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ATTN Bioware: PLEASE fix the Scions


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#26
RGFrog

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Scions are cake. Learn from the targets in the game. When you launch a shockwave, they simply move. Easiest tactic to replicate. Move, take care of everything else, then take care of them.

Pistols, inferno ammo, anything that claims to be effective against armor (reave)... Also, it takes very little effort to get them stuck on something and unable to get their shockwave at you.

Go soldier, get a Revi. with inferno ammo and dust off your MP circle strafing. Works every time.

#27
demersel

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or better yet, get a life.

#28
Xeranx

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mashavasilec wrote...

scions are just fine


In regards to Harbinger they're broken and need to be fixed.  Otherwise they're fine. ;)

#29
mcsupersport

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Bozorgmehr wrote...

Catt128 wrote...

mcsupersport wrote...

You do realize that if you crouch behind cover and the Scion is in front of you the shockwave blast doesn't hurt you at all, don't you??

Scions are annoying, but not really trouble, with a Vanguard they are fun, with an Adept they are easy, with soldier they are easy, it has been awhile since I played a Infiltrator but last time they were a piece of cake, never played Engineer long enough to get to them, and Sentinels breeze anyway.



I think it hits you anyways, unless you are like very far away... perhaps i'm wrong. But i swear it does.


Cover only works when it's 'high' cover - hiding behind 'low' cover isn't going to protect you.


Actually if you are not up firing, or in the process of beginning or ending firing, it protects you just fine.  You wouldn't believe how many shockwave attacks I have let just blow on past while fighting Scions, especially on my No Shooting Adept run.   If you are shooting from cover then it hits you, if you are just crouched down waiting then it blows on by no damage.

Sorry but I don't create videos or use Frapps, so I can't post a video and prove it, but it does work, or I have a very buggy install.

#30
Viper 029

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In response to the OP, Insanity isn't meant to be easy, some enemies such as Scions and Praetorians are intended to give the players a challenge. It's all about finding the right strategy to defeating them. I got through my Insanity playthrough recently, I think I was killed by Scions maybe twice.

#31
Christmas Ape

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Ah, "objectively". Internet for "An opinion I hold very strongly". Scions are just more of a puzzle enemy than most people expected, especially on higher difficulties.



Now Praetorians aren't much fun because they're just a slog to kill, but I don't want them changed.

#32
ADLegend21

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playings as infiltrator?.....stay in cover and SNIPE!...duh.

#33
Pacifien

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ADLegend21 wrote...
playings as infiltrator?.....stay in cover and SNIPE!...duh.

Infiltrator? AP Ammo. Sniper rifle. Incinerate, incinerate, incinerate. Throw in a tactical cloak when the scions are getting close, run to the opposite end of the battlefield. Repeat.

#34
termokanden

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mcsupersport wrote...

Actually if you are not up firing, or in the process of beginning or ending firing, it protects you just fine.  You wouldn't believe how many shockwave attacks I have let just blow on past while fighting Scions, especially on my No Shooting Adept run.   If you are shooting from cover then it hits you, if you are just crouched down waiting then it blows on by no damage.


Indeed. Any cover will do. Harbinger is the only enemy that can hit you through cover.

The key to beating scions is just having cover to duck behind when they fire. They are really some of the LEAST dangerous enemies except the ones at Horizon. Everywhere else you have plenty of cover, or you can backtrack and kill everything else while the scions struggle to catch up (this is good in the Reaper IFF mission for example).

As has also been said, they can be crowd controlled. Singularity does work through armor. It doesn't work completely, but the stun component does. Furthermore, drones will keep scions busy for ages.

It is also possible to avoid the shock waves by running. They are quite wide though, so cover is a better option.

Modifié par termokanden, 29 août 2010 - 05:23 .


#35
KainrycKarr

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I actually thought it was incredibly easy with a Widow-specced Infiltrator.

#36
Big Yam

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Lone scions are easy for the vanguard.  Use storm and run away in a shallow arc or zig-zag pattern.  If it manages to hit you with a shockwave, charge at it again.

#37
Solaris Paradox

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I happened to play my Insanity run as an Infiltrator, which happens to have been just the class to go with for Scion-slaying. Incinerate turned out to not only be useful against Scions (with that handy it-shoots-around-things function combined with the anti-armor applications), allowing me to fight and avoid the shockwaves at the same time, it was also really good against Harbinger and the Human Reaper for exactly the same reason; combine that with AI Hacking's absolute ownage of all things mech and Tactical Cloak's obvious usefulness when half a second out of cover is the difference between having a shield and taking a bullet to the nuts, and it was pretty much the perfect character class to beat Insanity with. (For those wondering, I went with Shotgun Training when I got to the Collector Ship. Husks can be a real pain in the ass in Insanity, so it's nice to have a close-range weapon to fend them off with. I also used Warp Ammo as my extra power, since it's good against just about everything.)

