Ultimately this boils down to something along these lines.
If Origins had never come out in the way it did - if it had been "Mass Effecty" from the start... would people complain?
Well, yes. People would say "It's medieval Mass Effect! Boo!" the same way people said Starcraft was just "Warcraft in space! Boo!"
Of course, that didn't stop Starcraft from becoming a massive success.
If Dragon Age and Mass Effect do converge moreso than they already have, they'll still feel significantly different from each other in the same fashion as Warcraft and Starcraft.
Though, yes, some people are going to want to play Diablo

Wyndham711 wrote...
One of the core things I enjoy in RPGs
is the fact that not every moment is intense or enticing. I relish the
slow, "dull" moments of inventory management, vendoring and running
around from one questgiver to another. These mellow parts award the
gameplay a calming feeling of respiration. Every now and then a battle
ensues and the excitement level increases - you really get to appreciate
the intense moments (since they can't be taken for granted when the
whole game is not constant excitement) and similarly be glad of the
peaceful "fluff".
Also, the slow gameplay increases the actual
length of the games. A game made solely of intense gameplay is bound to
be short and exhausting. I much prefer a LONG game with a lot of
meandering, mellow moments spiced up with action.
Hm... I agree with this
partly.
Do I like the "mellow" moments breaking up the action? Absolutely.
But I prefer those to be companion chats or specifically scripted non-action conversations (Alistair talking to you after the first Archdemon dream, to give a random example).
A rarer non-dialogue example would be crossing the bridge at Ostagar (once to get in, once to head to the tower during the battle).
Mellow story/exploration moments. Not inventory management.
Jacks Smirking Revenge wrote...
Rive Caedo wrote...
Lawrence- Mage of the Grey Wardens wrote...
"Am I the only one that wants my RPGs to play more like Halo?"
Stupid thread is stupid.
Right. Because Halo totalllllly had a storyline, choices, and characters that were as important to the game as Origins' were to it.
Totally.
I think you should reread what he said and what the OP said then post again.
As you wish.
fanman72 wrote...
Keep the characters, story, plot, visuals,
graphics, choices etc interesting. Those are the only elements i really
care from an RPG. Then for all I care it can play like Dragon Effect
2.
Oh look, he specifically mentioned that he wanted to keep the storyline, choices, and characters. It's almost as if I DID read the original post and was deliberately indirectly quoting it?
Merced256 wrote...
ME2 is the closest the world has gotten to a 60 dollar movie, hopefully the trend doesn't continue.
Clearly you didn't play
Heavy Rain 
You're also leaving out the word "interactive", which is a huge difference between Bioware games and films. Even if, yes, they're significantly more dialogue/character driven than Pacman.