Mike2640 wrote...
MortalEngines wrote...
Yes I refer to post-WoW, which did indeed make the genre more accessible. But that's not my point, actually I think were getting ourselves confused here (I'm misunderstanding you and vice versa).
I'm not saying I want games to follow a trend or 'model' actually I'm saying the opposite, I'm saying games like DA and ME are trying to be Original! Sure, this has now warned down (since ME2 has been released) but before DA I can't recall to my memory any game being quite like it.
Same goes for the Witcher, it can't be compared to DA, it's a completely different games and goes down it's own route. That's originality.
Mass Effect was original (arguably). Mass Effect 2 was a third person shooter with a tacked-on skills system with the depth of a kiddy pool. Skills didn't
matter and only made the shooty bits (Of which there were far to many)
faster. Originality was the last thing they were thinking of with ME2.
Also in regards to Woodey's FPS line, I believe he's saying what a lot of people have been saying throughout this thread. That there are a ****-ton of shooty action games out there and by tacking on a sub-par skill system onto a TPS like ME2 did and calling it an RPG simply dillutes the genre and brings nothing good to the table.
Someone on this board made the comment that all RPG elements are meant to hold up the story and characters first and foremost. If something else becomes more important gameplay-wise it ceases to be an RPG. In ME2 the combat took precedence over everything else.
ME2 was not an RPG. It was a TPS with a very good story (In comparision to other TPSs) and some skills.
Well arguably, Mass Effect 2 was the sequel to Mass Effect, how you expected it to be marginally different combat wise is beyond me (all they really did is further the story line). Why must everyone dwell and attach themselves to their definition of RPG? The main purpose of RPG is role play, giving the game a developed story and allowing the player to shape their character. That's it, that's the feature ALL rpgs have, other than that, it's all specfic to the game. Skills aren't a fundamental requirement in RPGs and only really started in BG (and the pen and paper games from which it came from).
In referance to the action part, why must a game have skills? FPS can be just as challenging without skills, I (this is my personal gaming style) find FPS to be harder than RPGs, why? Because in a game such as say, Killzone, there are points where you have 2 guys with you and are surround by atleast 30+ enemies on everyside. If that doesn't take some tactics to get out, what does?
I don't agree that ME2 was a TPS, I don't recall a third person shooter that allow you to import your character from a previous game (that was RPG), customize your character fully, give it a class, and skills. Sure, the skills weren't that developed, but neither were they in ME1, the focus on the game is story, not the skills system everyone seems to find mandatory.
I'm going to give out my view right now, straight, because I seemed to be confusing people. I don't want a Mass Effectified Dragon Age. I want Dragon Age to be want Dragon Age should be, a new take on old DnD games (with a different class system and skills system etc). So I don't agree with the OP, but I don't agree with people completely trashing ME2 as an argument against it. If you call it a tacky shooter with skills added, then why don't you go out and make a sci-fi RPG game?
Tell me if I'm wrong but I have not seen any Sci-fi RPGs in a LOOONG time and nothing as polish as ME, sure it has it's problems and flaws, but it's done something most people don't try to do. Go away from the DnD system, add guns (because it's Sci-fi and wouldn't make sense otherwise), have fully voiced VO with dialogue choices and NOT have a fantasty story line.





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