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Tips, tricks and suggestions for using Sand (the NPC)?


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9 réponses à ce sujet

#1
Ovenall

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I'm on my first playthrough of NWN2, and have had immense success using Qara as a damage dealer. Now I have the option of taking Sand along as a party member, but he doesn't have the same bomb-throwing characteristics as Qara. I'm at a bit of a loss as to how to use him, or even if I should use him.

I'm sure there has to be a good way of Using Sand in a party. Can someone share their suggestions, tips and tricks on using him? Spoiler-free of course. Thanks. 

Modifié par Ovenall, 27 août 2010 - 03:26 .


#2
M. Rieder

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If you plan on having Sand and Qara in your party at the same time, try to make them compliment each other. Qara has the ability to cast a few spells many times. It sounds like you have been focusing on spells which deal out a lot of damage. This is a common and useful way to employ a sorceror.



When you pick up Sand, fill up his spellbook by scribing scrolls you have found along the way, or perhaps buy some scrolls from local merchants. (Ironically, you could actually be buying srolls for sand from his very own shop!). When you choose spells for sand to learn, look at some defensive spells.



Some good defensive spells are:

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stoneskin

energy resistance (especially if you are going up against other casters)

mage armor & improved mage armor



There are more at higher levels and you should look at them. A well prepared wizard is almost untouchable.



You should also consider types of spells which disable opponents. If you are traveling with characters who are good in a melee fight, like Khelgar, if you can stun or hold an opponent for a few rounds, the effects can be devastating.



Some good disabling spells:

sleep

cloud of bewilderment

web

entangle

mass slumber

stinking cloud

everard's black tentacles

hold person

hold monster



Out of this list, I choose Cloud of Bewilderment, Stinking Cloud, and Everard's Black tentacles. These spells will incapacitate entire rooms of opponents, especially if you cast more than one.





Also consider domination/summoning spells.



These spells add an extra body to the party and can be helpful.



The best summoning spells are Summon Creature 3,4 and the one that summons a dire bear (7, I think). Gate is also excellent (level 9), but you probably are not there yet.



At fifth level, you get charm person which is huge. If you are going against a creature with low will save (any fighter type, and most monsters) then you can dominate them and add them to your party for a time. This works very well against powerful fighters.



For higher level spells,

The Bigby's hand spells are very effective against single powerful opponents. They are not so good against lesser opponents since they only affect on at a time.



Finally, when you hit 9th level, if you have purchased Storm of Zehir (or maybe it is Mask of the Betrayer), you will have access to a spell called Shadow Simalcrum. There is no save for this spell and it works on anything that is not more than 2x the level of the caster (so basically anything is suceptible). It makes a copy of the creature you target which will fight for you. The copy starts with 3/4 hit points, but you can heal it back to full hit points. I find this spell very effective against very powerful opponents.



In short, Wizards are useful for their variety of spells.



Good luck!

#3
Seagloom

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The above advice is very good so I won't have much to add.



I prefer playing Sand as a buffer and disabler. Wizards can blast, but sorcerers are better suited to it, and warlocks can do it forever despite their low damage numbers per round before epic levels. I usually focus Sand on spells that aid the party, such as Haste and Heroism, or stymie enemies, such as Mass Hold Person/Monster or the Bigby line.



Sand can be an excellent craftsman too. Once you get far enough that gold is no object, he can craft wands of some very handy spells. My preference is crafting spells with no saves for their damage component such as the Orb line. He can also supply magical gear via Craft Magic Arms & Armor and Craft Wondrous Item. Sand is especially handy if you are also playing a wizard; as both mages can scribe each other scrolls to shore up each other's spell lists quickly.

#4
Guest_Mr HimuraChan_*

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I might also add that Sand is not bad with a bow (being an elf), you should consider this in case he runs out of spells :)

(I like to equip him with longbows)

Modifié par Mr HimuraChan, 27 août 2010 - 05:27 .


#5
Thorne_underfoot

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Just to add about Sand's Crafting ability, I like to create wands of utility spells and Buffs as well. these allow you to have a bunch of them around even if you don't have them taking up a slot in Sand's spell list during the Dungeon Romp. And Magic Missile is always nice to have although he can also use a bow (I like my Wizards to do everything with magic wherever possible).

#6
Thorsson64

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I've never taken Qara, as I can't stand the biatch. Anyway, how many fireballs (or what have you) can you get off before the NPCs are on you (unless you're a namby-pamby playing on easy that is).



Sand, OTOH, is a hoot, especially if you like your humor dry. He is also a great buffer, and will be a big boost to the melee characters. Beyond that, being a Wizard, he can load up with spells to suit every occasion. He gets extra Feats and SKill Points over Qara too. All round much more a TEAM player.



(TEAM = Together Everyone Achieves More)

#7
Ovenall

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Wow. Thanks all.



Actually, Qara made the game absurdly easy and I'm playing on Hardcore rules. With Stoneskin and Mage Armor, she can take a few hits and it's pretty easy to keep enemies off of her. I like that she's a wild, angry, fiery teenager type... it's a great character for a sorceress spewing fiery death. I find her less annoying than Neeshka... it's Neeshka's squeaky voice that puts me off.



I think I'll try Sand for a while. Any other suggestions are appreciated.

#8
Thorsson64

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Not all teenagers are wild, angry & fiery. Just the girls.

#9
The Fred

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Gotta agree with Thorsson here. Qara is annoying as hell, maybe even more than Neeshka (I don't know why people would ever want romances for those two - creepy as Elanee is, she's a damn site less scary than them!).

Sand on the other hand may be hyper-scathing of everyone, but his wit and intellect make him superiorily excellent (is superiorily a word?) as compared with Qara.

Two big advantages he has are than he gets each spell level a level earlier, and he can change his spells whenever you rest to suit your needs because he has a massive spellbook. Also he wins debates, and especially trials in a very Cicero-like manner.
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Modifié par The Fred, 28 août 2010 - 09:03 .


#10
Nightwoe

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Quara makes me want to punch someone. Her 'special' cut scene with Khelgar and Neeshka is really annoying. Sand makes me roll off my bed at 11pm laughing like a loon. <3 Sand.