Eurypterid wrote...
Why does there have to be a use for something other than selling it? Does every item drop have to be something useful enough that you want to switch out what you already have?
Personally, yes. Or at least the item drops have to be useful enough to make you consider swapping your loot. I want a heavily restricted inventory where you can only carry the weapons on your body, and I would like weapons to be designed in such a way as to have heavy costs/benefits. That allows you to customize for style, and makes the item choice meaningful.
In DA, there were only around 20 or so useful items in the game. Everything else was fodder.
Not that ME2 was better - there they just replaced the inventory with upgrades and allowed you to reskin your armour however you like (which is exactly what the ME1 inventory did - added mild bonuses after every mission and let you reskin your armour), but apparently if it doesn't look like a typical inventory it isn't, despite achieving the exact same purpose.
So inventory is a tricky thing.