FieryDove wrote...
I would say you are the minority, the complaints were huge all over the net about PS and it took many people many many hours. (pc version was horrible before patch) Also I was talking about all the blasted mini-games vs a real loot system. And no I don't find ammo clip hunting very much fun nor proper loot. With *all* the mini-games taken out and no ammo hunting the game lasts me about 18-20 hours...not that I really care, I never expected it longer.
How am I in the minority? I never said that I
liked the
stupid and pointless mineral scan mini-game (hell, anything that causes actual
physicall pain on my wrists deserves a big, thick shaft up the &$£#@). I just said that it served as lot less padding to the game than DA's combat does, and
in no way takes up 2/3 of gameplay time like you said it did (hell, it doesn't even take 1/10 of it

). Oh, and at least importing a character and completing the game gives you bonus resources, meaning that you won't have to worry so much about it in future playthroughs
and there's a patch that helps with it. On the other hand, do you know of any achievement or patches that make the slog that is Dragon Age´s combat any less shallow?
Yes, I'd much rather earn my resources in other ways.
Like Yahtzee said, "Commander Shepard should get his resources by shooting them out of a monster's face" so... I don't know, make side-missions our way of getting what we need to upgrade our weapons? Though even that can feel forced, Lord knows I always found it odd to find weapon upgrades for my team members "favorite" weapon during their Loyalty missions (Sniper upgrade in Garrus' mission, SMG with Miranda, Pistol with Mordin, etc.) but I bet it could be done.
Bottom line, yes it's a horrible system, but I'll take a couple of hours of mineral scanning over
dozens upon dozens of hours of killing the same damned mob with different paint jobs on them (when I'm lucky, mostly it's just Darkspawn over and over).
FieryDove wrote...
As to padding and *utterly predictible and repetitive combat* ...you made a typo and are saying that for ME2 yes?
No, I really meant Dragon Age. And no, I'm not going to repeat myself on how
every single fight in this game can be won using the same tactic over and over again because I've done that before and I'd recommend you refute that instead of just giving me a "no,
you are" retort.
FieryDove wrote...
If the UI for the pc was made with the pc strengths in mind I might not have been so harsh. Mouse/keyboard is win/win in shooters...except ME2. ME1 was much better on the PC than #2 (interface/gameplay) and I won't even go into the war which was a better RPG mix. Everyone has an opinion and there is no point trying to sway people to one's own point of view or belittle them for opposing views.
Maybe, but we can discuss our opinions and try to reach a consensus if you're open-minded enough to accept that your opinion
may change.
Lord knows I'd like to fall in love with Dragon Age again, but the really good games that I've played lately (you know, the ones with actual
depth and
fun in them) have kind of spoiled me. And the crappy DLC/expansion for this game haven't helped either. But feel free to try and convince, just so long as you can come up with actual valid points.
Sylvius the Mad wrote...
I actually quite liked how ME2 handled the
different weapons. As you say, which one was better differed from
circumstance to circumstance (though I would have rathered they gave us
quantifiable damage and rate-of-fire numbers for each so we could
compare them better).
Agreed on both counts. I also really love how you have to ponder how accurate a weapon is (for instance,
the Revenant is a beast, but the low accuracy means that you have to be dangerously close to your enemies to hit anything
), ammo can become a problem with some models (so do you think you can juggle with other weapons or do you prefer something less powerful but with more ammo capacity), different weapons do more damage against specific kinds of protection, etc. etc.
And it's all well and good, but I really wish I didn't have to consult the damned
Mass Effect Wiki to make my decisions. Why did Bioware think that the flavour text was more important than
actual weapons statistics is beyond me.
Sylvius the Mad wrote...
Plus you had realistic limits to how many you
could carry at once. That was terrific.
Even if that Heavy Weapon always seemed incredibly huge and always made me wonder how the hell can you
sprint while carying that thing around, but we'll let that one slide.

Sylvius the Mad wrote...
Though
in ME2, those mid-mission weapon loadout kiosks were absurd. How did
your weapons, which are possibly unique in the galaxy, happen to get
there?
Yeah, I also thought that was really forced. I understand that Bioware just wanted to give you a chance to outfit yourself with a weapon that you actually liked instead of forcing you to carry the new weapon, but that could have been easily fixed by
not automatically changing our weapons. Or giving us the chance of acquiring these new weapons
outside of missions.
Sylvius the Mad wrote...
I agree
that DAO would have benefitted tremendously from more tactical
variability.
But at least the core gameplay mechanic was fun.
I don't really care how fun something might be, if you're forced to do it a thousand times over, then it's going to get really old, really fast.
I also liked the combat system at first, but then I started to realize that there was nothing to it beside what I had been doing
since the very start of the game.Sylvius the Mad wrote...
I don't
think ME2's combat was fun at all. There was almost never any thought
involved. The environments were linear, so enemies were always in front
of you, they appeared at locations predictable by the availability of
cover, and the tactics used to kill them were always the same (and a lot
simpler than those tactics that got reused in DAO).
Except that different enemies had different strengths and weaknesses. Like I've said before, Blood Pack mercenaries required fire powers to tear throught their armor and prevent regeneration while you kept
away from their shotguns and flamethrowers, Blue Suns had shields and mechs that had to be countered with Overload, melee creatures are better fought by holding your ground in open space, etc. etc. On the other hand, I can't name
one enemy in DA that didn't fell before the "might" of my "Tank + DPS dealer + Support" routine.
And if you thought that ME2 was too easy, you could always just bump up the difficulty. Believe me, that's when adequate tactics become
imperative because bringing the wrong squad or making stupid mistakes costs you dearly. I should know, I kept getting my ass kicked during the final mission on Insanity because I thought that Zaeed and Jack would be a good choice (side-note: thinking that Biotic ammo would be
enough to counter the Harbinger's Barrier was a
huge mistake) and I just kept failling over and over again. But then I switched to Grunt and Miranda and things went smoothly.
Again, compare that to Dragon Age where even the Archdemon is a pushover on Nightmare. If all you're going to change from one difficulty setting to the next is the fact that now the enemy has some magical resistance and prioritizes my weaker party members
a bit more, then all I need is more brute force and just bombard them with more spells and more aggro.
Sylvius the Mad wrote...
Hide behind cover,
pop out to shoot, hide behind cover, pop out to shoot. Every enemy.
And worse, this was pretty much the only tactic available.
That's just a generalization. That would be like me saying that I all I do is click on an enemy until it dies. Which actually happened quite often (especially with the annoying Deepstalkers that felt more like a pest that had to be cleaned out rather than an actual enemy) but that was more to speed things up than to actually
win the battle.
Sylvius the Mad wrote...
In DAO you
could use the same tactic to defeat pretty much any enemy, but what that
tactic was would differ based on your party construction or your
gameplay preferences.
But it would still be the same tactic. You could have 3 warriors and one archer, like someone mentioned earlier and you would still be fighting the same way, except that you wouldn't have any spells or backstabs.
And, you could also go throught the whole game doing the same thing over and over again, even with a different party because, as I've mentioned time and time again, what works for one enemy, works for
every single other thing you face in the game.