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Am I the only one who HOPES they "Mass Effectify" Dragon Age 2?


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#751
Freakaz0idx

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Sylvius the Mad wrote...

slimgrin wrote...

After viewing the combat on u-stream, I think they've adopted a similar philosophy the ME2 team had: to learn from other genre's.

Which I thik is crazy, as traditional RPG combat is the combat I most enjoy.

My second choice would be turn-based strategy combat.

But shooter combat, RTS combat, and hack-and-slash-action-game combat aren't fun to play.  I don't enjoy them.

If shooter combat isn't fun to play, they wouldn't be the best sellers across every board.

#752
Dynamomark

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Freakaz0idx wrote...

Sylvius the Mad wrote...

slimgrin wrote...

After viewing the combat on u-stream, I think they've adopted a similar philosophy the ME2 team had: to learn from other genre's.

Which I thik is crazy, as traditional RPG combat is the combat I most enjoy.

My second choice would be turn-based strategy combat.

But shooter combat, RTS combat, and hack-and-slash-action-game combat aren't fun to play.  I don't enjoy them.

If shooter combat isn't fun to play, they wouldn't be the best sellers across every board.

It depends on a person. I usually get bored of shooters after a day of play.

#753
Guest_slimgrin_*

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Sylvius the Mad wrote...

slimgrin wrote...

After viewing the combat on u-stream, I think they've adopted a similar philosophy the ME2 team had: to learn from other genre's.

Which I thik is crazy, as traditional RPG combat is the combat I most enjoy.

My second choice would be turn-based strategy combat.

But shooter combat, RTS combat, and hack-and-slash-action-game combat aren't fun to play.  I don't enjoy them.


But you can still pause, so theoretically, everyone wins. I get more responsive real-time combat, you get to pause, survey the field, and issue orders.

Personally I use both strategies.

Modifié par slimgrin, 05 septembre 2010 - 09:08 .


#754
FlintlockJazz

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Freakaz0idx wrote...

Sylvius the Mad wrote...

slimgrin wrote...

After viewing the combat on u-stream, I think they've adopted a similar philosophy the ME2 team had: to learn from other genre's.

Which I thik is crazy, as traditional RPG combat is the combat I most enjoy.

My second choice would be turn-based strategy combat.

But shooter combat, RTS combat, and hack-and-slash-action-game combat aren't fun to play.  I don't enjoy them.

If shooter combat isn't fun to play, they wouldn't be the best sellers across every board.


So companies should only make the best selling gametypes?  That would get so boring, and result in less of those games selling as everyone gets fed up of them.  I love ME2 but that does not mean I want the same fastpaced action in all my games, hell I hate GTA and yet I would not want them to stop making games like that because variety is good.

#755
shootist70

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Sylvius the Mad wrote...

Which I thik is crazy, as traditional RPG combat is the combat I most enjoy.

My second choice would be turn-based strategy combat.

But shooter combat, RTS combat, and hack-and-slash-action-game combat aren't fun to play.  I don't enjoy them.


The sense of entitlement here is off the scale.

#756
Guest_slimgrin_*

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shootist70 wrote...

Sylvius the Mad wrote...

Which I thik is crazy, as traditional RPG combat is the combat I most enjoy.

My second choice would be turn-based strategy combat.

But shooter combat, RTS combat, and hack-and-slash-action-game combat aren't fun to play.  I don't enjoy them.


The sense of entitlement here is off the scale.


I can see where he's coming from, and this is an old debate. I don't want any one genre to die out, but that is what's happening to traditional turn-based rpg's.

I prefer hybrids, namely, action rpg's. But I would hate to see the kind of game Sylvius is talking about just fade away. With ME2, Bioware made a bold step in the hybrid, genre-blending direction. And many traditional players have been up in arms ever since.

It appears they are doing the same with DA2.

Modifié par slimgrin, 05 septembre 2010 - 10:06 .


#757
Sylvius the Mad

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slimgrin wrote...

I can see where he's coming from, and this is an old debate. I don't want any one genre to die out, but that is what's happening to traditional turn-based rpg's.

I prefer hybrids, namely, action rpg's. But I would hate to see the kind of game Sylvius is talking about just fade away. With ME2, Bioware made a bold step in the hybrid, genre-blending direction. And many traditional players have been up in arms ever since.

It appears they are doing the same with DA2.

I think ME would have satisfied old RPG players a lot more if they'd just expanded to scope of the pause function.

That and not used that abysmal dialogue system - but that's another discussion.

As you said earlier, DA2 still includes the tactical pause, so that's good, but as ME demonstrated they may be inclined (in this title or future ones) to limit the effectiveness of the tacitcal pause by preventing some types of commands from being issued while paused.

They already removed move orders from the tactical pause of the console version of DAO (KotOR also lacked it, but that they put it back in DAO suggests they knew that was a mistake).  Only some types of weapons can be triggered while paused in ME (tech bombs and biotic attacks, yes, but not grenades or firearms).  They're slowly whittling away the tactical pause.

#758
Sylvius the Mad

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Freakaz0idx wrote...

If shooter combat isn't fun to play, they wouldn't be the best sellers across every board.

Not everyone finds the same things fun.

