There are good roleplauying reason to choose a less than optimal build. Or you might have specific gameplay preferences that run contrary to what would be optimal. For example, I don't like using any weapon that isn't a sniper rifle. If I'm going to forced to play a shooter, I want to engage everything from extreme range.In Exile wrote...
Ah, you mean gimp yourself. Okay, then play ME2 without shooting - powers only + companions. Play ME2 without buying any upgrades, using base weapons, and turning party powers off.
There is a lot of depth to THINK about encounters if you're running stupid suboptimal builds entirely for the sake of gimping yourself. You can do this in any game. This does not make DA tactical; it makes you a gluton for punishment.
It's good that we have your wisdom to save us. The exact same thing can be said for ME2 - create artificial challenges that involve much greater difficulty in any encounter on any difficulty. You happen to think that this state somehow makes DA special. Good for you.
Like in DA - more spell spamming depending on the difficulty you choose. Unless you pick a gimp build, like no offensive spells. In which case it's entirely like a no-guns ME2 playthrough.]
Except, of course, ME2's ammo system (which makes no sense within the game's lore) means that I can't use just one weapon all the time. So, I use my rifle, and when I run out of ammo I stop shooting, because I don't want to use a submachine gun. I don't want to use a pistol.
And I generally choose squadmates based on which ones I thnk would most like to go on that particular mission. It's primarily an HR concern.
There are other reasons to choose one option over another in an RPG aside from just min/maxing. I played a mage in DAO who started out with on the Glyph spells, because I decided she thought they were nifty and didn't learn anything else while at the tower. Is that an optimal build? No (though it does make the Ogre in the tower really easy when you can drop a paralysis explosion on him), but it is fun.





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