SirOccam wrote...
MerinTB wrote...
That's like saying an apple is different from a pear, a tomato, a bananna and a head of lettuce because an apple is a fruit. Being a fruit is part of the apple, but it is also part of the pear, tomato and bananna. Or, even further into my comparison, it is like you are saying you like apples but think the sweetness and crunchiness need to go, but you like how you can chew it and it gives you nourishment. While you can chew and get nourishment from an apple, the sweetness and crunchiness are kind of very typical traits of an apple and you can get other food to chew and receive nourishment.
I think what a lot of us are saying is that we'd like an apple with no skin. And other people are saying that apples MUST have the skin on or else it's not a true apple.
"Well that's ridiculous," we say, "of course it's still an apple."
"Nonsense," they respond. "What you truly want is an orange."
"No, an orange is nothing like a skinless apple; don't tell me what I want."
And so on.
Okay, I'm rarely one to call out bad analogies because I can usually see what people are getting at. But for a metaphor / analogy to work, you have to be comparing like things or things with similar qualities.
You did NOT. You took my choice of fruit as an analog and set up a straw man.
Let me explain as briefly as I can:
I was talking about elements of a game that are shared across genres. So I translated that into elements of food that are shared across different types of food.
It's simple logic -
if group A (apples) are a subset of group B (fruit) and you are trying to show that it is different from group's D, E, F,and G (pear, tomato, bananna, lettuce) because it is in group B (fruit) you have proven nothing because D, E, and F are all in group B as well and your statement is false.
if group 1 (apples) has properties W (sweetness), X (crunchiness), Y (chewiness) and Z (nourishing) but you want something that has the properties Y and Z but not W and X, any search engine would eliminate apples from your search.
What you did was to say-
apples have a skin naturally, but can have the skin stripped from them artificially
you say you want apples without skins but somehow we are refusing to accept that the skin can be removed
and further showing signs of our disconnect from reality we tell you that if you are looking for skinless apples you should get an orange, which is clearly not an apple AND HAS A THICKER SKIN.
THAT, Sir Occam, would be like me telling the person who wants character creation with a shooter mechanic but no inventory to play an old Infocom text adventure ( a game that you don't make a character for, is text based so certainly isn't a shooter, and is all about collecting a ridiculous amount of items.)
You attempt at an analogy both sets up a straw man (no one was saying that apples cannot have skins, and no one was saying that an RPG
needs any one mechanic) and makes people making my argument seem like jerks (you want no skin on your apple? then have a different fruit with a thicker skin HA!)
See, we don't see a clunky inventory or pointless side quests or other tedium as central to the essence of an RPG. They're the distasteful outer shell that detracts from the overall experience. They are something one puts up with, but does not relish. And now some of us are simply asking...why should we put up with it? Why can't someone make an apple with no skin?
Again, see above. No one told the guy who wanted the skin off his apple to eat an orange.
There is no "sacred cow" element to RPGs for most people, seriously, just elements that are so common to RPGs and so rare to non-RPGs that they pretty much define the genre. Inventory is not an RPG element either, really, as again adventure games and shooter games have inventories as well.
I think I've overused that particular metaphor enough, but hopefully it's more clear.
It was actually obsfucating.