Modifié par AlarisT, 27 août 2010 - 08:01 .
Modifié par AlarisT, 27 août 2010 - 08:01 .
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <MaterialObject Name="w_lsw_and1a_0"> <Material Name="Weapon.mat"></Material> <Texture Name="mml_tLightmap" ResName="LM.dds" RequiresID="true"></Texture> <Texture Name="mml_tDiffuse" ResName="w_lsw_and1a_0.dds"></Texture> <Texture Name="mml_tNormalMap" ResName="w_lsw_and1a_0n.dds"></Texture> <Texture Name="mml_tSpecularMask" ResName="w_lsw_and1a_0s.dds"></Texture> <Texture Name="mml_tTintMask" ResName="w_lsw_and1a_0t.dds"></Texture> <Vector4f Name="mml_vFalloffParams" value="0.00 1.00 1.25 1.23"></Vector4f> <Float Name="mml_fSpecularReflectionMult" value="0.60"></Float> </MaterialObject>
Modifié par DarthParametric, 28 août 2010 - 05:26 .
Gisle Aune wrote...
I does look like the sword was lying on the ground on that first picture though.