let me check the options menu and... :blink: ... nope, it's still on so-called "Nightmare". The mode for the "tactical geniuses that found Hard to be too easy", accoring to the in-game description."

Believe me, I would love to be able to brag and say that I belong to that first part of the description, but I just can't. I'm not a "tactical genius", I don't even think I'm really especially good at the game. I just use the most basic of tactics and that's apparently enough for it.

Now here's to hoping that Dragon Age 2 can actually deliver on that promise of "Think like a general and fight like a Spartan", because its predecessor surely failed on both accounts.

Mike2640 wrote...

I'd take a game like Dragon Age or
Fallout over another Gears of War immitator like Mass Effect 2
was.


And I'll take a game with actual depth and fun over some game with pretentions of depth just because it has an overhead view, like Dragon age was, regardless of its gameplay.

Seriously, you can give me a game that consists on dancing the cancan, and I'll most likely enjoy it as long as you make it fun and/or mentally challenging. And that's where DA failed completely.


What you describe is exactly why i am against this "Mass Effectify"
buisness.
I as well want them to actually focus on a game with actual depth and fun over some game with pretentions of depth just because it has an overhead view, like Dragon age was, regardless of its gameplay.

#406
Lusitanum

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Torhagen wrote...

What you describe is exactly why i am against this "Mass Effectify"
buisness.
I as well want them to actually focus on a game with actual depth and fun over some game with pretentions of depth just because it has an overhead view, like Dragon age was, regardless of its gameplay.


And... how does that relate to Mass Effect-like elements and why you're against them? And remember, of course that this isn't about this stupid notion that some people seem to have that "they're turning DA2 into a cover-based shooter like Gears of War!" (though seriously, that would definitely be something new: an overhead shooter set in a D&D setting! :lol:).

We're talking about all the crap that isn't needed on an RPG but that apparently will completely ruin the whole game if they are cut out like the overhead view (which I have to keep fighting against because it doesn't let me adjust it to an angle where I can see things properly), the "tactical" combat with tons of different skills that amount to nothing (while ME2 manages to actually have tactics and some depth to it, even without all this unecessary filler) and the complete voids of emotions that some people have called "main characters" in the past.

#407
Merced256

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The way some douche bags on this forum define tactics makes military battles nothing more than generic front assault over and over.



How did a group without a spirit healer, or healer in general follow your cookie cutter douchebaggery? uh ohes

#408
MasterLane

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Why do people just want a clone of Dragon age: Origins? Wasn't that game long enough to whet your appetite?



I see people talking about 'Good RPG elements', BAH I say! Good RPG's aren't remembered for their side quests, stat building, and leveling systems. They're remembered for their actual role playing. They're remembered for their ability to engross the player, make him feel like he's part of the universe he's in, like his/her choices matter, unlike most games on the market.



"Dude.. remember in that game when I hit level 20? ... that was emotionally engaging"



Mass effectifying isn't what's happening here. The dialogue wheel and the fully voiced PC are the only things that appear to be 'mass effecty'. Aside from that? No running to cover, No Sci-fi epic storyline, No... Quarians.



Bioware isn't making DA2 into a mass effect clone, or a Dragon age origins clone either. It's making something new. Like every good sequel.


#409
In Exile

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Merced256 wrote...

The way some douche bags on this forum define tactics makes military battles nothing more than generic front assault over and over.


The way some douche bag on this forum talks about video games, you'd think they are some kind of meaningful representation of reality.

How did a group without a spirit healer, or healer in general follow your cookie cutter douchebaggery? uh ohes


Potions. Congratulations on gimping yourself. Do you want a medal for that? Halo is incredibly tactical if all you refuse to fire your guns.

Modifié par In Exile, 30 août 2010 - 03:49 .


#410
Blastback

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MasterLane wrote...

Why do people just want a clone of Dragon age: Origins? Wasn't that game long enough to whet your appetite?

I see people talking about 'Good RPG elements', BAH I say! Good RPG's aren't remembered for their side quests, stat building, and leveling systems. They're remembered for their actual role playing. They're remembered for their ability to engross the player, make him feel like he's part of the universe he's in, like his/her choices matter, unlike most games on the market.

"Dude.. remember in that game when I hit level 20? ... that was emotionally engaging"

Mass effectifying isn't what's happening here. The dialogue wheel and the fully voiced PC are the only things that appear to be 'mass effecty'. Aside from that? No running to cover, No Sci-fi epic storyline, No... Quarians.

Bioware isn't making DA2 into a mass effect clone, or a Dragon age origins clone either. It's making something new. Like every good sequel.

