Powers not working
#1
Posté 28 août 2010 - 06:34
I play on the 360, btw. Most direct damage powers work as intended, it just seems like CC powers, or powers working in combination, bug out a LOT. I'm wondering if I'm alone here... all these power bugs are part of the reason I don't like casters as much as pure damage dealing classes in this game.
#2
Posté 28 août 2010 - 06:39
#3
Posté 28 août 2010 - 06:56
Or mays be i'm wrong, but i had this problem only with 1 point, and never with 3 / 4 points
#4
Posté 28 août 2010 - 08:23
I really hate the hit/miss ratio with powers in this game because I LIKE casting. The Vanguard was my favorite class in ME1 (which also suffered from a lot of power-related bugs, such as Carnage canceling out Barrier early). I feel like such glitches don't belong in a game as polished as ME2. There were a lot of times I've died as an Adept on Insanity because Pull didn't work, which is just stupid.
Anyways, this rant was brought to you by my Shatter Sentinel with Assault Rifle. Cryo Blast is really, really buggy. That's because in order to get shatters, you need to Cryo Blast a defenseless enemy, use an ally Pull, and THEN use Throw (rank 3 or higher). This should almost always be an insta-kill when powers work properly. However, often, Pull will not work on an enemy that's in the middle of freezing, or Throw will just bounce a frozen enemy around while doing no damage. Consequently, I clear rooms sloooooooowwwwwwwwly because I often have to run the combo multiple times due to bugs.
Still love ME2, just felt the need to rant a bit. I like the Adept and Engineer, but for all the aforementioned reasons, I don't find myself playing those classes a lot. At least the Engineer mostly has direct damage powers at his command, but an Adept whose Pull or Warp doesn't work is pretty gimped.
#5
Posté 28 août 2010 - 08:26
#6
Posté 28 août 2010 - 08:48
Also, I've had Charge bug out on me during numerous missions, not just on Collector platforms. "Can't get a lock"... CRITICAL MISSION FAILURE.
#7
Posté 28 août 2010 - 09:07
IMNWME wrote...
How often does this happen for you guys? I get a lot of glitches with powers: Pull not working on frozen enemies, Pull not working, period (just covers the enemy with a blue glow, but can be Warp detonated), Throw not doing any damage (this bug frustrates me when I'm playing a Shatter Sentinel), Throw not working, period (ugh), Warp being absorbed by random bits of cover (even if it's arced), Warp not exploding Pulled enemies (just does straight damage while they remain floating, wtf), Reave not pinning enemies in health, especially if they're in the middle of a get-up animation, etc. Charge bugs are notorious, so I won't even list those, though they can get hair-tearingly frustrating.
I play on the 360, btw. Most direct damage powers work as intended, it just seems like CC powers, or powers working in combination, bug out a LOT. I'm wondering if I'm alone here... all these power bugs are part of the reason I don't like casters as much as pure damage dealing classes in this game.
I've seen the warp explosion issue before - I have a feeling that the blue glow doesn't last the same time as actual 'biotic'd' effect that flags up whether they are considered 'affected by biotics' to the game under the hood. It's only happened to me when the biotic effect was about to expire anyway.
As for Throw... I've never seen this fail.
#8
Posté 28 août 2010 - 09:08
Kronner wrote...
I have never noticed any of these bugs (PC version). Except for Charge bugs, but they only happen in certain places (Collector platforms) when you are behind cover, and can be easily avoided.
If you watch (iirc) Sinosleep's insanity playthrough of an Adept on Stolen Memory, at the end, where he's fighting mercs at the launch pad, he clearly catches a merc in Pull and the merc is running around shooting while glowing blue due to the effect.
EDIT: It wasn't sinosleep's video, it was some dude called triAceFan.
Watch the part 0.55 seconds through the video.
Modifié par JaegerBane, 28 août 2010 - 09:12 .
#9
Posté 28 août 2010 - 09:27
As for Cryo Blast, I rarely use it myself, but quite often use Mordin instead and it works all the time as long as the enemy is down to health only.
Fortunately, Charge bugs outside of platforms are very rare and only happen to me when FRAPS is recording.
#10
Posté 28 août 2010 - 09:35
I just did Mordin's recruitment mission twice in order to test powers. And man, it's pretty terrible. Half the time, the Cryo Blast-Pull-Throw combo works, half the time it doesn't. The buggiest effects appear to be Pull and Throw... Pull won't pick up an enemy that's freezing (even though it does when it WORKS, grumble), and Throw will OFTEN do no damage (just bounces them around a lot). However, when the combo works, it WILL kill bosses in health (Weyrloc Guld, Krogans), which makes it all the more frustrating when it doesn't. Ugh. Also, during my second run, Throw blatantly did not work on a defenseless Vorcha grunt at point blank. And during the Husk mission in the mines, Throw Field was doing ABSOLUTELY NOTHING to defenseless Husks, which is when I first started to feel something was wrong with this game.
Maybe it's my copy of the game? I dunno, the bugs are pretty consistent. Cryo Blast bugs out too. I've seen a Krogan get frozen, "thaw" insanely fast, but then when Pulled, become frozen again. This kind of stuff is gamebreaking for me, because it's just ridiculous.
