FlintlockJazz wrote...
UltraBoy360 wrote...
I did love the main game at the time, and loved the characters and writing, but ever bit of DLC and Awakenings has made me like it less and less. Whereas ME2 DLC has made me love it more and more with each release.
Compare Golems to Overlord.... and as I said, Witch Hunt to LotSB... I mean, I can barely believe they're made by the same company. LotSB knew I was a sole survivor, who I'd romanced in ME1, who I'd romanced in ME2, my Noveria and Citadel decisions, my Suicide Mission result, the Virmire Survivor.... that's just off the top of my head, not to mention the amazing universe and character building stuff post endgame. WH looked and felt like it had been made by subpar modders who somehow managed to get Claudia Black to do a 10 minute freebie.
DAO DLC reminds me of leaving a club two hours after you stopped having a good time. The first few hours were awesome, and if I'd left when the music turned bad I'd have looked back on the night as an awesome time. As it is, I stayed to the end... my friends had all left and there was a hellish queue at the coat check (and no taxis).
That's how Witch Hunt made me feel.
Isn't that more an issue with the dlc than with the game itself though? Changing the style of the game won't make you like the dlc anymore if they are of the same quality. Basically, they should be working on better quality dlc, not changing the base game while still shovelling out the same trite for profit.
You're right, it's absolutely a problem with the DLC. The main game is still the main game (which I loved). It's kinda an emotional response (it's the closest I've come to nerd-rage!!). I actually really liked the Leliana DLC, but Golums and Witch Hunt, the last two adventures of my Warden.... were so awful (to my mind) that I feel like the epic story I participated in with DAO is cheapened. Kinda like when you love a book and the end is either lame or doesn't resonate with you personally (I'm looking at you Captain Corelli's Mandolin).
It's also helped me realise why I liked DA:O in the first place, and that was the characters, the world, the codex, the sub-plots - it really wasn't the leveling, the combat or the looting at all. So with DLC, when the former story elements aren't there, are too thin, or I don't personally like them (Witch Hunt) - I find the gameplay a chore.
My favourite part of LotSB was the Liara dialogue and world building stuff at the end, the only bit I found interesting in Witch Hunt was the (bugged) two minute Morrigan conversation at the end (and the elf/dwarf codex story). I'll happily play through LotSB many times to reach my favourite bit, the idea of playing through Witch Hunt again once un-bugged makes me shudder.
I get why any loss of hard-RPG stuff upsets a lot of fans. I'm in the fortunate position that the direction I think Bioware is going resonates with me personally. Off the main forums, in one of the groups I'm a member of I've seen really interesting, more measured debate about DA2's direction, so I in no way want to denigrate people who love Baldur's Gate/DA:O style RPGs - I just happen to prefer the ME series... I really hope they pull off DA2 that keeps RPG fans happy, but still has the rich story that will get me invested no matter what the gameplay turns out to be.