Tirigon wrote...
Well but if the character has no stats at all that doesn´t matter much. The Character is still defined by itself. And if it is in reality me who does the fighting that just helps me to feel more like the character.
For example, in DAO I found it annoying to play an archer if until level 20 this archer misses more arrows than I do in Real life.....
Speaking of which, ever played Morrowind? Wasn't it incredibly annoying when your character kept missing a slow, low-levelled enemy that was
right in front of him just because your character sucked too hard. I won't care how useless you are with a weapon, you should be able to hit the immobile monster that is bitting you in the knees because you're allowing it to live too long. I mean, dying to
a scrib just because my character decided not to hit a few times (while the little bugger never had any problem with it) must have been
the most humiliating videogame death I've ever suffered in my life.

And this got especially ridiculous when I got really high-levelled, was a master with Short Blades, but as soon as I equiped a long sword, my wrist would
physically hurt from clicking so much just trying to kill the lowliest of enemies. Why? Because I had a skill Blades skill of 5.
Tirigon wrote...
Try
Alpha Protocol. If DA2 and ME1 & ME2 can be RPGs, then Alpha
Protocol is an RPG. Again, I'm on the fence there about it really being
an RPG, but anywho. You create your version of Mike Thorton and play
him as you like, but it is like a Splinter Cell or Rainbow Six type game
otherwise.
Might try once it costs less.
And
maybe once it doesn't such so bad that it kills the entire franchise
before it even starts too? I mean, I'm just saying, you might get frustrated at the game's shortcomings and at the fact that there will never be a continuation to its story...
Sylvius the Mad wrote...
I mind because Shepard is a dull
character. And he's an idiot who says dumb things at inopportune times.
I had no
interest in following his story, because his success or failure simply
did not matter to me. He was just another person I don't really kow
and don't really like. And those people - people I don't know - die
every day, and it doesn't seem to bother me. So why would I care about
Shepard?
Your opinion. I also have no interesst in following Random Savior of Faeru - I mean, Thedas #57, thank you very much, especially since everytime I see his stupid mug I'm always reminded that I'm just looking at an automaton with no life in it.
Dislike Shepard all you want, it doesn't chage that at least
(s)he has a personality. Defined characters will never
please everybody but at least one can establish a connection to them because there's something
human in them.
On the other hand, whenever my PC is in a scene, I have get always the same dope-eyed expression. It kills the immersion, it kills my connection to the world, it kills its credibility and it kills any tension or emotion that a scene might have. That's really a problem when you're watching something especially moving and it gets ruined by your character's
mere presence.Sylvius the Mad wrote...
I don't see how what you were promised
makes any difference. The game you get is the same regardless of your
expectations.
Yes, thanks for pointing out the obvious, what does that have to do with being told that you can role-play your character any way you want and then not getting that?
Sylvius the Mad wrote...
Being
able to make your character whomever you'd like is not the same as
being able to make your character do whatever you'd like. You admit you
don't think the game is offering the chance to do whatever you please,
but when you don't get to do whatever you please you complain about it?
That
seems entirely contrary to your earlier point about expecation.
Did you even read what I wrote or are you just writting because you have nothing better to do? I mentioned
molding your character and make him say what I want him too. I'm not asking to have unlimited options, like join the Archdemon or just run away from it all and never look back. I'm talking about wanting to play a given kind of character and then realise that most of the time the option to say what I really want to say isn't there.
Sylvius the Mad wrote...
Just
like in ME when I wanted to be evasive and Shepard decided to tell
Udina exactly what he'd learned.
If the game isn't going to
listen my input, why is it asking for my input?
Because it has a structured character.
And again, how it this any different from wanting to not answer a question in DA and then finding out that all three options you're getting are just more or less polite ways of saying exactly what I don't want to say? And it's especially annoying when I just want make a more informed decision, but I can't because I accidentally chose the line of dialog that continues the conversation instead of the one that provides aditional information.
At least ME has the decency of putting the Investigation queries separate and in a defined pattern, so that you can decide when you want to know more and when you just want to get on with. Which is completely unlike DA, where sometimes the line is at the top, sometimes it's at the bottom, other times it's in the middle and other times they're all designed to move the conversation forward and choosing one of them doesn't alter a single line of dialog.
It's in these latter situations that I have to ask: If the game isn't going to
listen my input, why is it asking for my input?
Sylvius the Mad wrote...
Those are two very
different things. Your character's behavour (his expression of his
thoughts or feelings) is an action, that thing you said you didn't
expect the game to allow you. But your character's thoughts - those are
yours to decide throughout DAO.
And? Big deal, they're not to make my character any less of an unlikable placeholder. Come up with all the (fanfic) depth you want, if it's never actually reflected on your character it's completely irrelevant. It's like having a really nice design of a piece of armor or a weapon in your mind: if it's not materialised, what's it good for?
Mike2640 wrote...
The sword-play only gets you so far
though. You need to level up the Aard signs (Spells) if you want to
survive in the later chapters, as well as make sure you have the right
potions for the encounter. There is way more to the combat than the
timed mouse clicks. Geralt himself says "A witcher without potions is
only half a witcher."
By making sure your skills were upgraded and
the potions prepared, you were even further involved in the role of a
Witcher. Skills and stats are just as important to role-playing as
dialogue.
Again, that says a lot about how a player can connect to a character through gameplay. I'm currently so bored with the stupid, repetitive and shallow combat that, not only don't I feel the urge to play the game, I sense no urgency or threat to the story. I'm playing Awakening for the first time on Nightmare and I really couldn't be less uninteressted on what I'll face throughout the game.
My party can kill
anything in their way by using the same tactics over and over again. From the lowest deepstalker to the most fearsome boss, I know that I'm just going to butcher everything in my way, regardless of what the game throws at me.
The only thing that could possibly spark my interesst (and the only reason why I'm still playing the damned game) is knowing what happens to the
NPCs in the game, whether they'll actually make it through the game (I know there's a big choice later on
).
As for my PC, honestly, I couldn't care less if he lives or dies. He's just a constant slot on my party composition that could be filled with
any other of my companions and it would make the story much better. At least then I could expect some kind of emotion when a big, bad monster threatens to rip them to shreds and eat their innards while they're still alive.