Keep in mind that people play games for different reasons.  you and I both focus on the engaging story and charaters, so I think we're in pretty good shape.  But a number of people focused more on the old school RPG gameplay.  It might not have the emotional depth as the story elements, but they love it because it is fun. 

Sequals should bring new  things to the table, but they shouldn't try to reinvent the wheel.  A lot of people are worried that is what is happeing.

#411
upsettingshorts

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To answer the OP - because I skipped the whole thread (yay me).



No, you're not the only one.

#412
MickyBlimpo

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They're making fun of you guys again over at the rpgcodex:  ../../../images/forum/emoticons/tongue.png

www.rpgcodex.net/phpBB/viewtopic.php

#413
SDNcN

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MickyBlimpo wrote...

They're making fun of you guys again over at the rpgcodex:  ../../../images/forum/emoticons/tongue.png

www.rpgcodex.net/phpBB/viewtopic.php


Implying the opinion of a cesspool such as rpgcodex actually matters.

#414
Arttis

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MickyBlimpo wrote...

They're making fun of you guys again over at the rpgcodex:  ../../../images/forum/emoticons/tongue.png

www.rpgcodex.net/phpBB/viewtopic.php

Meh they arent saying much.

#415
In Exile

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SDNcN wrote...

MickyBlimpo wrote...

They're making fun of you guys again over at the rpgcodex:  ../../../images/forum/emoticons/tongue.png

www.rpgcodex.net/phpBB/viewtopic.php


Implying the opinion of a cesspool such as rpgcodex actually matters.


The fact that another forum wants to have a thread specifically insulting a group of people while felating each other about their supposed superiority... well, that certainly says a lot about them as people.

#416
Lawrence- Mage of the Grey Wardens

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MickyBlimpo wrote...

They're making fun of you guys again over at the rpgcodex:  ../../../images/forum/emoticons/tongue.png

www.rpgcodex.net/phpBB/viewtopic.php


I think they have a point considering there are people on the Dragon Age Forum talking about how they think RPGs shouldn't have levels, inventory, sidequests or tons and tons of skills.


It's like they want the game to be like Fable 2...that game is unabashedly, awful. I'm pretty sure reviewers got paid off.
Seems like a good reason to laugh to ridicule the posters to me...

Modifié par Lawrence- Mage of the Grey Wardens, 30 août 2010 - 06:02 .


#417
Hollingdale

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MickyBlimpo wrote...

They're making fun of you guys again over at the rpgcodex:  ../../../images/forum/emoticons/tongue.png

www.rpgcodex.net/phpBB/viewtopic.php


Oh god what a horrible forum of self righteous backpatters.

#418
Sylvius the Mad

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MasterLane wrote...

I see people talking about 'Good RPG elements', BAH I say! Good RPG's aren't remembered for their side quests, stat building, and leveling systems. They're remembered for their actual role playing. They're remembered for their ability to engross the player, make him feel like he's part of the universe he's in, like his/her choices matter, unlike most games on the market.

"Dude.. remember in that game when I hit level 20? ... that was emotionally engaging"

Mass effectifying isn't what's happening here. The dialogue wheel and the fully voiced PC are the only things that appear to be 'mass effecty'. Aside from that? No running to cover, No Sci-fi epic storyline, No... Quarians.

I agree that's what makes RPGs memorable, but it was ME's use of the dialogue wheel that prevented ME from providing that.

#419
upsettingshorts

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Oooh a reactionary vs. liberal thread! I feel like I'm in class!

(Yes kids, those terms do accurately represent that forum vs. this thread)

Modifié par Upsettingshorts, 30 août 2010 - 07:03 .


#420
Hollingdale

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Sylvius the Mad wrote...

MasterLane wrote...

I see people talking about 'Good RPG elements', BAH I say! Good RPG's aren't remembered for their side quests, stat building, and leveling systems. They're remembered for their actual role playing. They're remembered for their ability to engross the player, make him feel like he's part of the universe he's in, like his/her choices matter, unlike most games on the market.

"Dude.. remember in that game when I hit level 20? ... that was emotionally engaging"

Mass effectifying isn't what's happening here. The dialogue wheel and the fully voiced PC are the only things that appear to be 'mass effecty'. Aside from that? No running to cover, No Sci-fi epic storyline, No... Quarians.

I agree that's what makes RPGs memorable, but it was ME's use of the dialogue wheel that prevented ME from providing that.


I agree with this to, although I still think Mass Effect delivers RP it does so in a lesser degree.

Modifié par Hollingdale, 30 août 2010 - 07:03 .


#421
upsettingshorts

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DA:O dialogue sacrifices pacing and immersion for choice and nuance.
Mass Effect dialogue sacrifices choice and nuance for pacing and immersion.

