Editing Coalesced.ini Causes Problems.
#1
Posté 28 août 2010 - 04:48
#2
Posté 28 août 2010 - 05:11
#3
Posté 28 août 2010 - 08:40
#5
Posté 28 août 2010 - 04:35
Are you skipping the ME2 .ini Fixer?
#6
Posté 28 août 2010 - 04:41
Christmas Ape wrote...
...I did all my Coalesced editing manually (USE NOTEPAD++) and it loads just fine.
Are you skipping the ME2 .ini Fixer?
Clearly they are not using INI Fixer. That is another option that I see a lot of people opt for, but personally I find Iron Spine's Coalesced Editor to be preferable. Easy searching within specific sections, ME2Mod export, Quick Jumps to get to commonly modified values, etc. But whatever your method, you need something to rebuild the file to keep ME2 from freaking out when it reads it.
Also, Notepad++ is great.
#7
Posté 28 août 2010 - 04:57
#8
Posté 28 août 2010 - 05:32
kariod wrote...
Christmas Ape wrote...
...I did all my Coalesced editing manually (USE NOTEPAD++) and it loads just fine.
Are you skipping the ME2 .ini Fixer?
Clearly they are not using INI Fixer. That is another option that I see a lot of people opt for, but personally I find Iron Spine's Coalesced Editor to be preferable. Easy searching within specific sections, ME2Mod export, Quick Jumps to get to commonly modified values, etc. But whatever your method, you need something to rebuild the file to keep ME2 from freaking out when it reads it.
Also, Notepad++ is great.
I'm quoting kariod. I formerly used Notepad++ and the .ini fixer, but when I found the Coalesced Editor I started using it. Besides its intuitive interface, it does its job in one single step.
#9
Posté 28 août 2010 - 05:34
I don't dispute that there are advantages to using a third-party editor, but I found learning to edit via tutorials, hints, and Ctrl+F was easier than learning what section everything lives in first, and I tend to prefer to carve pre-made mods apart to both see how they work and trim out features I'm not interested in. But I grew up with DOS, so raw text is just how I roll.kariod wrote...
Clearly they are not using INI Fixer. That is another option that I see a lot of people opt for, but personally I find Iron Spine's Coalesced Editor to be preferable. Easy searching within specific sections, ME2Mod export, Quick Jumps to get to commonly modified values, etc
#10
Posté 29 août 2010 - 01:37
#11
Posté 29 août 2010 - 03:32
#12
Posté 29 août 2010 - 05:45
[SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher]
Damage=(X=10000,Y=10000)
DamageAI=1.0f
DamageHench=0.35f
RateOfFire=(X=850,Y=850) -increased from origonal to 850 which is the assault rifle speed. this is the broken part-
RateOfFireAI=0.5f
MagSize=(X=100,Y=100)
LowAmmoSoundThreshold=75
AmmoPerShot=0 -changed from 100. this part works-
bIsAutomatic=true -changed from false. this part works-
Recoil=(X=0.0,Y=0.0) -changed from 0.3. this part works-
MinAimError=(X=0,Y=0)
MaxAimError=(X=0,Y=0)
AccFirePenalty=3.3f
AccFireInterpSpeed=3.0f
CrosshairRange=(X=40,Y=100)
bZoomSnapEnabled=false
ZoomRecoil=(X=0.0,y=0.0) -changed from 0.1. this part works-
MinZoomAimError=(X=0,Y=0)
MaxZoomAimError=(X=0,Y=0)
ZoomAccFirePenalty=2.15f
ZoomAccFireInterpSpeed=2.0f
ZoomCrosshairRange=(X=25,Y=80)
PrettyName=236016
IconRef=16
GeneralDescription=338227
ShortDescription=339327
GUIImage=GUI_Codex_Images.NukeLauncher_512
NoAmmoFireSoundDelay=2.0
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=0.1f,Y=0.1f)
AI_BurstFireMovingDelay=(X=0.1f,Y=0.1f)
AI_AimDelay=(X=1.0,Y=1.0)
#13
Posté 29 août 2010 - 05:20
Then again, I only vaguely remember most things.
#14
Posté 29 août 2010 - 06:49
kariod wrote...
I've not tried modifying heavy weapons myself, but I do vaguely remember seeing someone else post about making the Cain auto, and found it didn't work due to the fact that you have to charge it to fire, and that functionality may be hard coded.
Then again, I only vaguely remember most things.
Well I can't exactly remember where I first heard about it, but I remember them saying that it had to charge the first time, then it would be automatic firing after that, so I'm sure it can be done. Maybe it just takes a lot more tech savy then most people have.
#15
Posté 18 septembre 2010 - 11:39
Anything...ANY help...
#16
Posté 04 août 2011 - 07:44
P.S. I have the ME2IniFixer too.
#17
Posté 04 août 2011 - 06:46
[SFXGame.SFXPlayerSquadLoadoutData]
HeavyWeapons=(className="SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher",UnlockPlotID=Wpn_NukeLauncher)
#18
Posté 05 août 2011 - 12:25
Modifié par MalcolmM, 05 août 2011 - 12:27 .
#19
Posté 20 août 2011 - 11:02
Dimak22 wrote...
Can someone tell me how to get one of the dang ini fixers to effing WORK??? The ruby one was impossible for me to figure out, and the Me2iniFixer by Corvin666 or whatever keeps telling me that it "Couldn't open Coalesced.ini.bak for writing. Please make sure that I have permissions to write to it. I will exit now."<br />
<br />
Anything...ANY help...
I have exactly the same problem. It's driving me crazy. Any help, please?
#20
Posté 20 août 2011 - 04:01





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