At the end of the day, it's all about how you play the game. There's virtually no battle in the game you can't breeze through with a well-chosen pair of squadmates and the right tactics.

Modifié par Solaris Paradox, 29 août 2010 - 08:10 .


#38
Comrade Bork

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termokanden wrote...

mcsupersport wrote...

Actually if you are not up firing, or in the process of beginning or ending firing, it protects you just fine.  You wouldn't believe how many shockwave attacks I have let just blow on past while fighting Scions, especially on my No Shooting Adept run.   If you are shooting from cover then it hits you, if you are just crouched down waiting then it blows on by no damage.


Indeed. Any cover will do. Harbinger is the only enemy that can hit you through cover.

The key to beating scions is just having cover to duck behind when they fire. They are really some of the LEAST dangerous enemies except the ones at Horizon. Everywhere else you have plenty of cover, or you can backtrack and kill everything else while the scions struggle to catch up (this is good in the Reaper IFF mission for example).

As has also been said, they can be crowd controlled. Singularity does work through armor. It doesn't work completely, but the stun component does. Furthermore, drones will keep scions busy for ages.

It is also possible to avoid the shock waves by running. They are quite wide though, so cover is a better option.


The Scions on the Reaper IFF mission are really super easy. You can just use Cloak/Adrenaline Rush/Charge/Tech Armor to hit this autosave near the last one. Then you purposefully die, and when you respawn, there is only one Scion left. Not that I would ever consider abusing the autosave feature to avoid annoying fights on Insanity *looks at hallway full of Collectors before 2nd Praetorian fight* :bandit:

#39
PsyrenY

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Scions are a joke. If you stay in cover the Shockwave goes right over you.



BAWWWWWWW

#40
Brp650

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Send Grunt "I AM KROGAN!!" to keep them busy and use the anti-material rifle to vent their head with a little bit of high velocity lead therapy

#41
crimzontearz

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I do not condone Bioware creating an enemy that has "no health"....by that logic no synthetic should really have health and just be "armor" and I do agree that in certain areas Bioware too an easy way out n insanity



regardless



complainign about Scions makes no sense above all if you are playing an infiltrator where all you have to do is keep at a distance that prevents them from coming too close (beyond what I call their point of no return) and just fire away with the Widow sidestepping the shockwave when it comes...

you do not even need cloaking most of the time really

Same for vanguards really...if getting too close is an issue just stay beyond the "point of no return" and spam armor/barrier draining powers and make good use of your handcannon or the mattock if you have it



a fully upgraded GPS also takes down their barriers fabulously at the right distance and allows you to sidestep the shockwaves

#42
JaegerBane

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Of all the enemies in the game, Scions were the last kind of enemy I would have thought been mentioned in a 'this enemy is overpowered!' thread.



Just headshot the damn thing. It moves so slowly anyone with a Carnifex can do it.

#43
Bozorgmehr

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mcsupersport wrote...

Bozorgmehr wrote...

Catt128 wrote...

mcsupersport wrote...

You do realize that if you crouch behind cover and the Scion is in front of you the shockwave blast doesn't hurt you at all, don't you??

Scions are annoying, but not really trouble, with a Vanguard they are fun, with an Adept they are easy, with soldier they are easy, it has been awhile since I played a Infiltrator but last time they were a piece of cake, never played Engineer long enough to get to them, and Sentinels breeze anyway.



I think it hits you anyways, unless you are like very far away... perhaps i'm wrong. But i swear it does.


Cover only works when it's 'high' cover - hiding behind 'low' cover isn't going to protect you.


Actually if you are not up firing, or in the process of beginning or ending firing, it protects you just fine.  You wouldn't believe how many shockwave attacks I have let just blow on past while fighting Scions, especially on my No Shooting Adept run.   If you are shooting from cover then it hits you, if you are just crouched down waiting then it blows on by no damage.

Sorry but I don't create videos or use Frapps, so I can't post a video and prove it, but it does work, or I have a very buggy install.


I always get hit by shockwave, but I don't like cover much so I think that's what I'm doing 'wrong' :P  - I'll try to see if it works.

#44
Pacifien

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I have to admit, unless you're particularly savvy with placing your squadmates in cover, which I am not, the combination of scions/husks will take squadmates down quick. Leaving just yourself to deal with the entire swarm. It can be done, but I get so annoyed every time a squadmate goes down, no matter the battle. Dudes, just carry your own medigel or something.