Maybe when we're all playing games on quantum computers or w/e we'll have both. A dialogue wheel with 10 options!

Modifié par Upsettingshorts, 30 août 2010 - 07:05 .


#422
Hollingdale

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Upsettingshorts wrote...

DA:O dialogue sacrifices pacing and immersion for choice and nuance.
Mass Effect dialogue sacrifices choice and nuance for pacing and immersion.

Maybe when we're all playing games on quantum computers or w/e we'll have both. A dialogue wheel with 10 options!


No, DA:O  lacks pacing and immersion because the main plot is crap, the music devoid of atmosphere and the enviroments are ugly.

Yes it's a different kind of experience without a VO but ultimately I think it's more immersive if anything, admittedly it's slower, but good pacing has nothing to do with speed anyway.

It's irrelevant how many options the dialogue wheel contains. What makes it different is the fact that you do not know exactly what answer you are picking and the fact that in order for the main character not to sound awkward he/she allready requires a fleshed out personality effectively reducing the available choices and in a way even removing them. It doesn't matter how you RP you will allways be in a Shephardesque manner be it evil, good or anything in between or beyond.

That being said you do get a more realistic and intense experience with a VO although I find myself slightly prefering the silent approach.

Modifié par Hollingdale, 30 août 2010 - 07:24 .


#423
Mehow_pwn

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Lusitanum wrote...

Mehow_pwn wrote...

Burn the Hertic!!!!!

I refuse to
have another God of war/ Halo/CoD or any FPS with some tiny RPG and
story.. BECAUSE that's execly what you are calling an RPG


If it's got all the good elements of an RPG such as a compeling story with well-develloped characters, a fun but (fairly) deep combat system, different classes with varying playing styles... that's pretty much the basis of a good RPG, and the rest are just ramifications on the goodness.

And you have to love how basic these "true RPG fans" are: give them a boring and repetitive combat system with some swords and spells and they're happy. But just replace said swords with guns and suddenly "oh no, it's the Hal0z, burn the witch!", regardless of everything else the game has to offer.

:?


That's not the point. Ever since they made Mass effect 2 has the forum been invaded by these console eliest want more Halo.. More Modern ware...MORE Shooting... and less any kinda of lvl/inventory system or even tactical thinking.. basically useing their brain ( not that playing RPG makes any smarter take WoW for an example )

And all Am saying is Im sick of it I already have God Of war 2...I already have Modern warfare... I ALREADY have uncharted 2... I already have Halo...and Mafia 2

I dont want another shooter.. Im getting so sick of it. All I want is simple RPG with alot of action Not more action.. Less RPG elemets...

Modifié par Mehow_pwn, 30 août 2010 - 07:47 .


#424
Hollingdale

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Mehow_pwn wrote...

Lusitanum wrote...

Mehow_pwn wrote...

Burn the Hertic!!!!!

I refuse to
have another God of war/ Halo/CoD or any FPS with some tiny RPG and
story.. BECAUSE that's execly what you are calling an RPG


If it's got all the good elements of an RPG such as a compeling story with well-develloped characters, a fun but (fairly) deep combat system, different classes with varying playing styles... that's pretty much the basis of a good RPG, and the rest are just ramifications on the goodness.

And you have to love how basic these "true RPG fans" are: give them a boring and repetitive combat system with some swords and spells and they're happy. But just replace said swords with guns and suddenly "oh no, it's the Hal0z, burn the witch!", regardless of everything else the game has to offer.

:?


That's not the point. Ever since they made Mass effect 2 has the forum been invaded by these console eliest want more Halo.. More Modern ware...MORE Shooting... and less any kinda of lvl/inventory system or even tactical thinking.. basically useing their brain ( not that playing RPG makes any smarter take WoW for an example )

And all Am saying is Im sick of it I already have God Of war 2...I already have Modern warfare... I ALREADY have uncharted 2... I already have Halo...and Mafia 2

I dont want another shooter.. Im getting so sick of it. All I want is simple RPG with alot of action Not more action.. Less RPG elemets...




This is bull**** and you know it.

#425
Raxxman

Raxxman
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Merced256 wrote...

The way some douche bags on this forum define tactics makes military battles nothing more than generic front assault over and over.

How did a group without a spirit healer, or healer in general follow your cookie cutter douchebaggery? uh ohes


Hi, I completed Dragons Age on nightmare with 3 Warriors (2 2 handers and 1 s/b) and an Archer. While I didn't spam spells and I had to time a few knockdowns, I still completely agree with the post that states the combat is bland and uninspiring. Repeating the same motions every single encounter.

So to answer your question, rather well thank you.