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Bioware ruined the end sequence of the game by trying to make it WoW-lite


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#1
bongmajor

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The final fight in the game is just excrutiating, and it feels exactly like the developers are trying to emulate a WoW style boss with the horrendously long amount of time it takes to kill the boss making it entirely an endurance run instead of a true test of skill, and the adds pourng on like no tomorrow while the boss is at some unreachable area still able to deal massive damage.


But it doesn't work with retarded AI and little to no effective AOEs that can deal sustained damage, the fight just feels horribly frustrating as opposed to challening, and really ruins the game. It was great up until the final boss, though.


On a side note since the game felt like leaving it totally up in the air, are the ballistas actually useable to hit the guy? And if so, where do you find the bolts?


Also, I really appreciated being forced to kill my only Rogue in the party with no oppurtunity to turn him away from what he did. Thanks for that too, Bioware.

Modifié par bongmajor, 11 novembre 2009 - 04:52 .


#2
Mordern

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You don't need bolts, they're already in there. Just right click to fire. If it says it's 'jammed', you need a Rogue with lockpick or Trap (forget which) skill to fix it, or you can switch to another one.



It was hard for me because of the add tidal wave at 50%, but I eventually figured out that if you can keep your party moving together, you can park your tank at the ramp leading to the ballista you want to use and he can hold the enemies off as you all stand behind him and alternate between firing the ballista, healing, and killing the adds.



Really helps to have a mage with some AoE. I just tossed a Blizzard on the ramp and let Alistair sit in it (he had some decent spell resist gear) while I used Lelianna to fire the balista. Once he reaches 25%, the adds stop spawning and it's just a matter of triggering the finishing move. At that point, Alistair can solo him provided you have enough potions and you fight him near the door where your allies spawn.

#3
Celevra

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Keeping up the endurance takes skill. So how is an endurance fight not skill? I mean endurance track takes skill, endurance swimming, im sure even the detona 500's takes some skill, and i only say that because i cant do any of those events due to the lack of skill to provide teh appropriate endurance.

#4
Kalfear

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I thought the final fight was excellent personally!



Expecially when the Dragon broke off and the horde of Darkies poured in to protect it.

Course this was just after I summoned Mages to help me so maybe two combined.



Point is, I loved the final battle and think it required a ton of skill to keep your full party alive and active.

Id be interested to hear what the OP thinks would have made this fight more skillfull in his eyes?

#5
Kalfear

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double post

Modifié par Kalfear, 11 novembre 2009 - 05:08 .


#6
Raltar

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Also, I really appreciated being forced to kill my only Rogue in the party with no oppurtunity to turn him away from what he did. Thanks for that too, Bioware.




My influence was only 32 with Zevran and he never turned on me. Did you have negative influence or something?

#7
bongmajor

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Kalfear wrote...

I thought the final fight was excellent personally!

Expecially when the Dragon broke off and the horde of Darkies poured in to protect it.
Course this was just after I summoned Mages to help me so maybe two combined.

Point is, I loved the final battle and think it required a ton of skill to keep your full party alive and active.
Id be interested to hear what the OP thinks would have made this fight more skillfull in his eyes?



I didn't know spamming pots was skillful...

#8
grossebaff

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*Also, I really appreciated being forced to kill my only Rogue in the party with no oppurtunity to turn him away from what he did. Thanks for that too, Bioware.*



--Spoiler--



you mean zevran? because you dont have to kill him if you have a high rep with him... he may even fight with you...

#9
Vinditater

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Unreachable by facerolling generic party makeup you mean. Not like people would have the thought to use magic, or bows, heaven forbid. The fight for me was fast and furious, and very much the epic ending I wanted. The High Dragon fight lasted longer for me, hell, the Anvil of the Void battle was longer.

#10
Vinditater

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*Also, I really appreciated being forced to kill my only Rogue in the party with no oppurtunity to turn him away from what he did. Thanks for that too, Bioware.*



Because the only way you've figured out to handle it is clearly the only way anyone can do it. Good work.

#11
Reiella

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bongmajor wrote...

Kalfear wrote...

I thought the final fight was excellent personally!

Expecially when the Dragon broke off and the horde of Darkies poured in to protect it.
Course this was just after I summoned Mages to help me so maybe two combined.

Point is, I loved the final battle and think it required a ton of skill to keep your full party alive and active.
Id be interested to hear what the OP thinks would have made this fight more skillfull in his eyes?



I didn't know spamming pots was skillful...


Ah, that may be part of your problem, will share a wow pro-tip that prolly won't help, but at least gets a laugh from me.

Don't stand in the fire.

#12
Vinditater

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Don't aggro, and don't stand in the fire. Think those were the only two boss tips I ever heard in vent after MC.

#13
Isaantia

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many whelps left side!




#14
Kalfear

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bongmajor wrote...

Kalfear wrote...

I thought the final fight was excellent personally!

Expecially when the Dragon broke off and the horde of Darkies poured in to protect it.
Course this was just after I summoned Mages to help me so maybe two combined.

