Modifié par Urk, 29 août 2010 - 01:57 .
Clerics as better tanks than Fighers? Really? Help me understand this.
#26
Posté 29 août 2010 - 01:56
#27
Posté 29 août 2010 - 02:38
I would like the fighter to be a stronger more relevant character, not because I favour the fighter particularly, I like to mix up the classes I play, but because I like each class to be balanced. When one is missing you should miss it, four characters should be basically fighter, rogue, mage and cleric or thereabouts.In a game with resting restrictions in place the fighter quickly comes back into his own.
Yes the cleric is a champion of thier god and we might expect a little more from them for that (along with some restrictions as well), but the fighter follows a god too. They may use buffs but thiers come from a bottle and must be used strategically and with reverence to the fact that a round not spent doing damage is wasted.
I see your point on resting, but restricted resting is included in quite a few mods. When your buffs last 24 hours though this become mute, the cleric character need only think about how he uses the other spell slots they have and when they run out then they are better than the fighters anyway, so who needs to rest.
I struggle with this level of imbalance, but in the end (as you point out) the game has created this and we live with it. It is all down to choice in the long run, you don't have to play a cleric as a tank, healer or otherwise.
It's an interesting discussion though, I have learned a lot, despite being batted into the outfield in the earlier posts
I think I may try a cleric next time I play at high level and see what they can do.
PJ
Modifié par PJ156, 29 août 2010 - 02:41 .
#28
Posté 29 août 2010 - 05:22
1) please, guys, could you avoid so much abbreviations? For those who aren't English and who has not read D&D manuals in English, reading AB, PWS, RWOT and all the others implies not understanding a single word of the post. Maybe, if you have to repeat the word several time, at the beginning of the post, please, write something like "OC=official campaign", so at least we could follow your words. That would be very kind, thank you
2) I play a cleric. Always. And I've never got obsessed with all of these spells. I usually use my spells for helping NPCs (like Elanee or Qara, I give to them a better shield or armor bonus) or raising saving throws. I use some damaging spells (like holy light...don't know the English name) when there are too much enemies all around so I can't focus on just the few around me. Rarely I used Divine Power. When I enter a room, it takes too much time for the spell, so I usually enter and go straight in meele contact with the enemy. And my PC is still alive. Ok, my PC is far better than whatever fighter I've ever met, but what I am trying to say is that a) there isn't so much time to cast a spell and
#29
Posté 29 août 2010 - 05:39
Here's what's hard for me to get around. A figher who gets the Frenzied Bezerker PrC is going to do 55-70 damage per attack using awesome power attack, or whatever it is (been awhile since I tanked).
In your experience, do clerics match that sort of damage output?
#30
Posté 29 août 2010 - 05:40
PJ156 wrote...
I would like the fighter to be a stronger more relevant character, not because I favour the fighter particularly, I like to mix up the classes I play, but because I like each class to be balanced. When one is missing you should miss it, four characters should be basically fighter, rogue, mage and cleric or thereabouts.In a game with resting restrictions in place the fighter quickly comes back into his own.
Yes the cleric is a champion of thier god and we might expect a little more from them for that (along with some restrictions as well), but the fighter follows a god too. They may use buffs but thiers come from a bottle and must be used strategically and with reverence to the fact that a round not spent doing damage is wasted.
I see your point on resting, but restricted resting is included in quite a few mods. When your buffs last 24 hours though this become mute, the cleric character need only think about how he uses the other spell slots they have and when they run out then they are better than the fighters anyway, so who needs to rest.
I struggle with this level of imbalance, but in the end (as you point out) the game has created this and we live with it. It is all down to choice in the long run, you don't have to play a cleric as a tank, healer or otherwise.
It's an interesting discussion though, I have learned a lot, despite being batted into the outfield in the earlier posts
I think I may try a cleric next time I play at high level and see what they can do.
PJ
I'm with you PJ, I am really surprised at all this infor on Clerics. I never, ever thought of playing a cleric, but all this stuff makes them sound interesting. Maybe I'll give it another go.
#31
Posté 29 août 2010 - 05:44
Are we taking into consideration improved disarm? How do you think that would change the mix.
Has anyone ever matched up a cleric vs fighter? Has anyone matched them up as melee opponents? What were the outcomes?
#32
Posté 29 août 2010 - 05:52
PJ156 wrote...
