1) Archers to get their bonuses every 3 levels
Why do archers suddenly gain damage slower at high levels? Because the average enemy has now more HP or because there are strength items in abundancy that make melee attacks more and more powerful?
2) Bows, crossbows, arrows, bolts to receive proper enchantment bonus
Similarily, I find it really retarded that the high end weaponry, a bow +5 (for which you have to pay a nifty price to upgrade it) and arrows +3 only deal 1D6 damage. What the hell?
At the same time a melee attack (even from a non-warrior) may deal about 20 damage, that's 6 times as much.
Currently the best weapon for an archer is a sling. That's stupid. (They can't even reach grandmastery with them...)
I'm aware that there are mods that do this, partially. ATweaks gives the bonus damage to arrows and bolts, while RR adds some short bows with bonus damage. I want to go all the way though.
3) Kensai dexterity requirement to 18 + a) Kensai to get their base armor improved by 1 every 5 levels or
Kensai are supposed to be nimble warriors, neglecting armor because it hinders their movement. So why can I create one with a dexterity score of 3? For the same reason I believe it is very inappropiate that they don't get better at dodging attacks as they grow more experienced. Changing the Base AC ensures that this does not stack with Spirit Armor, Bark Skin or, in case of a Kenthief, normal armor, so they shouldn't really get all that much more powerful (and you should only really notice the difference if solo-ing.
4) Blur and Mirror Image to add a THAC0 bonus
Excuse me? You can't see where the attack is coming from, but it's still as easy to defend from it as from a normal swing? That difficulties with seeing the opponent should give them an advantage is already accepted as seen with Improved Invisibility.
5) Every class to get a backstabbing multiplier of 2 (or an automatic critical if the attack connects)
More of a personal taste, really...
6) Blades to receive a combination spin HLA in place of Enhanced Bard Song, without movement modifiers
Same here. There are quite a few mods that remove the EBS HLA for blades, but I thought that in return they should receive something worthwile. The defensive spin gets rarely used any more at high levels, because the bonuses from the offensive one are simply more interesting to an invulnerable warrior, so this might help reintroduce it.
7) To add ammunition +4, +5
This would make ranged combat useful against bosses. Joy.
Of course, the enemy will get them too (Illasera for example).
Of course this component would benefit from 2)
Keep in mind, even with 1) and 2) and 7) combined, an archer could only get a damage bonus of 21, which is still behind what they can currently do with slings (or what kensai can do on an every-day basis). (yes, the extra APR will put the bow before the sling, damage-wise).
8) Your Bhaalpowers to be restored once you retrieve your soul from Irenicus
Why isn't this part of the vanilla game anyway? I believe it's because the new bhaalpowers were cut (as was said in the readme of Ascension) and they forgot that you should have some, already.
9) Shields to have a base protection bonus of 4
This would give an actual point to the use of shields. A +8 bonus to your AC would probably justify leaving Belm (or Crom Faeyr) in the backpack.
10) The enchantment level of Hindo's Doom to be improved by 1
It is conceivable that the weapon was left so weak because the developers saw a one-handed 1D10 weapon and thought it should be nerfed, but as with ranged weapons they completely forgot that compared to everything else this wasn't anything special.
11) Darkness to impose a THAC0 penalty on those without Infravision
Nothing special, just a +2 for melee fighting and +7 for ranged combat. (or something like that)
This would probably not be the end of it, but for some time now I've felt that these changes ought to be implemented. I just had a short run-in with NearInfinity, and when I'm done reinstalling the game, I'll probably leave my fingers from it.
I'm posting this in the hopes that an actual modder reads this and agrees with at least a few of my points...





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