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Am I the only one who HOPES they "Mass Effectify" Dragon Age 2?


925 réponses à ce sujet

#201
Vandrayke

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shootist70 wrote...

I liked tradtional RPG's in their day, but I'm no fan of retro gaming. It's great to see the genre smartening up in line with accepted fictive techniques, and not staying dumbed down: saddled with clumsy, expositionary mechanics. Smartening the genre up in that way is actually a pretty difficult challenge. Recognising the genre's potential for fictive experience is one thing, but distilling it down to an effective vehicle is another.

It's too damned easy to fall back on the dumb 'traditional' shortcuts of presenting character progression and choice on seperate expositionary skill/equipment screens, rather than weaving a real feeling of progression into the actual gameplay and gameworld. It's also too easy to rip out those mechanics and then leave the whole thing without a satisfactory feeling of progression.


Couldn't agree more.  I've been thinking along these lines for a while; there's a reason why generic leveling hasn't been effectively replaced: because it's really hard to do right.  Not because it's intrinsically valuable.  

That might be what a lot of people don't like about the prospects of "streamlining" the progression system: nobody's really done it very well yet.  

#202
nightcobra

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Just_mike wrote...

I think there should be a DLC that links Mass effect with Dragon Age. Maybe Shepard finds the planet where Dragon Age is happening. And the Reapers are actually the Old Gods.


maybe one of DA2 random encounters could be finding another "meteorite" only in this case it's a big bullet from on of those ship cannons in mass effect, the one with the drill sergeant saying that because if you press the trigger, someone, somewhere, someday will have their day ruined thanks to them :P and that Sir Isaac Newton is the toughest son of a **** in space.
just something for a gag like the superman spoof in origins

Modifié par nightcobra8928, 27 août 2010 - 04:25 .


#203
Majin Paul

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I don't think the inventory points is relevant enough to consider doing to DA's what they did the ME's.

Dragon Age inventory may have a lot of stuff, but they're more the most part useful depending on what type of player you are.

ME's inventory was built of a small number of items which had a different number next to each other so imo, they couldn't cut down the DA inventory system in the way they did with ME's and I think the levelling system was great in DA.



The only way I wouldn't mind it being more like Mass Effect is if DA2's gameplay is improved over DA:O as much as ME2's was over ME.

#204
nhsk

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I recently fired up ME2 again. To say the least I was severely disappointed by the gameplay. When I originally played it I hadn't played DA:O for 6 months or so, but wanted to finish my current playthrough in ME2 after 2 consecutive playthroughs of DA:O.



No inventory, bugger

No tactics, bugger

No "real" moral choices, bugger



Etc.

Etc.

And

so

forth...



No thanks, I want my DA to be DA and not DE.

#205
Mallissin

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I've told many people that I wish I had played ME2 BEFORE DA:O.



Dragon Age set my exceptions higher than they should have been for ME2 and in the end made me very disappointed in the ME2 changes.

#206
nhsk

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I mean great, ME2 was cool the first time around for the story. The second time it's just the same, no personalization of characters and trying to go a different route with their gear or anything and they can pretty much do the same chit constantly, namely fire a weapon and having like 2 abilities that are rarely used, even on insane. At least I don't use them.

#207
JPR1964

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To the OP :

Too much mass effect kill the mass effect...

Personnally I don't need some more fake rpg game with some scripted to death story...

Mass effect is enough...

Mass effect 1 was great, the 2 was good and I fear for the 3...

DOA :o was great... In the state of DOA2 actually, I will keep my money for some other rpg like Gothic 4, if I want more action...

IMO, BTW!

JPR

#208
Vandrayke

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nhsk wrote...

I mean great, ME2 was cool the first time around for the story. The second time it's just the same, no personalization of characters and trying to go a different route with their gear or anything and they can pretty much do the same chit constantly, namely fire a weapon and having like 2 abilities that are rarely used, even on insane. At least I don't use them.


I used my squadmates' abilities a lot unless I picked soldier.  Then I just shot everything with appropriate ammo until it died.  

It all comes down to preferences; ME2 combat sometimes got repetitive, but for different reasons than DAO combat.  I think that DA2 can add some action while retaining it's fun with tactics.  :)

#209
cw8

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You sure are.

#210
nhsk

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Vandrayke wrote...

nhsk wrote...

I mean great, ME2 was cool the first time around for the story. The second time it's just the same, no personalization of characters and trying to go a different route with their gear or anything and they can pretty much do the same chit constantly, namely fire a weapon and having like 2 abilities that are rarely used, even on insane. At least I don't use them.


I used my squadmates' abilities a lot unless I picked soldier.  Then I just shot everything with appropriate ammo until it died.  

