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Editing Coalesced.ini Causes Problems.


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#1
phantom887

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Hey everyone! I've played ME2 two and a half times over, and was looking for something new. So I went in and made a backup file of my Coalesced.ini configuration file. Then I started editing it. I tried to make the M-920 Cain shoot automatically with unlimited ammo, but when I try to run the game with the edited .ini file, nothing opens up. I've downloaded the latest patch for the game and drivers for my graphics card, but still nothing worksImage IPB. If I switch back to the backup I made, however, the game runs perfectly. Anyone know why I can't edit the .ini file without the game working? Any idea how to fix it? Thanks in advance!Image IPB

#2
TruYuri

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You can't edit the .ini manually, you have to use a fan-made tool. I can't remember the name of it at the moment, however. It shouldn't be hard to find if someone doesn't run along and say it soon.

#3
Yabberkanaw

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It's simply called "ME2CoalescedEditor". There is also "ME2ModManager" that can apply mods to the coalesced.ini file without corrupting it. Don't try to edit coalesced.ini manually: use these tools and you'll be fine.

#4
kariod

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This, this and this. :ph34r:

#5
Christmas Ape

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...I did all my Coalesced editing manually (USE NOTEPAD++) and it loads just fine.

Are you skipping the ME2 .ini Fixer?

#6
kariod

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Christmas Ape wrote...

...I did all my Coalesced editing manually (USE NOTEPAD++) and it loads just fine.
Are you skipping the ME2 .ini Fixer?


Clearly they are not using INI Fixer. That is another option that I see a lot of people opt for, but personally I find Iron Spine's Coalesced Editor to be preferable. Easy searching within specific sections, ME2Mod export, Quick Jumps to get to commonly modified values, etc. But whatever your method, you need something to rebuild the file to keep ME2 from freaking out when it reads it.

Also, Notepad++ is great. :)

#7
phantom887

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Thanks, guys. Im using Mod Manager, and I'm trying to make the nuke launcher automatic (lol yeah :). I set IsAutomatic to true and change the RateOfFire to (x=850 y=850) (the same as the assault rifle), but it still shoots very slowly. I also changed the ammo used per shot to 0. i can hold the mouse down to get it to fire now, but it still has to charge every shot, which of course takes for ever. Any of you guys know how to make it work?

#8
Yabberkanaw

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kariod wrote...

Christmas Ape wrote...

...I did all my Coalesced editing manually (USE NOTEPAD++) and it loads just fine.
Are you skipping the ME2 .ini Fixer?


Clearly they are not using INI Fixer. That is another option that I see a lot of people opt for, but personally I find Iron Spine's Coalesced Editor to be preferable. Easy searching within specific sections, ME2Mod export, Quick Jumps to get to commonly modified values, etc. But whatever your method, you need something to rebuild the file to keep ME2 from freaking out when it reads it.

Also, Notepad++ is great. :)


I'm quoting kariod. I formerly used Notepad++ and the .ini fixer, but when I found the Coalesced Editor I started using it. Besides its intuitive interface, it does its job in one single step.

#9
Christmas Ape

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kariod wrote...

Clearly they are not using INI Fixer. That is another option that I see a lot of people opt for, but personally I find Iron Spine's Coalesced Editor to be preferable. Easy searching within specific sections, ME2Mod export, Quick Jumps to get to commonly modified values, etc

I don't dispute that there are advantages to using a third-party editor, but I found learning to edit via tutorials, hints, and Ctrl+F was easier than learning what section everything lives in first, and I tend to prefer to carve pre-made mods apart to both see how they work and trim out features I'm not interested in. But I grew up with DOS, so raw text is just how I roll.

#10
phantom887

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ok, so now I'm using notepad++ and the .ini fixer, just in case my other program wasn't working right, but still the nuke launcher thing isn't working right.

#11
Christmas Ape

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Paste up the entirety of your Cain entry, maybe there's an error somewhere.