I see your point on resting, but restricted resting is included in quite a few mods. When your buffs last 24 hours though this become mute, the cleric character need only think about how he uses the other spell slots they have and when they run out then they are better than the fighters anyway, so who needs to rest.
You can Persist short-duration spells, but that makes them take up slots 6 levels higher, which is a lot, and you can't even do it 'till 11th level (and then only on cantrips).
#33
Posté 29 août 2010 - 07:02
Well, some good cleric buffs affect all party, some don't. So a fighter won't get a full benefit from cleric's buffs. Also, with divine power cleric is also at 30 BAB, and if it's a battle cleric, a competitive str score as well. So, a fighter with full weapon focus line is probably only a few points of AB higher if divine power is the ONLY buff a cleric used.M. Rieder wrote...
I think that balance remains in some sense when you combine a cleric and a fighter in a party. That is, if a buffed cleric is amazing, it seems that a buffed figher would be more amazing. That is, unless the good buffs only affect the caster and cannot be cast on others.
Disarm is broken. That been said cleric's ab > fighter's ab, so a cleric built for disarm will likely disarm a fighter, but getting disarm will be somewhat painful for clerics regarding that they get very few feats (may grab a couple of fighter levels to get it thoughAre we taking into consideration improved disarm? How do you think that would change the mix.
A properly built cleric will trash a figher 10 times out of 10 in 1v1 fight.Has anyone ever matched up a cleric vs fighter? Has anyone matched them up as melee opponents? What were the outcomes?
2 Vaalyah: AB = attack bonus, BAB = base attack bonus, RWoT = Red Wizard of Thay
Modifié par MANoob, 29 août 2010 - 07:08 .
#34
Posté 29 août 2010 - 07:02
#35
Posté 29 août 2010 - 07:05
The Fred wrote...
You can Persist short-duration spells, but that makes them take up slots 6 levels higher, which is a lot, and you can't even do it 'till 11th level (and then only on cantrips).
I need to understand this more I guess, I can only do that by playing a cleric and seeing for myself. I seem to remeber my MU being able to persist Haste by the end of SoZ, that would be 3rd level. It seems to me much of this discussion is based on high level play. More balance must surely exist at lower levels?
Thanks for the clarification (and your most excellent timer, which I have downloaded and need to go and vote on.)
Cheers,
PJ
Modifié par PJ156, 29 août 2010 - 07:13 .
#36
Posté 29 août 2010 - 07:12
nicethugbert wrote...
Without class appropriate content, classes are meaningless.
That and more, for me the game becomes damaged.
Of note to me is that when I balance played sheep and stone during testing, I thought the cleric the hardest to play of all at lv 1 - 3, in the same test in the Caravan Club the cleric got along okay (lv 3 - 5). The cleric did not shine in CC but neither did they require respawn as much.
He He, must be the way I play them,
PJ
#37
Posté 29 août 2010 - 07:33
#38
Posté 29 août 2010 - 07:46
#39
Posté 29 août 2010 - 07:52
MANoob wrote...
both munchkin and non munchkin
LOL, go on let me guess, which one am I
I've never had to power build a charcter on any mod I've played to date. Are there mods that challenge that much or are you playing on line?
PJ
#40
Posté 29 août 2010 - 08:31
Modifié par MANoob, 29 août 2010 - 08:32 .
#41
Posté 29 août 2010 - 09:24
#42
Posté 29 août 2010 - 10:27
With Extend spell, an 8th level cleric can be a tank for 16 rounds before having to re-buff.
Only a cleric with the strength domain could ever persist divine power. I acutally remember looking up whether divine power could be persisted and I don't remember if it can be.
Other than divine power, are there any other "key" spells?
So, it looks like I am going to have to try this out on my own.
What domains should I take for an optimized clerical tank?
#43
Posté 29 août 2010 - 10:56
#44
Posté 30 août 2010 - 02:28
M. Rieder wrote...
Other than divine power, are there any other "key" spells?
That depends on the environment and the enemy (if you are aware before hand) of what you are facing.
If you are going to a "human" area, you want to be ready with stun type stuff, damage spells, and melee type spells (Storm of Vengence, Harm, Divine Power, for example).
Going to an area where non-undeads and non-critables are (golems and the like) I choose to take massive offensive spells (Storm of Vengence, Firestorm, Divine power for example).
