SirOccam wrote...
If you're incapable of opening your mind enough to consider the possibility that complexity and fun aren't directly proportional, then you have only yourself to blame, not "people like me." It doesn't make you "intelligent" to enjoy busywork. My attention span is fine, and I have plenty of desire to think...it's just that I'd rather think about things that are fun.
I find the chest-thumping cute. If you're validating your intellectual worth on the basis of the sort of
video games that you play, well, someone is missing the point.
Deciding what to delete from your packs to make room for your newly-looted darkspawn dagger doesn't really requires a lot of meditative contemplation. And running mindless courier quests doesn't really stretch one's intellect. These things don't call for "thinking" or "intelligence," they call for, at best, a high tolerance for monotony. I guess a self-righteous sense of elitism probably helps too. "Hurr, selling my junk to a vendor is SO MUCH FUN because I'm playing a REAL RPG and I R SMRT!"
If there is anything that life taught me, it's that some people enjoy what essentially amounts to ****work. A friend of mine was teaching to cook two years ago, and while I was struggling not to burn water, she went off for ten minutes, and came back saying she cleaned my room because likes cleaning. Another guy I know essentially throws himself at anything that even remotely resembles an errand. He's the best roomate ever.
And so on.
Altima Darkspells wrote...
If only BioWare had waited
until the next TES game had been release! Then a bunch of people who,
basically, want an FPS with swords and quests would be, well, not here.
Right, because Mass Effect is completely identical to Oblivion/Fallout in terms of the cinematic experience, the reactive main character, the voice-over, the...
Oh,
wait, that's right, you're completely wrong.
Fact of the matter is that there are very few--and fewer, as time
progresses--games that are similar to DAO. ME has its own series. DA
should stay as true to its roots for as long as it can. Which, of
course, it won't, since BW states that they no longer feel 'bound' to
making the game a spiritual successor.
You mean the MMO roots? Because seriously, this game is nothing like BG. It was much a spiritual succesor to BG as Mass Effect was to KoTOR (which is, again, what ME was marketed as at the start).
AlanC9 wrote...
As for the overall point, I kind of agree that
DAO combat wasn't all that deep. But I'm not really sold on ME2 being
deep either. Then again, I can't remember a commercial RPG with really
hard-to-solve combat.
Oh, it isn't deep at all. If you gimp yourself you can make it tactical, I guess, but it's pretty much a straight up shooter.
Lusitanum wrote...
Oh, ME2 wasn't all that deep, it's just
that when compared to DA, it might as well be freaking chess. There's
positioning, covering fire, having the right skills for the right
enemies, moving from cover to cover while avoiding enemy fire, and it
gets really demanding if you choose to make these decisions on the fly,
without using the pause function.
Position would only matter if the enemy AI was better. Varren and creatures that rush actually show off a bit of what could have been tactical difficulty in ME. The thing is, in real military combat getting pinned under a single piece of cover is
bad. You can get flanked and murdered rather fast. But in ME2, enemies don't do this. The battle is very static, even at higher difficulty levels.
If they allowed full party control in ME2 and improved the AI, I think you could have a very tactical game. As it stands, though...
Still, it isn't any less tactical that DA:O. The game just has trap abilities and people seem to like to gimp casters and rogues, so it's artificially hard.