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Am I the only one who HOPES they "Mass Effectify" Dragon Age 2?


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#101
Sharn01

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SirOccam wrote...

Eurypterid wrote...

I love the Mass Effect series. Excellent games, and a ton of fun. But if, by 'Mass Effectify', you mean change the game mechanics to the degree that it's not recognizable as Dragon Age; thinks such as (for a couple examples):

- remove the ability to directly control each individual party member
- remove the 'RPG-ness' of the quests and looting
- change the leveling mechanics
- remove the tactical camera controls

then I say "No thanks". That's not what Dragon Age is. I like different games for different reasons and I don't want Dragon Age to be turned into Mass Effect (or Dragon Effect, if you prefer). They're different games and a big reason I love both of them so much is because they're not the same game packaged in a different setting.

I would agree with all of this. I guess the core issue is how you define "Mass Effectify." If it means the game will come to resemble Mass Effect more than it does Dragon Age, that would be a bad thing. But if it's just a term to illustrate the kind of changes that took place between Mass Effect 1 and 2, namely streamlining, some simplification, etc., then I think it would be a very good thing. I think DA could stand to have a few things streamlined and simplified, but it doesn't need to be changed in such fundamental ways as you outlined above.

I thought combat was much more enjoyable in ME2. Everything just worked...better. From cover to ammo to headshots to leaping over cover to whatever else. The story was a bit weaker than ME1's, in my opinion, but I don't think the two things are related. It wasn't weaker because of the improvements made.


I really didnt care for a lot of the changes to ME2. 

I would have had more respect if they simply retconned ammo clips instead of coming up with  a really lame and idiotic lore excuse for thermal clips. 

The cover system was overdone, Shepards armor was made of paper apparently and didnt offer any more protection to him/her then spandex, including while in a vacuum, but you could sit behind a 1/4 pane of glass and be immune to rocket launchers, the same pane of glass that you amazingly shoved a guy through with a simple push a few moments earlier.

Finally, the story was simply awful, they did a complete rewrite of Shepards personality and desires between the two games all in the name of being darker and bringing thier favorite pet from the novels to the forefront of the games.  It would have been better as a stand alone game about a Cerberus operative then about Shepard, but even then you would have had to deal with the main story having absolutely nothing to do with what you where actually doing most of the game, the stupidity of your enemies, a horrible final boss and the fact that the game actually did nothing to progress anything.  It did not test Shepard, put our side at a disadvantage that we had to overcome, even the victory of Shep walking all over the enemy did nothing to progress the overarching plot forward in any way at all.  The game felt more like an introduction to Cerberus, one which ignores almost everything they have done in ME lore, then an actual sequal, and one could argue that the dumbing down of the story was to appeal to more fans, same with the other changes.

So no, I do not want to have them mass effectify DA2.  If they want to streamline inventory so that its not so clunky I would support that, I would prefer most of the items I am using to be found rather then bought anyway.  If they want to make combat smoother that is cool, so long as its not a complete overhaul.  But do not go the route of ME2, ME2 took a step forward with some things, but it went way to far removing the options completely, and took a step back in other areas of the game.  Very linier, Shepard magically forgetting his/her personality as well as Cerberus's past, instead of a streamlined inventory, no inventory at all, a leveling system so pointless you could beat the game with out ever spending a single skill point on any difficulty but insanity, the list goes on.

#102
Guest_slimgrin_*

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fanman72 wrote...

No I dont' care about dealing with a clunky inventory as long as i can alter my character's equipment's appearance. 


^^^ Yes. Hardcore RPG fan, right here.

#103
Torhagen

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Mass Effect 1 and Dragon age have a lot in common indeed

#104
Rive Caedo

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SirOccam wrote...
But I think by "Mass Effectify" he's just referring to the streamlining and simplification in general that went on between the two games. I could be wrong though.

Thus why I tried to restate the original poster's sum opinion as "Less Management, More Gameplay" being a good idea.

