ITSSEXYTIME wrote...
I think it's completely ass backwards comparing the game to MMO's. HELLLOOO!!!, most mmorpg's are based off classIC RPG's!!. If you've ever played either JRPG's or CRPG's before you should know that boss fights usually take a while.
tbh I didn't find the archdemon that difficult. I only died once and that was because the dark spawn minions caught me out of position.
Yes the obvious differences aside DA;O is not WoW but having played Wow for 4 years and i have been clean for going on 3 now this game plays alot like WoW in the party mechanics. Tank check, healer check, dps check, go.
As i started to work my way through DA;O it occurred to me that it is very similar to WoW only better. What used to irritate me in WoW was that you had to rely on 4 or 25 other people to do the cool stuff. People have trashed the AI in the game but let me tell you i have found the the AI while flakey at times is alot better than some of the people i used to play WoW with. If you have a problem with the AI it is more than likely you did not configure the tactics to the task at hand.
I had it a bit easier because i played the main tank so could control the aggro and i made a few variations on the over all tactical scheme but for the most part i set it up and never really changed it. A typical fight would go like this;
Me tank, Leilana rogue/bow, Sten or Oghren as 2H off tank, Wynne as healer.
The AI set up;
Leilana attack closest archer, dirty fighting anything attacking wynne
2H off tank attack closest mage, attack anything attacking Wynne
Wynne heal me at 50% (75% if boss fight), heal everybody else at 50%, use lyrium potion at 50% mana
I used the generic attack which seemed to me that they even used their special spells.
I would gather the party up place them where i wanted them, select hold position. I would walk out into the room collect everything up, taunt, release the party. Rinse and repeat. Worked like a charm now i will admit it might be a bit more difficult with AI tanks. Some tweaking of the tactics might be in order, but with the ability to pause the fight to make changes it worked well. I liked the way it worked, way better than WoW because i removed the idiots i had to deal with and the only idiot i had to deal with was me

.
If i could use this tactical scheme in WoW and loose the other idiots, I would probably still be playing WoW. I thought the game was very good. My only real complaint is that i can not program the NPC to cast multiple spell while the game was paused. I would have liked the comp to be able to handle multiple casts for example pause, heal me, heal Leilana, heal sten, unpause and Wynne would heal as she could in the order i told her to, without having to time the timout to pause and get the heal cast on the next target.
Any way good luck OP i hope you find something more to your liking.
Asai