EpicBoot2daFace wrote...
With Bioware, it's more about the illusion of choice. Almost every decision I made in ME1 had very little to no effect at all in ME2. That just doesn't cut it for me and so, decision making in a Bioware game ranks pretty low on my list of features that I truly look forward to.
For those of us who speak about choice and influencing the story, it is not about decisions carrying over. I never bought that these decisions would carry into ME2, with the sole exception of the Council choice. It is just not a plausible use of resources in developing a game.
The benefit is the choice as you make it; or rather, the possibility to resolve quests in different ways based on your character motivations and archetypes, and have the world visibly change as a result. Saving Feros/Dooming Feros creates an entirely different atmosphere, as does siding with the wolves/elves.
This is the essence of choice - the unique feeling of a different experience in-game.





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