Attackable archery targets
Débuté par
LordNyvek
, août 27 2010 10:45
#1
Posté 27 août 2010 - 10:45
There's 2 archery targets that I've seen in the toolset. And apparently neither one of them are attackable by default. Am I missing some sort of property to make them so? Thanks for any/all help.
#2
Posté 27 août 2010 - 02:47
There should be flags associated on the blueprint in Properties that allow you to attack them. Something like Plot or Destructible or something like that. Don't have the toolset open right now, but I am pretty sure it's just changing some of the blueprint properties flags to do this.
dunniteowl
dunniteowl
#3
Posté 27 août 2010 - 03:25
In its properties, change Static to False (unchecked), and both Useable and Plot to True (checked).
#4
Posté 27 août 2010 - 04:53
A nice touch would be to print a message saying which ring the archer hit (based on their attack total). A crit-hit would be a bull's eye, for example.
#5
Posté 27 août 2010 - 05:54
rjshae wrote...
A nice touch would be to print a message saying which ring the archer hit (based on their attack total). A crit-hit would be a bull's eye, for example.
That's a cool idea. Probably wouldn't be all that difficult to design/script a competition between individuals using that. Not sure if you can capture the specific attack roll number the player had though.
Modifié par _Knightmare_, 27 août 2010 - 05:55 .
#6
Posté 27 août 2010 - 06:07
It's there in the metadata chat window. Shouldn't that be readily accessible? That would be great! Think of it in a PW... you could, quite literally have an archery contest (or darts, or bowling, or some form of dice game, or cribbage, etc) and actually socialize and play social games in a tavern, or go to the faire and engage in contests of strength, dexterity and consitution (drinking games, anyone?)
dunniteowl
dunniteowl
#8
Posté 27 août 2010 - 07:10
_Knightmare_ wrote...
rjshae wrote...
A nice touch would be to print a message saying which ring the archer hit (based on their attack total). A crit-hit would be a bull's eye, for example.
That's a cool idea. Probably wouldn't be all that difficult to design/script a competition between individuals using that. Not sure if you can capture the specific attack roll number the player had though.
True, I don't see any way to capture that unless perhaps you use SetCombatOverrides and do all the attack number crunching in the script.
#9
Posté 27 août 2010 - 07:28
Umm, the darts game allows scorekeeping, handicapping, range penalties, everything.
#10
Posté 28 août 2010 - 06:33
Or just use the vault and search for Useable Training Dummies. There are useable archery targets already in this package.





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