So I am gonna say truthfully that you´re totally wrong and I´m right,
Because RPG purists are like conservatives and conservatives suck.
Modifié par Tirigon, 10 septembre 2010 - 12:24 .
Modifié par Tirigon, 10 septembre 2010 - 12:24 .
Keep chugging. You're grammar or spelling doesn't reflect drunk. :innocent:Tirigon wrote...
I´m drunk atm and drunks speak the truth.
So I am gonna say truthfully that you´re totally wrong and I´m right,
Because RPG purists are like conservatives and conservatives suck.
Modifié par ErichHartmann, 10 septembre 2010 - 12:28 .
ErichHartmann wrote...
Keep chugging. You're grammar or spelling doesn't reflect drunk. :innocent:Tirigon wrote...
I´m drunk atm and drunks speak the truth.
So I am gonna say truthfully that you´re totally wrong and I´m right,
Because RPG purists are like conservatives and conservatives suck.
Modifié par tomcruisejr, 10 septembre 2010 - 12:36 .
Mass Effect 2 is a shallow action game that borrows heavily from Gears of War. The gameplay isn't as good as Gears, but it does have the convo wheel, which adds some diversity. Still, I'd rather play Gears if I wanted to play a shooter. ME2 is RPG lite, just like Fable.fanman72 wrote...
Let's be honest here - a lot of elements from traditional RPGs are really unncessary and don't add to the overall experience of playing a video game. The strengths of many RPGs - storyline, characters, etc. is something I don't think bioware will be skimping out on anytime soon. Now don't get me wrong, the gameplay in DA was fun but was overall it wasn't the greatest gameplay experience in the world. The storyline, mood/atmosphere, and memorable characters more than made up for what I perceived to be technical gameplay shortcomings. Mass Effect 1 had similar issues, most of which were fixed in ME2. No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance. No I don't care about dealing with inventory weight. No I don't care about leveling up. No I don't care about spending half of my time travelling to different places back and forth for "fetch this" type quests (what I call filler time).
Keep the characters, story, plot, visuals, graphics, choices etc interesting. Those are the only elements i really care from an RPG. Then for all I care it can play like Dragon Effect 2.
*Is a typical Bioware forum posting nerd*
*Enjoys looting a new water bottle from a dead hurlock so that he can sell it for 3 copper*
*Spends 15 minutes getting to appropiate vendor because you're running out of inventory space*
My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it
Modifié par Pocketgb, 10 septembre 2010 - 02:48 .
EpicBoot2daFace wrote...
Yeah, that was cool, and I wouldn't mind that feature in DA2. But I don't want it to turn into something like Fable, where one can just hold down the magic button and destroy everything in sight.
Modifié par Pocketgb, 10 septembre 2010 - 03:02 .
The feature that allowed you to engage the enemy quickly, even if they were far away. I liked that in Kotor. In DA, you have to walk all the way there.Pocketgb wrote...
EpicBoot2daFace wrote...
Yeah, that was cool, and I wouldn't mind that feature in DA2. But I don't want it to turn into something like Fable, where one can just hold down the magic button and destroy everything in sight.
To start off, what "feature" are you talking about? What feature was I talking about, the action-game focus? I don't think I was terribly specific about any mechanic in general.
Now in regards to the second sentence of your post, I personally wouldn't compare it to Fable 2 but rather Dragon Age itself; specifically in regards to the massive AOE imbalance. I was immensely disappointed with DA:O's systems.
Sylvius the Mad wrote...
All decision making is algorithmic
WIth the rachni queen choice, neither side had a particularly strong case. There was too much uncertainty about the outcome.
I'm hard pressed to think of another choice in ME to which to compare it, given that the dialogue system didn't allow choice at all, and the other comparable situations (the genophage cure and the Thorian) only let you choose genocide.
Is there an ethical choice from ME that springs to your mind that we could discuss?
EpicBoot2daFace wrote...
