Aller au contenu

Photo

Am I the only one who HOPES they "Mass Effectify" Dragon Age 2?


925 réponses à ce sujet

#76
Aedan_Cousland

Aedan_Cousland
  • Members
  • 1 403 messages

My point is that there are a significant amount of elements among traditional RPGs which are flat out annoying and detract from the gameplay experience, rather than add to it



I'm with fanman on this one.

Oh, and don't worry about me, I come to this thread dressed appropriately:

Image IPB


Image IPB

Modifié par Aedan_Cousland, 27 août 2010 - 03:41 .


#77
Bruno Helms

Bruno Helms
  • Members
  • 49 messages

2papercuts wrote...

all i want is more explosion and spike and blood and good stuff like that and multiplayer please i dont want to think choosing things its a waste of time so they should gett rid of characters please i don't want to have to talk to people and stories are hard to follow please just more explosion just put one really good weapon in so i dont think about it and then the weapon kills things really fast and the evil things blow up and i see there legs there that don't know there dead

 
I love you.

#78
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

Eurypterid wrote...

Why does there have to be a use for something other than selling it? Does every item drop have to be something useful enough that you want to switch out what you already have?


Unless you go completely in the way of picking up clothes and trinkets from dressers, yes hopefully there would be a use for something like Blank Vellum.  It almost seems like a crafting system was nixed yet its remnants were left in game.  Sort of the equivalent of bugs in your chest.

#79
SirOccam

SirOccam
  • Members
  • 2 645 messages

Eurypterid wrote...

Why does there have to be a use for something other than selling it? Does every item drop have to be something useful enough that you want to switch out what you already have?

Not everything has to be like that, but it's like a veritable tidal wave of maces and daggers and other random junk. If it's going to be pure vendor loot, make it something interesting, like a gem or the silk carpets or chalices like DAO had. Nothing wrong with a little flavor. But overall, there was just a metric crapton of stuff to deal with. And even when you do find an upgrade, it's often not even clear that it is an upgrade, until you crunch some numbers.

#80
Bruno Helms

Bruno Helms
  • Members
  • 49 messages
Every time I get on the forums, I always come away feeling mildly aggravated at the majority of the human race. I can't keep putting myself through this kind of emotional stress.

#81
In Exile

In Exile
  • Members
  • 28 738 messages

Eurypterid wrote...

Why does there have to be a use for something other than selling it? Does every item drop have to be something useful enough that you want to switch out what you already have?


Personally, yes. Or at least the item drops have to be useful enough to make you consider swapping your loot. I want a heavily restricted inventory where you can only carry the weapons on your body, and I would like weapons to be designed in such a way as to have heavy costs/benefits. That allows you to customize for style, and makes the item choice meaningful.

In DA, there were only around 20 or so useful items in the game. Everything else was fodder.

Not that ME2 was better - there they just replaced the inventory with upgrades and allowed you to reskin your armour however you like (which is exactly what the ME1 inventory did - added mild bonuses after every mission and let you reskin your armour), but apparently if it doesn't look like a typical inventory it isn't, despite achieving the exact same purpose.

So inventory is a tricky thing.

#82
Marbazoid

Marbazoid
  • Members
  • 299 messages

Eurypterid wrote...

Why does there have to be a use for something other than selling it? Does every item drop have to be something useful enough that you want to switch out what you already have?


Well, yes. Why give you an item you are expected to sell, when you could just be given money or a poultice instead? seems a little more intuitive to me. I'm not suggesting removing item variety or the inventory, just vendor trash.

#83
2papercuts

2papercuts
  • Members
  • 1 033 messages

Bruno Helms wrote...

