fanman72 wrote...
Let's be honest here - a lot of elements from traditional RPGs are really unncessary and don't add to the overall experience of playing a video game.
If we are being completely honest, okay - I think maybe RPG elements are not your elements. You reinforce this later for me with what you list as not fun, but I'll come from the start and say if you come into a game genre and say "these elements that are unique to cRPGs annoy me and take away from gameplay, but these elements that are typical to many different genres of games are what I like from cRPGs" then the truth is more likely that you don't like most of what the cRPG genre has to offer, not that the cRPG genre has a lot of baggage to lose.
But let's continue.
The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon.
Story is not a cRPG element. I say that because story is typical in most game genres - shooters often have stories, RTS games frequently have stories, adventure games almost always have stories, and many cRPGs are very, very story-lite. While cRPGs often have some of the better stories (outside of adventure games), it's not a defining trait of cRPGs as far as I am concerned because to define something as different from other things, those other things shouldn't share said trait.
That's like saying an apple is different from a pear, a tomato, a bananna and a head of lettuce because an apple is a fruit. Being a fruit is part of the apple, but it is also part of the pear, tomato and bananna. Or, even further into my comparison, it is like you are saying you like apples but think the sweetness and crunchiness need to go, but you like how you can chew it and it gives you nourishment. While you can chew and get nourishment from an apple, the sweetness and crunchiness are kind of very typical traits of an apple and you can get other food to chew and receive nourishment.
No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance. No I don't care about dealing with inventory weight. No I don't care about leveling up. No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).
Keep the characters, story, plot, visuals, graphics, choices etc interesting. Those are the only elements i really care from an RPG. Then for all I care it can play like Dragon Effect 2.
I again say I don't think cRPGs are a genre for you. You want adventure games, action games, and that's fine. You'd probably love stuff like Bioshock or Uncharted - great games with good setting, mood, atmosphere, story... and you can avoid the RPG stuff you don't like.
My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it
And, again, I think cRPGs are not for you really. Read what you are saying.
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Anyway - to answer your thread title, no, you are not alone at all. People like me are actually quite likely the minority, especially here - the people unhappy with the apparent changes from DA:O to DA2. You seriously are part of what is most likely the majority. BioWare knows this - they knew it before they started making the design decisions.