I'm not comparing it to Fable 2. I'm just saying I don't want to end up being a hack n' slash like that game is.
EpicBoot2daFace wrote...
Mass Effect 2 is a shallow action game that borrows heavily from Gears of War. The gameplay isn't as good as Gears, but it does have the convo wheel, which adds some diversity. Still, I'd rather play Gears if I wanted to play a shooter. ME2 is RPG lite, just like Fable.
ME failed to live up to Kotor, so they just turned it into a full-on action game with the sequel. Dragon Age was not a failure, and was a great spiritual successor to BG and Kotor. The game knew what it was and what it wasn't. The biggest problem with Mass Effect is that it doesn't know what the hell it wants to be. Is it a shooter with RPG elements, or is it an RPG with shooter elements? Even BioWare can't make up their minds.
So, the answer would most certainly be NO. I have no desire for Dragon Age 2 to become Dragon Effect or something similar. The games are very different and should remain as such. That said, I would like to see certain strengths fused with the Dragon Age formula. ME did do some things right.
One last word of advice for you: If you do not like leveling up, inventory managment, or doing quests, I strongly suggest you stop playing RPG's. Or just play Mass Effect 2 and stop ruining it for all of us who actually enjoy some depth and complexity to our games.
Right...so padding the game with even more repetitive and tedious mini-games makes it a better gameplay experience instead of a real inventory/loot system...oh wait no it doesn't. (yes imho)fanman72 wrote...
*Spends 15 minutes getting to appropiate vendor because you're running out of inventory space*My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it
That would depend to what extent you were concerned with the consequences of your decision.In Exile wrote...
Which parallels a significant number of decisions that have to be made. In fact, it parallels the entire problem of decision making: coming to a satisfactory choice in absence of perfect information.
EpicBoot2daFace wrote...
One last word of advice for you: If you do not like leveling up, inventory managment, or doing quests, I strongly suggest you stop playing RPG's. Or just play Mass Effect 2 and stop ruining it for all of us who actually enjoy some depth and complexity to our games.
ME2 is RPG lite, just like Fable.
EpicBoot2daFace wrote...
One last word of advice for you: If you do not like leveling up, inventory managment, or doing quests, I strongly suggest you stop playing RPG's
Modifié par AlanC9, 10 septembre 2010 - 02:40 .
Guest_slimgrin_*
Nozybidaj wrote...
ME2 isn't near the RPG that Fable was. Better action/adventure game though.![]()
Modifié par MadCat221, 10 septembre 2010 - 05:19 .
utterly predictable and repetitive combat
Keep the characters, story, plot, visuals, graphics, choices etc interesting. Those are the only elements i really care from an RPG. Then for all I care it can play like Dragon Effect 2.
Well that's poorly implemented, then. I would rather most of your gear decisions not be as easy as that.Lusitanum wrote...
No it isn't, it's just a time sink since there's no planning whatsoever. You're just rummaging and tidying up your crap while you replace all your gear for their clearly superior versions. What's the planning on saying "Hmm... do I really want to replace my old sword with this new one that is better in every single way?"
Then it was a few boss battles here and there better than ME2's combat, which is just awful througout.Vicious wrote...
Combat in DAO was pretty terrible except for a few boss battles here and there.
Then it was a few boss battles here and there better than ME2's combat, which is just awful througout.
Lusitanum wrote...
FieryDove
wrote...
If you cut out *all* the mini-games
including the planet scanning ME2 is very short. But that is mainly the
purpose of them, padding.
Cut out the planet scanning and you cut about one or two hours (at the most) of a game that takes around 60 hours to complete. Now if only I could cut out the padding of Dragon Age: Origins, that is, the utterly predictable and repetitive combat then I guess that it would make it much less of a chore to go through, but it would also cut about 70% of the game.
You want to talk about padding? Then I'd suggest you divert your attention to the game whose main gameplay aspect make it seem way too long.