Am I the only one who HOPES they "Mass Effectify" Dragon Age 2?
#51
Posté 27 août 2010 - 02:49
I'd say that your finding his opinion stupid is the same as disagreeing with him. If you simply said that you disagree and stated your reasons than it would make things less aggravating for everyone.
#52
Posté 27 août 2010 - 02:54
#53
Posté 27 août 2010 - 02:56
fanman72 wrote...
*Is a typical Bioware forum posting nerd*
*Enjoys looting a new water bottle from a dead hurlock so that he can sell it for 3 copper*
*Spends 15 minutes getting to appropiate vendor because you're running out of inventory space*
My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it
I didn't find it that difficult to manage my inventory. This may be a question of attention span (I don't mean that as an insult) or it may be I just have too much free time available to play DA. I've found that people with a lot of time on their hands usually enjoy RPGs more. People who like games like Halo or Call of Duty usually are just wanting to turn on their consoles for a quick fifteen minute match or something. The developers could also simply tweak the inventory system so you're not overrun with too many random items. In ME2 they simply got rid of the inventory system altogether.
#54
Posté 27 août 2010 - 02:57
just jarate off alreadyfanman72 wrote...
*Is a typical Bioware forum posting nerd*
*Enjoys looting a new water bottle from a dead hurlock so that he can sell it for 3 copper*
*Spends 15 minutes getting to appropiate vendor because you're running out of inventory space*
My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it
#55
Posté 27 août 2010 - 02:57
#56
Posté 27 août 2010 - 03:00
Of course I don't want God of War. I think you're not understanding the point...it's not about combat at all. The combat should be fun, certainly, but if you think we're saying the game should be about the combat, then you have almost the exact opposite impression. The story and the drama need to be there, but crucially, the player needs to be involved in it. We need to be able to take part in dialogues and to take actions that will affect the outcome of the game in meaningful ways. Despite what people want to assume, we still want it to be an RPG.Giggles_Manically wrote...
Its more that ME2 is a piece of crap.
And that saying "MAKING it like ME2 is awsome is fail worthy"
Also Bioware fanboys are so hard to understand, mostly since they are far to busy doing a secretarial faceplant to comprehend.
Not that this goes anywhere mind you, since you seem to believe that turning an RPG into God of War is good and I dont.
And then this "Bioware fanboy" thing...where does that come into it? If we thought BioWare were so perfect, then we wouldn't want any changes, right? We see huge areas of weakness or potential improvement...meaning BioWare didn't do as well as they could have in every area.
The fact that you think ME2 is "a piece of crap" just tells me that you have a very narrow definition about what is acceptable in an RPG. That's fine, that's your business, but ME2 was widely successful both commercially and critically. It might not have been your cup of tea, but it's clearly not a "piece of crap."
#57
Posté 27 août 2010 - 03:02
I never said it bothers me. I just said it was the only insult I've seen so far. It's obviously your opinion, presented in a very hostile and tactless way. That's all. Why would I care? It wasn't even directed at me.Fangirl17 wrote...
I find it stupid and Im not sorry about it. *shrugs* Thats my opinion,sorry if it bothers you.
#58
Posté 27 août 2010 - 03:05
I don't think he meant (or said) that it was difficult...just annoying. He found (and I agree) that it didn't add to the fun at all, but rather detracted from it.Bruno Helms wrote...
I didn't find it that difficult to manage my inventory. This may be a question of attention span (I don't mean that as an insult) or it may be I just have too much free time available to play DA. I've found that people with a lot of time on their hands usually enjoy RPGs more. People who like games like Halo or Call of Duty usually are just wanting to turn on their consoles for a quick fifteen minute match or something. The developers could also simply tweak the inventory system so you're not overrun with too many random items. In ME2 they simply got rid of the inventory system altogether.
Whether you can pay attention to it or remember it or not is beside the point...the fact that the chore is there to do in the first place is the problem.
I like playing DA for hours at a time...I'd just rather those hours be filled with fun and not busywork like sorting through my junk or playing fetch.
#59
Posté 27 août 2010 - 03:08
Bruno Helms wrote...
@Fangirl17
I'd say that your finding his opinion stupid is the same as disagreeing with him. If you simply said that you disagree and stated your reasons than it would make things less aggravating for everyone.
>.< Ugh,look,Im tired and stressed out and Im sorry that my post was insulting. Its just agrivates me to see a thread like this.It just makes me think "What is freaking wrong with people?Why do they want to change something I love into something I dont love so much?" I mean,I liked ME2 but I LOVED DA. And out of anger I called his opinion stupid,Im sorry.You people happy now?
#60
Posté 27 août 2010 - 03:09
#61
Posté 27 août 2010 - 03:10
Fangirl17 wrote...
Bruno Helms wrote...
@Fangirl17
I'd say that your finding his opinion stupid is the same as disagreeing with him. If you simply said that you disagree and stated your reasons than it would make things less aggravating for everyone.
>.< Ugh,look,Im tired and stressed out and Im sorry that my post was insulting. Its just agrivates me to see a thread like this.It just makes me think "What is freaking wrong with people?Why do they want to change something I love into something I dont love so much?" I mean,I liked ME2 but I LOVED DA. And out of anger I called his opinion stupid,Im sorry.You people happy now?
Yes, thank you.
#62
Posté 27 août 2010 - 03:11
But I do hope the inventory stays. I usually don't like them, but I like selling things. So much easier to get money if I can sell stuff.