Going to an undead area, you need the Heals, Mass Heals, Silent Heals (the trick for Silent spell feat), Undead to Death, silent mass heals, and the like.
Most classes truly love to face undeads, clerics, set for them, have no issues at all. Most classes LOVE the non-critables, again, clerics have no issues (I wrote a guide on ECB on nwn clerics, if you are interested in seeing potential damage output of the cleric class, that could be a start for you).
While this discussion has been interesting, just limiting the cleric to "can it tank better than the fighter" is ridiculous. I guess you could play the cleric defensively and be the "healer", though, in my mind, you are disgracing your chosen gods and deserve the death that you will eventually recieve! LOL Go out with guns a blazing!
More so in nwn, but the cleric, if it were possible to "solo" a mod or pw that was PARTY based, is one of the only classes that has the potential to (i knew of a guy who did a pw server with a non-cleric build, but he was buffed by a high level cleric before he did it, so did he really do it alone? NOPE) solo virtually ANY situation. The same cannot be said of the fighter.
Oh, did i mention that, with the right casting configuration, i cleared whole areas of pvm's (20-30) non-critables by myself in less than 5 mins. how long would a fighter need to do that? WIzards? Probably one cast (wail!)!
Lets go on to a more exciting discussion: who opens locks better, rogues or bards?
#45
Posté 30 août 2010 - 02:47
Since the cleric is a premier walking magic item rental facility, there is never really a low magic environment for him. In a high magic environment, the items replace many of his buffs so he has room for more Heals, Greater Restorations, and Mass Heals, Resurection, etc.
Modifié par nicethugbert, 30 août 2010 - 02:49 .
#46
Posté 30 août 2010 - 04:22
nicethugbert wrote...
Much of the OMG CLERIC IS OVAPAWAD comes from PWs where people get to know the content intimately by farming it for all eternity, it seems. So, the player has the advantage of being able to plan his spell book for the inevitable or likely as well as pace himself through familiar content.
Since the cleric is a premier walking magic item rental facility, there is never really a low magic environment for him. In a high magic environment, the items replace many of his buffs so he has room for more Heals, Greater Restorations, and Mass Heals, Resurection, etc.
I was hoping that you had FINALLY something insightful to add. Alas, it seems that you have yet to play a cleric (only total newbies and mmo people AND those who havent read the posts in this thread would think that heals, restores and the like are the "key" spells!). To put it in a more blunt fashion: IF you play a cleric and the party you are playing with wants, or worse, NEEDS you to heal them, then find a new party! You will be playing with nwn2 idiots and they will get you killed (if they cant hotkey a heal or are too stupid to not take aggro they cant handle and require someone to baby sit them, maybe they really do need a baby sitter!) By putting a cleric in the role of "healer" you are essentially gimping the entire party.
But, by all means, listen to the people that have read maybe the manual and think that they know clerics from that! LOL
#47
Posté 30 août 2010 - 04:33
#48
Posté 30 août 2010 - 05:58
M. Rieder wrote...
Wow! Lots of passion! I like it.
Here's what's hard for me to get around. A figher who gets the Frenzied Bezerker PrC is going to do 55-70 damage per attack using awesome power attack, or whatever it is (been awhile since I tanked).
In your experience, do clerics match that sort of damage output?
Hmm... Enhanced (Improved) Power Attack. And perhaps more importantly Supreme Cleave. Yes, that is strong vs groups of weak-to-moderate mobs, provided that they don't have good AC. Works especially well in the OC. Clears whole rooms of mobs extremly fast.
But if the settings are slightly more competetive and enemies have more AC, then the Power Attack AB malus starts to hurt. It may be difficult for the Cleric to reach that kind of damage per hit BUT it hardly matters if the Cleric due to superior AB lands every attack and the FB can't hit the enemy. The Cleric is far better protected too. And has heals, Regeneration, etc. If enemies can be stunned and have weak Reflex saves, Storm of Vengeance will make them helpless, and so on.
But in fact yes, I've seen some Cleric builds with this kind of damage output. I've even seen some silly dual spear Stormlord build. Might have even had Weapon Master in the mix, don't remember exactly now. Anyway was hitting for 60-80 damage per attack and somewhere near 150 on a crit (and critted very often).
#49
Posté 30 août 2010 - 07:28
Modifié par Thorsson64, 30 août 2010 - 07:28 .
#50
Posté 30 août 2010 - 11:32





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