MortalEngines wrote...
Umm, well firstly, GOW was focused on gameplay and action. Secondly, maybe you and me have a difference on
what 'story' means. A story in RPG is one where you directly are able to shape how your character reacts to situations and shaping the world in which your character is in.
Also I don't consider Diablo an RPG
but a Hack and Slash.
People around here really need to learn the
definition of Roleplay:
To assume or represent in a drama; act
out:
To assume or act out a particular role:
And people around here need to realize that genres are getting increasingly maleable,
especially if you're talking about role-playing games who have evolved beyond their name a few
decades ago. It doesn't matter if
you think that Diablo isn't an RPG, because that's what it is, regardless of wheter or not it has such an irrelevant factor like "role-playing"
the_one_54321
wrote...
Sylvius the Mad wrote...
shootist70
wrote...
'Tradtional' RPG mechanics have to be left behind as the genre wisens up and sees them for what they are - rat-mazes. Decent shooters are a lot more honest in their approach than traditional RPG's because they illicit more or less the same reacton from their players as almost all fiction does - the desire to keep going to see what happens next in the narrative.
In a good RPG, seeing the next part ofthe story isn't the interesting part of gameplay.
As mentioned, character development is the goal. It's not a means to an end. It's the end. And it occurs throughout the game. If the rat maze gives the player more opportunities to make meaningful decisions on behalf of his character, then they serve an essenatial role within the RPG.
Peopleneed to learn to stop extrapolating their own perceptions of enjoyment and interest onto others. Or to stop being such good trolls. I'm inclined to believe shootist is being serious, but I'm suspicious I just got trolled.
Yeah, you did. [smilie]../../../images/forum/emoticons/wondering.png[/smilie].
shootist70 wrote...
The sort of character development you're referring to is a classic hallmark of badly composed drama, as it's shown by totally expositionary methods. classic RPG character development screens are exposition devices, and poor writers often use exposition devices to carry their plot through a lack of momentum, or when they just can't tie in their characterisation seamlessly within a narrative. There's no excuse for it. Everything should be within the narrative. The genre has gotten away with being lazy with this for too long, either through tech limitations or lack of talent, but there's no reason why that should become a genre characteristic simply because of fans clinging doggedly to what they're used to.
Relying on intrinsic rewards and exposition instead of compelling, seamless narrative is an incredibly ******-poor and mediocre treatment of the genre when you consider the real capabilites it has as a strong vehicle for dramatic content. It can offer things that other mediums can't, such as real player choice and combat action. The only thing it lacks at the moment is probably the most important factor - professional development within the lines of accepted fictive convention.
This!

As games become better and better at telling stories and developing to become a true art form in telling a narrative, it's time to just stop making excuses and just stop going the lazy way of "you make up the hero now".
We were willing to put up with voiceless, expressionless PCs before because, well, so was everybody else. Everyone lacked expressions and voices most of the time, so your character really did fit right in. But nowadays, in a world where even the most minor of NPCs is fully voiced and animated, it's just incredibly jarring to see your character act like a goddamned stage prop. Everyone reacts, everyone gets angry, sad, happy, excited, but only the PC remains looking like an idiot because God forbid he has an emotion that you didn't specifically order him to have.
For instance, this gets especially depressing during
the sex scenes (besides the animation and the fact that the characters are just dry-humping each other while still clothed... ). Look at that face around 0:42 in the video. What the hell is that? Does it look like the face of someone having sex, or just some dope-eyes idiot that lost all his thought process at the sight of breats?
If you want to have a story with compelling characters, you have to make sure that the main character, the one who
the whole story revolves around of, isn't the single most boring and emotionless piece of wasted screentime in the whole narrative. For that, we already have Keanu Reeves.
Modifié par Lusitanum, 30 août 2010 - 08:12 .