I like getting headshots in Mass Effect, but I like controlling other characters and using tactics in Dragon Age.
#63
Posté 27 août 2010 - 03:15
Inside_Joke wrote...
I don't mind that we take on the role of a character like in Mass Effect, but I also don't mind the RPG elements. I like getting rich, makes me feel special, haha!
But I do hope the inventory stays. I usually don't like them, but I like selling things. So much easier to get money if I can sell stuff.
I like getting headshots in Mass Effect, but I like controlling other characters and using tactics in Dragon Age.
Exactly. Thank you for posting my sentiments about both games. I don't mind having a fixed character as the main character just so long as I can choose my class.
#64
Guest_Puddi III_*
Posté 27 août 2010 - 03:16
Guest_Puddi III_*
Modifié par filaminstrel, 27 août 2010 - 03:16 .
#65
Posté 27 août 2010 - 03:20
- remove the ability to directly control each individual party member
- remove the 'RPG-ness' of the quests and looting
- change the leveling mechanics
- remove the tactical camera controls
then I say "No thanks". That's not what Dragon Age is. I like different games for different reasons and I don't want Dragon Age to be turned into Mass Effect (or Dragon Effect, if you prefer). They're different games and a big reason I love both of them so much is because they're not the same game packaged in a different setting.
#66
Posté 27 août 2010 - 03:23
I guess all is well in the world now, I can go play Dragon Age.
Modifié par Bruno Helms, 27 août 2010 - 03:23 .
#67
Posté 27 août 2010 - 03:25
*Yes, I like controlling the camera too! I like trying to find where I'm going in the wide open world of DA
#68
Posté 27 août 2010 - 03:28
Modifié par Blastback, 27 août 2010 - 03:29 .
#69
Posté 27 août 2010 - 03:29
Bruno Helms wrote...
I didn't find it that difficult to manage my inventory. This may be a question of attention span (I don't mean that as an insult) or it may be I just have too much free time available to play DA.
Oh, you absolutely mean it as an insult. That aside, the fact that it was boring to do doesn't mean it was difficult. It just wasn't a fun element, and if they replaced it with far fewer but more unique look, it would be more meaningful.
#70
Posté 27 août 2010 - 03:31
I would agree with all of this. I guess the core issue is how you define "Mass Effectify." If it means the game will come to resemble Mass Effect more than it does Dragon Age, that would be a bad thing. But if it's just a term to illustrate the kind of changes that took place between Mass Effect 1 and 2, namely streamlining, some simplification, etc., then I think it would be a very good thing. I think DA could stand to have a few things streamlined and simplified, but it doesn't need to be changed in such fundamental ways as you outlined above.Eurypterid wrote...
I love the Mass Effect series. Excellent games, and a ton of fun. But if, by 'Mass Effectify', you mean change the game mechanics to the degree that it's not recognizable as Dragon Age; thinks such as (for a couple examples):
- remove the ability to directly control each individual party member
- remove the 'RPG-ness' of the quests and looting
- change the leveling mechanics
- remove the tactical camera controls
then I say "No thanks". That's not what Dragon Age is. I like different games for different reasons and I don't want Dragon Age to be turned into Mass Effect (or Dragon Effect, if you prefer). They're different games and a big reason I love both of them so much is because they're not the same game packaged in a different setting.
I thought combat was much more enjoyable in ME2. Everything just worked...better. From cover to ammo to headshots to leaping over cover to whatever else. The story was a bit weaker than ME1's, in my opinion, but I don't think the two things are related. It wasn't weaker because of the improvements made.
#71
Posté 27 août 2010 - 03:32
fanman72 wrote...
Let's be honest here - a lot of elements from traditional RPGs are really unncessary and don't add to the overall experience of playing a video game. The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon. Now don't get me wrong, the gameplay in DA was fun but was overall it wasn't the greatest gameplay experience in the world. The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings. Mass Effect 1 had similar issues, most of which were fixed in ME2. No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance. No I don't care about dealing with inventory weight. No I don't care about leveling up. No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).
Keep the characters, story, plot, visuals, graphics, choices etc interesting. Those are the only elements i really care from an RPG. Then for all I care it can play like Dragon Effect 2.
*Is a typical Bioware forum posting nerd*
*Enjoys looting a new water bottle from a dead hurlock so that he can sell it for 3 copper*
*Spends 15 minutes getting to appropiate vendor because you're running out of inventory space*
My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it
Yes, you ARE indeed the only one. You're THAT special and DIFFERENT. Happy?
#72
Posté 27 août 2010 - 03:33
DA suffered from a severe lack of documentation. When a game punishes you for developing your character in a certain way, when you had no way to know any better, that is a flaw. When you are required to access outside sources to build an effective character, that is an utter failure of game design. How was I meant to know that dexterity was better for a warrior tank than constitution?
Likewise, the inventory system in DA isn't the problem, its the itemization. The game should not be throwing stacks of longswords and chainmail at you as loot from a monster. What possible use could you have for all of it other than selling it?
#73
Posté 27 août 2010 - 03:36
Modifié par 2papercuts, 27 août 2010 - 03:36 .
#74
Posté 27 août 2010 - 03:36
Modifié par Anexity, 27 août 2010 - 03:39 .
#75
Posté 27 août 2010 - 03:37





Retour en haut