On another bug side note: Have any of you ever encountered glitches in the game when enemies move really, really fast for a couple seconds before they go back to normal? I see this one a lot, too.
#11
Posté 28 août 2010 - 09:44
I have never seen the "enemies move really, really fast for a couple seconds before they go back to normal" bug.
#12
Posté 28 août 2010 - 12:12
But this game isnt polished like it seems on the first look anyway.Some months ago there was a problem with squad ammo(and still). I wonder how beta testers and reviewers could not notice such serious gameplay bugs.
Modifié par tonnactus, 28 août 2010 - 12:14 .
#13
Posté 28 août 2010 - 02:21
I'd like to sound off about Charge on an xbox. The stuff you see in those high level Vanguard platform videos can't even be done on an xbox. Even when standing out of cover, you can almost never Charge on the platforms.
I've never encountered the enemies speeding up bug. For the record, I'm playing on an xbox with ME2 installed.
Your complaints are well founded, and they're serving an informative purpose. You've nailed down part of the problem with crowd control powers. Certain animations can stop them.
#14
Posté 28 août 2010 - 02:55
Reave simply does not work on an enemy getting up, you need to wait for him to start moving for the power to pin him down.
Cryo bugs happen really often for me. I freeze an enemy, only to see him become all white and continue shooting at me without me having the damage boost for a frozen enemy. With ammo and cryo blast.
Charge is always tricky on xbox, but after playing three vanguards, I kinda know where it works or not
never seem the fast moving enemies.... must be fun to watch
one that i just noticed but didn't mess around much is with slam. I was trying to throw an enemy in the lift part of slam (like for a warp explosion). turns out it doesn't work well distance wise, but often the target would take a really high amount of damage from the slam. With my infiltrator and cryo ammo, the slam\\throw combo on a frozen enemy made them shatter instead of melt after the cryo duration, even krogans with full health...
#15
Posté 28 août 2010 - 03:18
fegede wrote...
Funniest with charge is you can slam enemies into walls, where you can see their hp, but they cannot shoot and you cannot kill them. They are just stuck in the wall forever. Sometimes it stopped me from going forward. On legion's loyalty, doors would not open because enemies where still alive (stuck inside a wall with a sliver of health...)
It's glitches like these that make me cringe every time anyone suggests giving enemies crowd control biotics.
#16
Posté 28 août 2010 - 04:20
Don't get me started with Charge.
I don't use throw much so haven't seen any problems.
#17
Posté 28 août 2010 - 05:05
It can be done,but it seems also that the player takes far more damage:lazuli wrote...
I'd like to sound off about Charge on an xbox. The stuff you see in those high level Vanguard platform videos can't even be done on an xbox. Even when standing out of cover, you can almost never Charge on the platforms.
But its a bug that charge didnt work even when the platforms are not connected.
#18
Posté 28 août 2010 - 05:09
So rather to demand/want that game designers worked until those glitches are removed,you accept enemies that are no morelazuli wrote...
It's glitches like these that make me cringe every time anyone suggests giving enemies crowd control biotics.
then just dumb cannon fodder? Really?
Is this something impossible to ask for,a working detection collision?
Modifié par tonnactus, 28 août 2010 - 05:10 .
#19
Posté 28 août 2010 - 05:55
#20
Posté 28 août 2010 - 05:57
#21
Posté 28 août 2010 - 06:08
#22
Posté 28 août 2010 - 06:36
tonnactus wrote...
Is this something impossible to ask for,a working detection collision?
It was broken in ME1*. It's slightly less broken in ME2. Maybe in ME3...
*I've had to redo the assault on Chora's Den numerous times due to an enemy glitching into the wall and becoming invincible. A similar thing occurs when meeting the guard captain in the labs on Noveria. At the end of the first conversation with him, you are attacked by Rachni. Biotics will often render one of them completely unhittable, trapped in the shafts beneath the floor.
#23
Posté 29 août 2010 - 05:07
In ME2 Samara recruitment mission, I had a merc behind a door that works when the Boss was alive, but she died and door was closed so the merc was alive behind a door I couldn't get through. The command screen showed the red dot, and I could occassionally see a flash of identifier but for the most part no luck, couldn't hurt them. Well it was either start over or break out the big guns!!!!lazuli wrote...
tonnactus wrote...
Is this something impossible to ask for,a working detection collision?
It was broken in ME1*. It's slightly less broken in ME2. Maybe in ME3...
*I've had to redo the assault on Chora's Den numerous times due to an enemy glitching into the wall and becoming invincible. A similar thing occurs when meeting the guard captain in the labs on Noveria. At the end of the first conversation with him, you are attacked by Rachni. Biotics will often render one of them completely unhittable, trapped in the shafts beneath the floor.
CAIN!!!!!!!!!!!!!!!!
Cutscene envoked and mission continues.......got to love me some CAIN!!!!!!!!!!!!!!!!
Also as a side note: Cain works well on the Elevator full of mercs in Thane's recruitment mission too.





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