2papercuts wrote...

all i want is more explosion and spike and blood and good stuff like that and multiplayer please i dont want to think choosing things its a waste of time so they should gett rid of characters please i don't want to have to talk to people and stories are hard to follow please just more explosion just put one really good weapon in so i dont think about it and then the weapon kills things really fast and the evil things blow up and i see there legs there that don't know there dead

 
I love you.

i would love me too but i have to go shoot things in mw2 so i can gets the next gun why do they do that i should have all guns at the begining that way i can kill things better so i have to go

#84
Auchtane

Auchtane
  • Members
  • 38 messages
Sort of agree with the OP, but go in the opposite direction. I'm good with a solid Tactics type of gameplay.



Personally, I thought DA was trying to blend in too many genres of gameplay. Overall I thought the gameplay was a bit clunky. The only thing keeping me to play the game was the characters and story. Although after one night at camp, I explored most of their backstories and dialogue rather quickly. So the rest of the game they were pretty silent.



If they somehow Zelda'esqued the gameplay for DA2, I would be down with that.

#85
Riona45

Riona45
  • Members
  • 3 158 messages

Onyx Jaguar wrote...

Unless you go completely in the way of picking up clothes and trinkets from dressers, yes hopefully there would be a use for something like Blank Vellum.  It almost seems like a crafting system was nixed yet its remnants were left in game.  Sort of the equivalent of bugs in your chest.


Yeah, I kept the blank vellum around for a long while, thinking there was some sort of use for it that I hadn't figured out yet, LOL.

#86
Marbazoid

Marbazoid
  • Members
  • 299 messages

2papercuts wrote...

Bruno Helms wrote...

2papercuts wrote...

all i want is more explosion and spike and blood and good stuff like that and multiplayer please i dont want to think choosing things its a waste of time so they should gett rid of characters please i don't want to have to talk to people and stories are hard to follow please just more explosion just put one really good weapon in so i dont think about it and then the weapon kills things really fast and the evil things blow up and i see there legs there that don't know there dead

 
I love you.

i would love me too but i have to go shoot things in mw2 so i can gets the next gun why do they do that i should have all guns at the begining that way i can kill things better so i have to go


Encore!

#87
In Exile

In Exile
  • Members
  • 28 738 messages

Riona45 wrote...

Yeah, I kept the blank vellum around for a long while, thinking there was some sort of use for it that I hadn't figured out yet, LOL.


I thought it was some kind of spellcraft component. I was confused as to why I couldn't craft with it.

#88
B3taMaxxx

B3taMaxxx
  • Members
  • 1 864 messages

Eurypterid wrote...

Why does there have to be a use for something other than selling it? Does every item drop have to be something useful enough that you want to switch out what you already have?



 I agree, random items while useless, still serve a purpose.

 I don't think any of the folks who complain about this played Oblivion. Talk about piles of garbage.

Modifié par B3taMaxxx, 27 août 2010 - 03:55 .


#89
Marbazoid

Marbazoid
  • Members
  • 299 messages
Oblivion has so many awful aspects that the garbage piles often don't get a mention.



Random items serve the purpose of cluttering your inventory and weighing you down. So if the game discourages you from picking them up, why does it let you pick them up in the first place?

#90
B3taMaxxx

B3taMaxxx
  • Members
  • 1 864 messages

Marbazoid wrote...

Oblivion has so many awful aspects that the garbage piles often don't get a mention.

Random items serve the purpose of cluttering your inventory and weighing you down. So if the game discourages you from picking them up, why does it let you pick them up in the first place?



 To sell.

#91
Marbazoid

Marbazoid
  • Members
  • 299 messages
Seems like a clumsy way just to give the player more money.


#92
serjwolf

serjwolf
  • Members
  • 234 messages
you are not alone

#93
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests

Marbazoid wrote...

Oblivion has so many awful aspects that the garbage piles often don't get a mention.

Random items serve the purpose of cluttering your inventory and weighing you down. So if the game discourages you from picking them up, why does it let you pick them up in the first place?


I imagine this was a cruel hoax on the OCD afflicted by Bethesda.

No one is holding a gun to your head and yelling "Pick up that goddamn vase! PICK IT UP! YOU WEAK, COMPULSIVE FREAK!!!"