It all comes down to preferences; ME2 combat sometimes got repetitive, but for different reasons than DAO combat.  I think that DA2 can add some action while retaining it's fun with tactics.  :)


I've run a Soldier (ez mode), Infiltrator (even more ez granted) and an adept.. All 3 times I've mainly let the AI decide how to use it's talents. But yeah, guess it's preference. But still, they only got 3-4 abilities depending on if they got passive abilities or sustained (weapon ammo) - It's really lackluster compared to DA:O with the wide ranges, albeit more for mages and sligtly more than warriors for rogues.

#211
FDrage

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Onyx Jaguar wrote...

But Sniper rifles make everything better :(


definitly ... yep.

#212
Vandrayke

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nhsk wrote...

I've run a Soldier (ez mode), Infiltrator (even more ez granted) and an adept.. All 3 times I've mainly let the AI decide how to use it's talents. But yeah, guess it's preference. But still, they only got 3-4 abilities depending on if they got passive abilities or sustained (weapon ammo) - It's really lackluster compared to DA:O with the wide ranges, albeit more for mages and sligtly more than warriors for rogues.


The real fun with DAO tactics is when you learned to use them all together.  Like spell combos and bard abilities like captivating song and whatever arrow shot stunned enemies.  The synergy was what made it great.  

I think ME2 came closer to that than ME, especially if you brought Miranda along and used her overload and warp skills in conjunction with other members' pulls and concussive shot and stuff like that.  Sure, the tactics weren't NECESSARY, but they actually worked, unlike in a lot of games.  I think if they make them more important- possibly even REQUIRED for higher difficulties- along with adding another ability or three in ME3, they'll be closer to as good as they were in DAO.  

#213
wickedwizzard01

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yes you are

#214
Blessed Silence

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Rubbish Hero wrote...

Gibberish


Though interesting ideas, ME elements should stay where they are.  Though I would like an interrupt style in DA2.

#215
Rive Caedo

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Guy4142 wrote...

Why can't we have original games with new or refined concepts that are different to other games of the same genre but also familiar, why the hell would you want games to start becoming clones of each other? Should the cinematography in films be the same as Avatar or another succesful film? Should all music be based off the beatles?

This is something of an interesting post since it DOES happen like this sometimes. When Star Wars came out, it basically created a genre/style of its own (or you could consider it an update on the older Flash Gordon-style storytelling). Creating imitators like Battlestar Galactica, The Last Starfighter, etc. etc. etc.

Perhaps Bioware should have started a new IP name ("Drake Affects") if they wanted to drop large parts of DA's style and design a new game closer to Mass Effect's style... but then they'd be wasting the brand recognition and world building they did with DA.

kyleds wrote...
Some allies don't seem worth the effort to
recruit, like the dalish elves can't even deal with the werewolves so
why would you need help from them to fight darkspawn.

Ha! This totally should have been an option in the game.
"Thank you for saving us. We shall help you against the Blight when you call upon us."
1. Thank you.
2. Be ready.
3. Naaaaaaaah. Not gonna happen. Y'all might stub a toe or something. Cya.

#216
2papercuts

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yes with op on this one please more explosion and spikes and blood and thngs like that please

#217
Lord Gremlin

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Just_mike wrote...

I think there should be a DLC that links Mass effect with Dragon Age. Maybe Shepard finds the planet where Dragon Age is happening. And the Reapers are actually the Old Gods.

Well, I remember that codex entry about a dwarf named Shepard. Made me laugh.

#218
SaberBloodwork

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Blessed Silence wrote...

Rubbish Hero wrote...

Gibberish


Though interesting ideas, ME elements should stay where they are.  Though I would like an interrupt style in DA2.


THIS. I'd love interrupts in DA2.

#219
GodWood

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When I want to play a Mass Effecty game, I'll play Mass Effect.

I will not try to turn every other game into it.

#220
Thicos

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NO!



Dragon Age is Dragon Age



Mass Effect is Mass Effect



No, no and no.


#221
the_one_54321

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I don't want DA][ to be anything like ME2. I love ME2. I love DA:O. They should remain as they are and not try to mimic each other.

#222
Sylvius the Mad

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SaberBloodwork wrote...

THIS. I'd love interrupts in DA2.

Interrupts are the devil.

At least as they were implemented in ME2.  I will only accept interrupts if they are both more clear as to what's going to happen, and there's no time limit of how long I have to react to them.

The game shouldn't test how quickly I can notice an icon and interpret vague hints.

#223
Guest_slimgrin_*

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Sylvius the Mad wrote...

SaberBloodwork wrote...

THIS. I'd love interrupts in DA2.

Interrupts are the devil.

At least as they were implemented in ME2.  I will only accept interrupts if they are both more clear as to what's going to happen, and there's no time limit of how long I have to react to them.

The game shouldn't test how quickly I can notice an icon and interpret vague hints.


You never know what you're gonna git in a box of chocolates.

#224
Sylvius the Mad

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slimgrin wrote...

You never know what you're gonna git in a box of chocolates.

I'm going to get a cheap perfunctory gift no one ever asks for.

#225
Faz432

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Image IPB





No thanks