Point is, I loved the final battle and think it required a ton of skill to keep your full party alive and active.
Id be interested to hear what the OP thinks would have made this fight more skillfull in his eyes?



I didn't know spamming pots was skillful...


So what your saying is you have no useful suggestions to make it more "SKILLFULL" (your word, not mine).
Your just complaining for heck of it?
I see

PS: I LOVED when assassin turned on me. GREAT story turn. I honestly didnt see it coming and it left me a man down (as he was in party) when I was heading to the earls home.

Seems to me, you dont like challenges and want everything laid out before you in only one way!
I knew immediately my influence an cunning were not high enough when he turned on me and it would have been different if I had a higher cunning!

WOW, you must have missed ALOT of interesting and fascinating tidbits in this game with your narrow vision on how things should be. Perhaps WOW is EXACTLY the game you should be playing cause your missing or over looking all the great things about this game!

Thats just my opinion of course! I might be overlooking something

#15
ITSSEXYTIME

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I think it's completely ass backwards comparing the game to MMO's. HELLLOOO!!!, most mmorpg's are based off classIC RPG's!!. If you've ever played either JRPG's or CRPG's before you should know that boss fights usually take a while.



tbh I didn't find the archdemon that difficult. I only died once and that was because the dark spawn minions caught me out of position.

#16
Prexxus

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Go damn whelps >.>



I beat this guy in two tries... because Wynne died from adds when boss was at like 12%. Honestly I didint even know there was balistas :P Gotta try those out next time!



I just stacked my guys out in resist gear and his breaths did almost no damage at all. 3 warriors 1 mage. Stick back and heal while the warriors all have undomitable will. No stun no death :P



Oh and I used the elven archers as backup.



This boss is not even close to being as long or as challenging as a WoW raid boss =/



And yeah... Zevran stays with you if you have enough rep with him.

#17
Amnesiac Jack

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I actually wish the last fight had been more difficult. No one in my party died and it was basically hands off the entire time. All had to do was summon the mage division of my army, they showed up and proceeded to lay the smack down on every thing and any thing that moved. This was on normal mind you so I'm hoping on the hard run through it's different.

#18
Kalfear

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Amnesiac Jack wrote...

I actually wish the last fight had been more difficult. No one in my party died and it was basically hands off the entire time. All had to do was summon the mage division of my army, they showed up and proceeded to lay the smack down on every thing and any thing that moved. This was on normal mind you so I'm hoping on the hard run through it's different.


WOW, what was your group make up?

I was Sword and Sheild spec warrior (Champion/Templar)with Logain (Sword and Sheild Spec Warrior) Bard and Spirit Healer and my fight was anything but hands off!

I also summoned mages and they all died and had to summon humans after that for final blows

Course if I didnt run off Morgana and kill Assassin I might of had a easier time of it!

That "Others fight" with Dog, Dwarf, and Stern was interesting, lol! no healing other then pots and bandages kinda slowed me down some. but Bezerkers do awsome damage! 

Also suspect (reading spoilers now) Somehow I missed anouther group member (probably elf as I didnt get one this play through)

#19
Mordern

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I tried the mages at first, but their AoE fireballs were more annoying than helpful. Sure they kill Darkspawn, but they can't seem to distinguish between Darkspawn standing far away and Darkspawn standing right next to my low-on-health characters.

#20
Kalfear

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Prexxus wrote...

Go damn whelps >.>

I beat this guy in two tries... because Wynne died from adds when boss was at like 12%. Honestly I didint even know there was balistas :P Gotta try those out next time!

I just stacked my guys out in resist gear and his breaths did almost no damage at all. 3 warriors 1 mage. Stick back and heal while the warriors all have undomitable will. No stun no death :P

Oh and I used the elven archers as backup.

This boss is not even close to being as long or as challenging as a WoW raid boss =/

And yeah... Zevran stays with you if you have enough rep with him.


LOL, there was balista's? LOL

news to me, that would have made a difference as well in fight!

Something to remember for next play through :)

#21
Marik333

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I beat the Archdemon on normal. Easily, too.



I'd saved all of my allies until then, so I just randomly call in a group (first time was archers, second time was dwarves). Then I would attack the Archdemon with my party (Alistair, Leliana, Morrigan, and me), having Morrigan heal where necessary, using my ample poultices when she was otherwise incapacitated. Eventually, she died, so I just used the healing poultices when Alistair's and Leliana's health got too low (mine would occasionally dip low if a shriek too it upon itself to target me, but otherwise I was okay). If the Archdemon moved near a Ballista, I would use it myself, until it jammed, when I would have Leliana come fix it while I held off whatever foes were tailing her. Interestingly enough, on my second round, for a couple minutes I had the Archdemon land in between two ballistae, so I had Morrigan and my character take turns firing them at it, until it flew too far from any other ballistae to continue that tactic. Then it was just a matter of my character pelting it with new spells as they became available (with the occassional distraction from enemy mages, who my character excells at slaughtering), and keeping Leliana and Alistair alive while they held off the Alphas (since the Grunts were all one-shotters, regardless of attack used).