#45
ryoldschool

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In my experiment on the Reaper IFF I have done that mission 20 times this week, and there are lots of Scions - the thing that makes them easy on tlhis map is that, already mentioned, you can run away to get cover while you take it down. On Horizon, its not as easy to duck and the husks give you a lot of troubles ( I always use heavy ammo on Horizon ). Also on the sucicide mission you can't run from that thing without getting out of the bubble - heavy ammo again for me.

#46
mcsupersport

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Big Yam wrote...

Lone scions are easy for the vanguard.  Use storm and run away in a shallow arc or zig-zag pattern.  If it manages to hit you with a shockwave, charge at it again.


NOOOOO!!  Lone Scions for Vanguard means CHARGE!!!!!!!!!!!!!!!!!!!!!!!!!!!  Man you don't do anything with one Scion but CHARGE!!!!!!!!!!!!!!!

Vanguards destroy Scions if they get up close and charge repeatedly.

#47
NICKjnp

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Pacifien wrote...

I have to admit, unless you're particularly savvy with placing your squadmates in cover, which I am not, the combination of scions/husks will take squadmates down quick. Leaving just yourself to deal with the entire swarm. It can be done, but I get so annoyed every time a squadmate goes down, no matter the battle. Dudes, just carry your own medigel or something.


Suicide Mission:  Grunt... the ultimate husk destroyer.  Legion... the ultimate scion destroyer.  Best for the biotic bubble.

Reaper IFF:  Samara and Garrus.  Samara's area reave gets rid of husk armor.  Place Garrus off to the side somewhere and tell him to shoot the scion (and activiate armor piercing ammo)... problem solved.

Collector Ship:  Thane... he will take care of those pesky scions easily.  The final scion is a joke... he can't hit you if you stay on high ground.  The husk rush... just run past them and to the shuttle.  Husks are easily dodged and the mission is over once you get to the shuttle (even if husks are alive).

Horizon:  The first scion is easy to avoid.  Take out collectors and harbinger first and then run to the other side of the map and take it out.  The twin scions... use the cain before you enter (it will knock them down to a sliver of health).  Or just kill them with powers before you enter (which will take quite some time on harder difficulties... but the husk rush won't happen if you do).

Modifié par NICKjnp, 29 août 2010 - 04:50 .


#48
PsyrenY

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Pacifien wrote...

I have to admit, unless you're particularly savvy with placing your squadmates in cover, which I am not, the combination of scions/husks will take squadmates down quick. Leaving just yourself to deal with the entire swarm. It can be done, but I get so annoyed every time a squadmate goes down, no matter the battle. Dudes, just carry your own medigel or something.


I always force squadmates to hang back - the only one that I let come up front with me is Grunt, usually. Even as an Infiltrator I'm generally less squishy than everybody else, and I'd rather just use them for their cooldowns than have them in harm's way.

For example, the IFF mission is Scion-central, but the walkway leading to the core is so long it's easy to park squadmates while you handle the baddies personally (with some assists.)

Aside from Grunt - Thane, Mordin, Samara and Miranada also work very well against Scions.

#49
crimzontearz

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Optimystic_X wrote...

Pacifien wrote...

I have to admit, unless you're particularly savvy with placing your squadmates in cover, which I am not, the combination of scions/husks will take squadmates down quick. Leaving just yourself to deal with the entire swarm. It can be done, but I get so annoyed every time a squadmate goes down, no matter the battle. Dudes, just carry your own medigel or something.


I always force squadmates to hang back - the only one that I let come up front with me is Grunt, usually. Even as an Infiltrator I'm generally less squishy than everybody else, and I'd rather just use them for their cooldowns than have them in harm's way.

For example, the IFF mission is Scion-central, but the walkway leading to the core is so long it's easy to park squadmates while you handle the baddies personally (with some assists.)

Aside from Grunt - Thane, Mordin, Samara and Miranada also work very well against Scions.


yup....p;ut the squaddies way back beyond the PONR and they will be safe....sounds cowardly but...itt works

#50
ScroguBlitzen

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Scions themselves are easy. Anywhere that you can back up from them (First Scion on Horizon and All Scions on IFF Mission) makes them extra easy.



They are only hard if you are rushed by other mobs and don't have anywhere safe to retreat to. This is why the 2 Scions at the end of Horizon can be very difficult when combined with the husk rush. Also why the Ambush on the Collector ship is difficult at first.



I definitely wouldn't make them any easier though, because those parts are extra fun BECAUSE they provide an extra challenge.