#759
abadomen

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Why does everthing need to be simplified or "Streamlined"?



If you don't like the RPG(wrpg) genre...then don't play it.








#760
RoninOmega

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abadomen wrote...

Why does everthing need to be simplified or "Streamlined"?

If you don't like the RPG(wrpg) genre...then don't play it.




Thank you!!!  You deserve a cookie!  :)

#761
Noob451

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while i did think mass effect 2 was a major improvement over the first, i wouldn't want dragon age to be exactly like mass effect, the dialogue wheel and faster paced combat is great, but i'd still like for the gameplay itself to stay true to origins.

#762
Wonderllama4

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Mass Effect is the best Xbox 360 game of all time. if Dragon Age is influenced by anything, it should definitely be Mass Effect!!

#763
Sylvius the Mad

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Wonderllama4 wrote...

Mass Effect is the best Xbox 360 game of all time. if Dragon Age is influenced by anything, it should definitely be Mass Effect!!

But it's a pretty poor PC game, so I don't want it influencing anything.

#764
Altima Darkspells

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FlintlockJazz wrote...



So companies should only make the best selling gametypes? 


I thought they, more or less, were already.

#765
HTTP 404

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darknoon5 wrote...

Mass effect and Dragon Age are both great series but they are stronger in different ways, so yes, you are the only one.


youre wrong, make it 2

#766
abadomen

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HTTP 404 wrote...

darknoon5 wrote...

Mass effect and Dragon Age are both great series but they are stronger in different ways, so yes, you are the only one.


youre wrong, make it 2


Mass Effect 2?

I feel like ME1 had more in common with DAO...as far as RPG elements go.

I think ME2 is closer to the likes of Jade Empire imo.

#767
HighMoon

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ME2 isn't really like JE in any way, except perhaps length.

#768
boohead

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Wonderllama4 wrote...

Mass Effect is the best Xbox 360 game of all time. if Dragon Age is influenced by anything, it should definitely be Mass Effect!!


1. thats not saying much.

2. oh god no. I want an inventory. I want a fleshed out skill system. I want more than 4 abilities. I want tactical camera!

#769
Embrosil

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fanman72 wrote...

 Let's be honest here - a lot of elements from  traditional RPGs are really unncessary and don't add to the overall experience of playing a video game.  The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon.  Now don't get me wrong, the gameplay in DA was fun but was overall it wasn't the greatest gameplay experience in the world.  The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings.  Mass Effect 1 had similar issues, most of which were fixed in ME2.  No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance.  No I don't care about dealing with inventory weight.  No I don't care about leveling up.  No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).  

Keep the characters, story, plot, visuals, graphics, choices etc interesting.  Those are the only elements i really care from an RPG.  Then for all I care it can play like Dragon Effect 2.

*Is a typical Bioware forum posting nerd*

*Enjoys looting a new water bottle from a dead hurlock so that he can sell it for 3 copper*

*Spends 15 minutes getting to appropiate vendor because you're running out of inventory space*

My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it


Yes, you are. Go play GoW ,  ME2  or other idiotic shooters if you like them and leave RPG for those, who wants an RPG game.

#770
Tirigon

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Embrosil wrote...

Yes, you are. Go play GoW ,  ME2  or othershooters if you like them and leave idiotic RPG for those, who wants an RPG game.


Fixed that for you:police:

#771
wowpwnslol

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Freakaz0idx wrote...
If shooter combat isn't fun to play, they wouldn't be the best sellers across every board.


What a dumb statement. By your own logic Britney Spears produces good music because she sold millions of albums and McDonald's is good food because so many people eat there.

#772
FlintlockJazz

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Altima Darkspells wrote...

FlintlockJazz wrote...



So companies should only make the best selling gametypes? 


I thought they, more or less, were already.


Good point, I thought I seemed to getting deja vu alot these days. ;)

#773
JoNNo55

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bioware are out to make money, full stop. People seem to forget this when they talk about them, they are a company. They will streamline their product to sell as much as possible by hitting the biggest audiences.



Those who laud DAO only have to look to the reams of DLC that are interwoven with it to see that the traditional RPG has to work for them, and not the other way around.

#774
Vandrayke

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For the people who continually say that when BioWare wants to expand it's audience and will do so at the expense of it's most loyal fans, I'll just point out that everyone who has made it to the most basic marketing classes knows that the diehard customers are the most valuable customers you can have, and the numbers back this up :)



The challenge is in keeping the diehards happy while moving casual customers into the diehard territory and gaining more casual customers.

#775
Vandrayke

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slimgrin wrote...

Sylvius the Mad wrote...

slimgrin wrote...

After viewing the combat on u-stream, I think they've adopted a similar philosophy the ME2 team had: to learn from other genre's.

Which I thik is crazy, as traditional RPG combat is the combat I most enjoy.

My second choice would be turn-based strategy combat.

But shooter combat, RTS combat, and hack-and-slash-action-game combat aren't fun to play.  I don't enjoy them.


But you can still pause, so theoretically, everyone wins. I get more responsive real-time combat, you get to pause, survey the field, and issue orders.

Personally I use both strategies.


Agreed.  I like fast combat and quality tactics.  Give me both!