I mean, I wasn't exactly watching the clock, so it may not have been a quick battle, but it certainly was not a particularly hard one, either.

#22
Amnesiac Jack

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Kalfear wrote...

WOW, what was your group make up?


I had actually chased Morrigan away as my love triangle between her and Leliana had come to a point where I was forced to make a decision right before the final battle. Litteraly I broke up with Morrigan as she was standing in front of the fireplace, went and spoke to the other grey warden, headed back to my room and then was confronted by Morrigan again.

But my group was made up of me being a sword and board spec / champion, alistair being sword and board / templar,  Wynee (whom I never used untill Morrigan ran away) being a healer role and Leliana as my archer. I had all of my mages left alive when I got to the arch deamon (I only lost a single dwarf from my armies as I didn't summon them but once when I was killed about 3x in one area and had had enough) and they all lined up and just killed away. I will say with Wynne I did have to drink about two mana potions to drop some extra heals my group and drop a heal or two on the First Enchanter Irvin who showed up as well. Also I only controlled Wynne during the fight as I was afraid she would be stupid with her mana and waste it.

So I lied, not 100% hands off but by far the easiest boss fight in the entire game (I wiped on most bosses at least twice up to that point).

I didn't even see the balista (and there was some named dwarf running defense for me killing any dark spawn that tried to jack with the mages.)

It went down like every thing had already been planned out before I got there!

Modifié par Amnesiac Jack, 11 novembre 2009 - 05:59 .


#23
RosaAquafire

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I actually found this fight disappointingly easy. I would wipe often even on normal batles for most of the game, it was wonderfully challenging, but the entire last place was sort of a faceroll. I beat the archdemon in one shot without even realizing there were ballistas, and I got to the end thinking -- okay, that was a good warm up, I guess, bring on the real last boss! But that was it. I was so baffled!



My party was Wynne (built for mana and heals), Leliana (built for dw and rogue skills), Alistair (built for tanking), and the PC as a dex-based archery specced Warrior. All the Darkspawn adds could easily be oneshotted by a normal arrow except the Shrieks, and I had Wynne set up for maximum mana efficiency with orders to cast Heal on Alistair every time he went below 75%. I'd just use Arrow of Slaying on the Archdemon every time it went up, use a mana pot on Wynne whenever she got below 20% mana, and summon a crapload of mages who mostly just seemed to help on heals.

#24
asaiasai

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ITSSEXYTIME wrote...

I think it's completely ass backwards comparing the game to MMO's. HELLLOOO!!!, most mmorpg's are based off classIC RPG's!!. If you've ever played either JRPG's or CRPG's before you should know that boss fights usually take a while.

tbh I didn't find the archdemon that difficult. I only died once and that was because the dark spawn minions caught me out of position.



Yes the obvious differences aside DA;O is not WoW but having played Wow for 4 years and i have been clean for going on 3 now  this game plays alot like WoW in the party mechanics. Tank check, healer check, dps check, go.

As i started to work my way through DA;O it occurred to me that it is very similar to WoW only better. What used to irritate me in WoW was that you had to rely on 4 or 25 other people to do the cool stuff. People have trashed the AI in the game but let me tell you i have found the the AI while flakey at times is alot better than some of the people i used to play WoW with. If you have a problem with the AI it is more than likely you did not configure the tactics to the task at hand.

I had it a bit easier because i played the main tank so could control the aggro and i made a few variations on the over all tactical scheme but for the most part  i set it up and never really changed it. A typical fight would go like this;

Me tank, Leilana rogue/bow, Sten or Oghren as 2H off tank, Wynne as healer. 

The AI set up;
Leilana attack closest archer, dirty fighting anything attacking wynne
2H off tank attack closest mage, attack anything attacking Wynne
Wynne heal me at 50% (75% if boss fight), heal everybody else at 50%, use lyrium potion at 50% mana
I used the generic attack which seemed to me that they even used their special spells.

I would gather the party up place them where i wanted them, select hold position. I would walk out into the room collect everything up, taunt, release the party. Rinse and repeat. Worked like a charm now i will admit it might be a bit more difficult with AI tanks. Some tweaking of the tactics might be in order, but with the ability to pause the fight to make changes it worked well. I liked the way it worked, way better than WoW because i removed the idiots i had to deal with and the only idiot i had to deal with was me :).

If i could use this tactical scheme in WoW and loose the other idiots, I would probably still be playing WoW. I thought the game was very good. My only real complaint is that i can not program the NPC to cast multiple spell while the game was paused. I would have liked the comp to be able to handle multiple casts for example pause, heal me, heal Leilana, heal sten, unpause and Wynne would heal as she could in the order i told her to, without having to time the timout to pause and get the heal cast on the next target. 

Any way good luck OP i hope you find something more to your liking.
Asai