And, to a degree, I agree. Is opening up a box and finding a (ME1: Scimitar Mk II Shotgun, DA:O: Tier 2 Leather Helm) really that exciting? Is it really worth the time to perform inventory management?

Or, in contrast, would Dragon Age 2 be improved by simply awarding you with useful, magical gear when you completed quests or important conversations (hopefully with awards changing based on your choices)? Giving you tactical/customization choices to mix and match your gear, but not spending hours of gameplay simply opening boxes and selling trash?

Or even going full on ME2 and simply giving boosts to your stats when such things are done (allowing you to choose gear mostly based on how you want to look)?

I'd say yes (preferring the first case, but being fine with the second). But I can see how some people might enjoy selling those leather helms.

#105
Torhagen

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i would be okay if they would actually streamline some aspects and not like they did in ME2 just remove them or make them pretty much pointless like the virtually nonexistent Characterdevelopment

P.S i'd rather have a sophisticated system

Modifié par Torhagen, 27 août 2010 - 05:28 .


#106
JakePT

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Me, to a degree. I'm a huge fan of Mass Effect, but I do see the necessity of different gameplay styles for each universe. If by 'Mass Effectify' you mean more cinematic with the dialogue wheel, then absolutely, if you mean become more action-oriented, then it depends what you mean by that. If it's one-press=one-hit, then hell no, if it means faster, more responsive, then hell yes.

#107
Lawrence- Mage of the Grey Wardens

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"Am I the only one that wants my RPGs to play more like Halo?"



Yes.









Stupid thread is stupid.

#108
Actually Cool

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I agree with OP.

#109
Rive Caedo

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Lawrence- Mage of the Grey Wardens wrote...

"Am I the only one that wants my RPGs to play more like Halo?"

Stupid thread is stupid.

Right. Because Halo totalllllly had a storyline, choices, and characters that were as important to the game as Origins' were to it.

Totally.

Modifié par Rive Caedo, 27 août 2010 - 05:43 .


#110
Jacks Smirking Revenge

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Rive Caedo wrote...

Lawrence- Mage of the Grey Wardens wrote...

"Am I the only one that wants my RPGs to play more like Halo?"

Stupid thread is stupid.

Right. Because Halo totalllllly had a storyline, choices, and characters that were as important to the game as Origins' were to it.

Totally.


I think you should reread what he said and what the OP said then post again.

Modifié par Jacks Smirking Revenge, 27 août 2010 - 05:46 .


#111
Asenkah

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I like ME for what it is and DA for what it offers. I dont want the same game with a different setting. So no thank you.



I'd only agree to this if they make a version of ME more like DA, ok not really, but it would be quite awesome to play a ME more like DA. At the least they need more party interaction regardless in ME. My party is so lifeless in ME on missions its depressing.

#112
Arrtis

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I would like dragon age to be more like Mass effect.

#113
dewcrowe

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you and the other person that wants the vampires in DA.

#114
Arrtis

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dewcrowe wrote...

you and the other person that wants the vampires in DA.

Your just a little sad that they will most likely add vampires sooner or later.

#115
Behindyounow

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I'm not for or against the 'Mass Effection' of Dragon Age. I really could not care less, as long as the end result is still a good game that is fun to play.

Edit: Although I would prefer the sidequests to be more like Mass Effect's. The majority of the ones in DA were just the boring "Collect twenty bear asses" quests.

Modifié par Behindyounow, 27 août 2010 - 07:22 .


#116
zahra

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You are obviously in the minority OP, but other than the reasons that have been stated by previous posters, streamlining inventory would really be weird since a few things accomplished in ME2 was acceptable due to it being a sci-fi fantasy, (example: customization of armor) while I don't quite know how you would implement that into a sword and shield world.



If you don't like the inventory system/selling loot, don't use it. Rely on the money from side-quests or something. As someone said in a previous post, no one is forcing you to loot the genlocks for vases and blank vellums.