Modifié par slimgrin, 27 août 2010 - 04:39 .


#94
Fangirl17

Fangirl17
  • Members
  • 1 046 messages

Bruno Helms wrote...

Every time I get on the forums, I always come away feeling mildly aggravated at the majority of the human race. I can't keep putting myself through this kind of emotional stress.


I know exactly what you mean.Image IPB

#95
Marbazoid

Marbazoid
  • Members
  • 299 messages

slimgrin wrote...

Marbazoid wrote...

Oblivion has so many awful aspects that the garbage piles often don't get a mention.

Random items serve the purpose of cluttering your inventory and weighing you down. So if the game discourages you from picking them up, why does it let you pick them up in the first place?


I imagine this was a cruel hoax on the OCD afflicted by Bethesda.

No one is holding a gun to your head and yelling "Pick up that goddamn vase! PICK IT UP! YOU WEAK, COMPULSIVE FREAK!!!"


Rpgees are all about choice after all!

Should I pick up the vase? ... what a moral conundrum.

Modifié par Marbazoid, 27 août 2010 - 04:49 .


#96
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests

Marbazoid wrote...


Rpgs
are all about choice after all!

to pick up the vase? or not to... what a moral
conundrum.



Hey, if you make it one...

#97
Marbazoid

Marbazoid
  • Members
  • 299 messages

slimgrin wrote...

Marbazoid wrote...


Rpgs
are all about choice after all!

to pick up the vase? or not to... what a moral
conundrum.



Hey, if you make it one...


Heh, the fact that I edited my post due to minor formatting errors betrays me :unsure:

But I still think it smells like bad game design.

#98
Rive Caedo

Rive Caedo
  • Members
  • 814 messages

In Exile wrote...
In DA, there were only around 20 or so useful items in the game. Everything else was fodder.

Not that ME2 was better - there they just replaced the inventory with upgrades and allowed you to reskin your armour however you like (which is exactly what the ME1 inventory did - added mild bonuses after every mission and let you reskin your armour), but apparently if it doesn't look like a typical inventory it isn't, despite achieving the exact same purpose.

I think you've entirely missed the desires of the original poster.

To the original poster (and, in this specific case, I agree), the ME2 inventory system was FAAAAAAAAR better. Why? Because it eliminated the 2 hours you spent in Mass Effect 1 turning all your useless "CompanyX Scimitar Shotgun Mark II"s into omnigel.

From the original poster's point of view "Less Management, More Gameplay" is why Mass Effect 2 is better than Dragon Age 1.

#99
wowpwnslol

wowpwnslol
  • Members
  • 1 037 messages

fanman72 wrote...

I am a console using, MW2 playing 15 year old, who hates traditional RPGs because I have an attention span of a poodle


TL;DR version of the original post.

#100
SirOccam

SirOccam
  • Members
  • 2 645 messages

Rive Caedo wrote...

In Exile wrote...
In DA, there were only around 20 or so useful items in the game. Everything else was fodder.

Not that ME2 was better - there they just replaced the inventory with upgrades and allowed you to reskin your armour however you like (which is exactly what the ME1 inventory did - added mild bonuses after every mission and let you reskin your armour), but apparently if it doesn't look like a typical inventory it isn't, despite achieving the exact same purpose.

I think you've entirely missed the desires of the original poster.

To the original poster (and, in this specific case, I agree), the ME2 inventory system was FAAAAAAAAR better. Why? Because it eliminated the 2 hours you spent in Mass Effect 1 turning all your useless "CompanyX Scimitar Shotgun Mark II"s into omnigel.

From the original poster's point of view "Less Management, More Gameplay" is why Mass Effect 2 is better than Dragon Age 1.

I took it more as saying ME2's system was far better than ME1's.

He could very well think it's better than DAO's too, but I think by "Mass Effectify" he's just referring to the streamlining and simplification in general that went on between the two games. I could be wrong though.