#12
phantom887

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This is the code for my Nuke Launcher. Complete with what I've changed. If there's something wrong, advice would be appreciated. Thanks for all the help so far!


[SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher]
Damage=(X=10000,Y=10000)
DamageAI=1.0f
DamageHench=0.35f
RateOfFire=(X=850,Y=850) -increased from origonal to 850 which is the assault rifle speed. this is the broken part-
RateOfFireAI=0.5f
MagSize=(X=100,Y=100)
LowAmmoSoundThreshold=75

AmmoPerShot=0   -changed from 100. this part works-
bIsAutomatic=true   -changed from false. this part works-
Recoil=(X=0.0,Y=0.0) -changed from 0.3. this part works-
MinAimError=(X=0,Y=0)
MaxAimError=(X=0,Y=0)
AccFirePenalty=3.3f
AccFireInterpSpeed=3.0f
CrosshairRange=(X=40,Y=100)
bZoomSnapEnabled=false
ZoomRecoil=(X=0.0,y=0.0)   -changed from 0.1. this part works-

MinZoomAimError=(X=0,Y=0)
MaxZoomAimError=(X=0,Y=0)
ZoomAccFirePenalty=2.15f
ZoomAccFireInterpSpeed=2.0f
ZoomCrosshairRange=(X=25,Y=80)
PrettyName=236016
IconRef=16
GeneralDescription=338227
ShortDescription=339327

GUIImage=GUI_Codex_Images.NukeLauncher_512
NoAmmoFireSoundDelay=2.0
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=0.1f,Y=0.1f)
AI_BurstFireMovingDelay=(X=0.1f,Y=0.1f)
AI_AimDelay=(X=1.0,Y=1.0)

#13
kariod

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I've not tried modifying heavy weapons myself, but I do vaguely remember seeing someone else post about making the Cain auto, and found it didn't work due to the fact that you have to charge it to fire, and that functionality may be hard coded.
Then again, I only vaguely remember most things. :P

#14
phantom887

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kariod wrote...

I've not tried modifying heavy weapons myself, but I do vaguely remember seeing someone else post about making the Cain auto, and found it didn't work due to the fact that you have to charge it to fire, and that functionality may be hard coded.
Then again, I only vaguely remember most things. :P


Well I can't exactly remember where I first heard about it,  but I remember them saying that it had to charge the first time, then it would be automatic firing after that, so I'm sure it can be done. Maybe it just takes a lot more tech savy then most people have.:(

#15
Dimak22

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Can someone tell me how to get one of the dang ini fixers to effing WORK??? The ruby one was impossible for me to figure out, and the Me2iniFixer by Corvin666 or whatever keeps telling me that it "Couldn't open Coalesced.ini.bak for writing. Please make sure that I have permissions to write to it. I will exit now."



Anything...ANY help...

#16
raze5115

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I have opened up the Coalesced.ini file with notepad++ and have all the stats set for the nuke launcher but how do you make it so you can use it right away without having to upgrade to it? Any help would be most appreciated. Thanks in advance.



P.S. I have the ME2IniFixer too.

#17
Bogsnot1

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Under this section; remove the UnlockPlotID=Wpn_NukeLauncher
[SFXGame.SFXPlayerSquadLoadoutData]
HeavyWeapons=(className="SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher",UnlockPlotID=Wpn_NukeLauncher)

#18
MalcolmM

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Change AmmoPerShot to 000 - that value needs to be 3 digits long.

Modifié par MalcolmM, 05 août 2011 - 12:27 .


#19
Raistlin82

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Dimak22 wrote...

Can someone tell me how to get one of the dang ini fixers to effing WORK??? The ruby one was impossible for me to figure out, and the Me2iniFixer by Corvin666 or whatever keeps telling me that it "Couldn't open Coalesced.ini.bak for writing. Please make sure that I have permissions to write to it. I will exit now."<br />
<br />
Anything...ANY help...


I have exactly the same problem. It's driving me crazy. Any help, please?

#20
mcsupersport

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You may want to try the mod forum as this is more about modding rather than a true tech issue.