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Bioware RPG of the future


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#1
EvilPistolet

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 I believe many of us are in the ages of 20-30. As we might live 50 years or more how do you think RPG´s will evolve during our lifetime and most important how will Bioware change during it´s course of time?
What kind of games do you think they will make?

I belive in 5-10 years we will have a RPG where you scan in your face to make a character who looks exactly like you. Now the game will use this face on every enemy and every npc so you end up talking to yourself, killing yourself ****ing yourself and loving yourself etc. I believe it would be an interesting experience. 
Every Npc has of course different clothes, hair, moustasche beard etc etc  though and different gender but everyone shares your face, so there will be alot of diversity between them and personality as well. I truly hope Bioware will make a game like this with a good story in it. That would be psychological mindfuggling and beautifull experience.

What about your scenario of Biowares future games? What will they be like?
And do you think we will we see a Baldurs Gate 3? :)

#2
Bebbe777

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Seen Star Trek? Know of a thing called holograms. I think one day we will no longer play a characther. We will be the characther and the options within these games are endless in comparison to todays standard.

#3
EvilPistolet

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We sure will have virtual reality on our homes in the future yes. The NpC´s will have an incedible Ai and be able to see you and interact with you like in Natal. I wonder how Bioware will use that technology..

#4
LaztRezort

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My prediction is that in 20-30 years, Diablo 3 will be released.



In 40-50 years, we will have completely autonomous AI DM's who can create the storyline of the game on-the-fly, ensuring that each play-through is completely unique.



In 70-80 years, Diablo 4 will be released.

#5
Bebbe777

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EvilPistolet wrote...

We sure will have virtual reality on our homes in the future yes. The NpC´s will have an incedible Ai and be able to see you and interact with you like in Natal. I wonder how Bioware will use that technology..


Natal is breakthrough if it really works. If it works it opens up a wide range of possibilities in the gaming industry and in real life aswell. 3D Television is here now and holographic projectors are also here, especially in the New York Holocenter (forget the name) where you step into a white room and suddenly the room transform itself to a beach. The water is circling around your feets, the palms are moving in the wind and so on. Next step is to include touch, smell and taste. 

#6
Sornin

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I cannot even accurately speculate where gaming will be even 20 years from now, as in the past 20 years alone we have gone from the beloved NES to the point where true virtual reality gaming is becoming a possibility. One thing that is fairly certain is that innovation will come at a hardware level, not software. Game developers can make masterpieces and push the genres forward, but they cannot revolutionize how games work. Things like the Wii remote and Microsoft's Project Natal are the sorts of innovation that change gaming (for better or worse).

#7
mopotter

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The only think I am hoping for in 20 or 30 years is that all nursing homes will have individual game domes/goggles/hooks into the brain, connectred into my bed or wheel chair. I've asked my stepdaughter to specifically check for that.

#8
vyvexthorne

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It's really hard to say.. If and when there is a large graphics leap forward it is usually followed by extremely good looking but not very well implimented games. Then there's gaming trends.. right now what scares me is all the little arcade type games that are taking off on the i-phone and other small devices.. It makes it difficult for story driven RPG's to survive if the producers want development in other areas.
But of course what I would like and hope is basically what mopotter stated.. some sort of implant that would allow you to fully experience the sights, sounds, tastes and feelings of a virtual world. What of course would be nicer is when we die we find out we've just been playing Sims 9 (beta) and we can say.."oh.. that was awful!".. "hook me up to that Dragon Age 8 game again."

Modifié par vyvexthorne, 23 octobre 2009 - 10:28 .


#9
Sylvius the Mad

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vyvexthorne wrote...

What of course would be nicer is when we die we find out we've just been playing Sims 9 (beta) and we can say.."oh.. that was awful!".. "hook me up to that Dragon Age 8 game again."

This is entirely possible.  The best way to prevent ourselves from metagaming would be to suppress any knowledge of our true selves while playing.

We may well not really be here.  It's the classic brain-in-a-vat problem.

#10
the_one_54321

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you're a brain in a vat!! >=(



wait.. what?

#11
Maria Caliban

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Sylvius the Mad wrote...