#117
Merced256

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Dynamomark wrote...

fanman72 wrote...
Keep the characters, story, plot, visuals, graphics etc interesting.  Those are the only elements i really care from an RPG.

There plenty of movies coming out every Friday. You don't need to play an RPG to get those elements...




/agree

Books are good too, but i know reading takes some effort or education.:whistle:

#118
Anarya

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Merced256 wrote...

Dynamomark wrote...

fanman72 wrote...
Keep the characters, story, plot, visuals, graphics etc interesting.  Those are the only elements i really care from an RPG.

There plenty of movies coming out every Friday. You don't need to play an RPG to get those elements...




/agree

Books are good too, but i know reading takes some effort or education.:whistle:


It's possible to be erudite and also enjoy Mass Effect 2. Shocking I know.

#119
Dreadstruck

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I don't mind inventory management. In my opinion, it seems to be a vital part of an RPG, I have been dealing with armors/swords/trash since day 1 and I can't say I am getting frustrated.
But for me it doesn't take hours like some people claim and in the end I am always satisfied with the result. Well, maybe it's like the person before me said, I have a lot of time on my hands or I am a pathological perfectionist.

I think it does not detract from anyhing at all. And by the way, maybe you shouldn't be taking all the crap with you if you know it's useless? Checking it out before hitting "Take all" should help. :)

P.S.:
Gee, sawwry for my grammar, not an englishmen.

Modifié par Avalla'ch, 27 août 2010 - 07:58 .


#120
Arrtis

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zahra wrote...


You are obviously in the minority OP, but other than the reasons that have been stated by previous posters, streamlining inventory would really be weird since a few things accomplished in ME2 was acceptable due to it being a sci-fi fantasy, (example: customization of armor) while I don't quite know how you would implement that into a sword and shield world.

If you don't like the inventory system/selling loot, don't use it. Rely on the money from side-quests or something. As someone said in a previous post, no one is forcing you to loot the genlocks for vases and blank vellums.

You simply go to an armorer and get your armor repaired/improved?
I am thinking of AC2....
Also they force you to loot genlocks/hurlocks for blood.

#121
Dreadstruck

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Arrtis wrote...

Also they force you to loot genlocks/hurlocks for blood.


Ugh, that was like only one time during the whole game. Image IPB

#122
Wyndham711

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One of the core things I enjoy in RPGs is the fact that not every moment is intense or enticing. I relish the slow, "dull" moments of inventory management, vendoring and running around from one questgiver to another. These mellow parts award the gameplay a calming feeling of respiration. Every now and then a battle ensues and the excitement level increases - you really get to appreciate the intense moments (since they can't be taken for granted when the whole game is not constant excitement) and similarly be glad of the peaceful "fluff".



Also, the slow gameplay increases the actual length of the games. A game made solely of intense gameplay is bound to be short and exhausting. I much prefer a LONG game with a lot of meandering, mellow moments spiced up with action.

#123
Arrtis

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I disliek games that increase their lengths with very tedious actions.

Such as many JRPGs want you to spend about 5-10 hours grinding so your strong enough to kill the final boss....Quite annoying.

#124
TheMadCat

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Let the Massification begin.

:devil:

#125
Merced256

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Anarya wrote...

Merced256 wrote...

Dynamomark wrote...

fanman72 wrote...
Keep the characters, story, plot, visuals, graphics etc interesting.  Those are the only elements i really care from an RPG.

There plenty of movies coming out every Friday. You don't need to play an RPG to get those elements...




/agree

Books are good too, but i know reading takes some effort or education.:whistle:


It's possible to be erudite and also enjoy Mass Effect 2. Shocking I know.


Did i say otherwise? I enjoyed ME2. The first and only time i could be bothered to finish it. I went paragon since i knew i would be able to see all good renegade clips on youtube anyway. Boy did i miss a lot.. errr. ^_^ ME2 is the closest the world has gotten to a 60 dollar movie, hopefully the trend doesn't continue.