This is entirely possible.  The best way to prevent ourselves from metagaming would be to suppress any knowledge of our true selves while playing.


To a certain extent, people do this whenever they play. We'd just need to take whatever pre-existing psychological mechanism there is and enhance it.

#12
the_one_54321

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if i were to kill all of you then you would all know whether or not we were brains in vats. but then i suppose the only way to find out for myself would be to kill myself. i dont think im going to do that.

#13
fairandbalancedfan

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Maria Caliban wrote...

Sylvius the Mad wrote...

This is entirely possible.  The best way to prevent ourselves from metagaming would be to suppress any knowledge of our true selves while playing.


To a certain extent, people do this whenever they play. We'd just need to take whatever pre-existing psychological mechanism there is and enhance it.


Yes that's true. But then the insurance companies will deny you insurance because you have a pre existing condition... of psychological mechanism.

#14
Bebbe777

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And imagine when we have photorealistic graphics. It would be like looking thru a videocamera which you have control over. And if you are in shooter it looks like you are killing actual people. Disturbing and somewhat fascinating (not the killing part but the technological progress)

#15
Kevin Lynch

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Sending this over to Off-Topic!



One little tech breakthrough can change the face of gaming forever. Virtual reality, though, is where it's going to be at.

#16
vyvexthorne

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I've actually always wondered.. how real can games be before they quit feeling like games and actually do have a complete psychological effect? Personally I think that if a game becomes too real.. it won't feel like a game any more and will hence cease to be fun. It will be really interesting to see what game in the future markets itself as completely real feeling and then completely fails in sales because it's too real. I mean really does anyone actually want to play a game so real that a bullet ripping through your flesh actually feels like a bullet ripping through your flesh?


#17
dragoager

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I'm hoping for interactive virtual reality to get our children more active. Slaying hordes of demons suddenly becomes ALOT more heroic if you have to run several miles on your virtual treadmill while doing it.

#18
Deviija

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I think there may be a Baldur's Gate 3. But it will never be made by BioWare hands.

#19
dragoager

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Full tactile sensory input virtual reality sounds like a great idea at first. However it is quickly discontinued after "Super Mario: Box Jellyfish World" fails to reach projected sales...

Modifié par dragoager, 24 octobre 2009 - 12:05 .


#20
Bebbe777

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vyvexthorne wrote...

I've actually always wondered.. how real can games be before they quit feeling like games and actually do have a complete psychological effect? Personally I think that if a game becomes too real.. it won't feel like a game any more and will hence cease to be fun. It will be really interesting to see what game in the future markets itself as completely real feeling and then completely fails in sales because it's too real. I mean really does anyone actually want to play a game so real that a bullet ripping through your flesh actually feels like a bullet ripping through your flesh?


Maybe that will be the pleasure of games in the future. Experience certain death and pain. Experience battles and wars in the comfort in your home. Or they just disable the pain part. Experience War without the death and pain part.

#21
vyvexthorne

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Bebbe777 wrote...

vyvexthorne wrote...

I've actually always wondered.. how real can games be before they quit feeling like games and actually do have a complete psychological effect? Personally I think that if a game becomes too real.. it won't feel like a game any more and will hence cease to be fun. It will be really interesting to see what game in the future markets itself as completely real feeling and then completely fails in sales because it's too real. I mean really does anyone actually want to play a game so real that a bullet ripping through your flesh actually feels like a bullet ripping through your flesh?


Maybe that will be the pleasure of games in the future. Experience certain death and pain. Experience battles and wars in the comfort in your home. Or they just disable the pain part. Experience War without the death and pain part.


The first big game to feature such a thing will be called... "Afterlife".. the goal?.. To live and die in any feasable fashion and then journey to an afterlife of any of the worlds religions based on your chosen path of death..  your goal then becomes to gather as much knowledge and wisdom from that afterlife and then try to escape that afterlife to another real world life retaining as much of the knowledge you learned.. you then repeat the life death cycle to try to get to another completely different afterlife and learn all the knowledge that that afterlife has.   Once you gather all the knowledge in the universe you win the game...  Plus you'll actually know the meaning to existance... Unless of course you didn't buy the Collectors Edition which comes with a few key items.