ATTN Bioware: PLEASE fix the Scions
#26
Posté 28 août 2010 - 11:17
Pistols, inferno ammo, anything that claims to be effective against armor (reave)... Also, it takes very little effort to get them stuck on something and unable to get their shockwave at you.
Go soldier, get a Revi. with inferno ammo and dust off your MP circle strafing. Works every time.
#27
Posté 28 août 2010 - 11:44
#28
Posté 29 août 2010 - 01:22
mashavasilec wrote...
scions are just fine
In regards to Harbinger they're broken and need to be fixed. Otherwise they're fine.
#29
Posté 29 août 2010 - 01:24
Bozorgmehr wrote...
Catt128 wrote...
mcsupersport wrote...
You do realize that if you crouch behind cover and the Scion is in front of you the shockwave blast doesn't hurt you at all, don't you??
Scions are annoying, but not really trouble, with a Vanguard they are fun, with an Adept they are easy, with soldier they are easy, it has been awhile since I played a Infiltrator but last time they were a piece of cake, never played Engineer long enough to get to them, and Sentinels breeze anyway.
I think it hits you anyways, unless you are like very far away... perhaps i'm wrong. But i swear it does.
Cover only works when it's 'high' cover - hiding behind 'low' cover isn't going to protect you.
Actually if you are not up firing, or in the process of beginning or ending firing, it protects you just fine. You wouldn't believe how many shockwave attacks I have let just blow on past while fighting Scions, especially on my No Shooting Adept run. If you are shooting from cover then it hits you, if you are just crouched down waiting then it blows on by no damage.
Sorry but I don't create videos or use Frapps, so I can't post a video and prove it, but it does work, or I have a very buggy install.
#30
Posté 29 août 2010 - 01:57
#31
Posté 29 août 2010 - 03:55
Now Praetorians aren't much fun because they're just a slog to kill, but I don't want them changed.
#32
Posté 29 août 2010 - 04:00
#33
Posté 29 août 2010 - 04:44
Infiltrator? AP Ammo. Sniper rifle. Incinerate, incinerate, incinerate. Throw in a tactical cloak when the scions are getting close, run to the opposite end of the battlefield. Repeat.ADLegend21 wrote...
playings as infiltrator?.....stay in cover and SNIPE!...duh.
#34
Posté 29 août 2010 - 05:21
mcsupersport wrote...
Actually if you are not up firing, or in the process of beginning or ending firing, it protects you just fine. You wouldn't believe how many shockwave attacks I have let just blow on past while fighting Scions, especially on my No Shooting Adept run. If you are shooting from cover then it hits you, if you are just crouched down waiting then it blows on by no damage.
Indeed. Any cover will do. Harbinger is the only enemy that can hit you through cover.
The key to beating scions is just having cover to duck behind when they fire. They are really some of the LEAST dangerous enemies except the ones at Horizon. Everywhere else you have plenty of cover, or you can backtrack and kill everything else while the scions struggle to catch up (this is good in the Reaper IFF mission for example).
As has also been said, they can be crowd controlled. Singularity does work through armor. It doesn't work completely, but the stun component does. Furthermore, drones will keep scions busy for ages.
It is also possible to avoid the shock waves by running. They are quite wide though, so cover is a better option.
Modifié par termokanden, 29 août 2010 - 05:23 .
#35
Posté 29 août 2010 - 05:55
#36
Posté 29 août 2010 - 07:54
#37
Posté 29 août 2010 - 08:07
At the end of the day, it's all about how you play the game. There's virtually no battle in the game you can't breeze through with a well-chosen pair of squadmates and the right tactics.
Modifié par Solaris Paradox, 29 août 2010 - 08:10 .
#38
Posté 29 août 2010 - 12:51
termokanden wrote...
mcsupersport wrote...
Actually if you are not up firing, or in the process of beginning or ending firing, it protects you just fine. You wouldn't believe how many shockwave attacks I have let just blow on past while fighting Scions, especially on my No Shooting Adept run. If you are shooting from cover then it hits you, if you are just crouched down waiting then it blows on by no damage.
Indeed. Any cover will do. Harbinger is the only enemy that can hit you through cover.
The key to beating scions is just having cover to duck behind when they fire. They are really some of the LEAST dangerous enemies except the ones at Horizon. Everywhere else you have plenty of cover, or you can backtrack and kill everything else while the scions struggle to catch up (this is good in the Reaper IFF mission for example).
As has also been said, they can be crowd controlled. Singularity does work through armor. It doesn't work completely, but the stun component does. Furthermore, drones will keep scions busy for ages.
It is also possible to avoid the shock waves by running. They are quite wide though, so cover is a better option.
The Scions on the Reaper IFF mission are really super easy. You can just use Cloak/Adrenaline Rush/Charge/Tech Armor to hit this autosave near the last one. Then you purposefully die, and when you respawn, there is only one Scion left. Not that I would ever consider abusing the autosave feature to avoid annoying fights on Insanity *looks at hallway full of Collectors before 2nd Praetorian fight*
#39
Posté 29 août 2010 - 01:47
BAWWWWWWW
#40
Posté 29 août 2010 - 01:56
#41
Posté 29 août 2010 - 02:36
regardless
complainign about Scions makes no sense above all if you are playing an infiltrator where all you have to do is keep at a distance that prevents them from coming too close (beyond what I call their point of no return) and just fire away with the Widow sidestepping the shockwave when it comes...
you do not even need cloaking most of the time really
Same for vanguards really...if getting too close is an issue just stay beyond the "point of no return" and spam armor/barrier draining powers and make good use of your handcannon or the mattock if you have it
a fully upgraded GPS also takes down their barriers fabulously at the right distance and allows you to sidestep the shockwaves
#42
Posté 29 août 2010 - 03:50
Just headshot the damn thing. It moves so slowly anyone with a Carnifex can do it.
#43
Posté 29 août 2010 - 04:08
mcsupersport wrote...
Bozorgmehr wrote...
Catt128 wrote...
mcsupersport wrote...
You do realize that if you crouch behind cover and the Scion is in front of you the shockwave blast doesn't hurt you at all, don't you??
Scions are annoying, but not really trouble, with a Vanguard they are fun, with an Adept they are easy, with soldier they are easy, it has been awhile since I played a Infiltrator but last time they were a piece of cake, never played Engineer long enough to get to them, and Sentinels breeze anyway.
I think it hits you anyways, unless you are like very far away... perhaps i'm wrong. But i swear it does.
Cover only works when it's 'high' cover - hiding behind 'low' cover isn't going to protect you.
Actually if you are not up firing, or in the process of beginning or ending firing, it protects you just fine. You wouldn't believe how many shockwave attacks I have let just blow on past while fighting Scions, especially on my No Shooting Adept run. If you are shooting from cover then it hits you, if you are just crouched down waiting then it blows on by no damage.
Sorry but I don't create videos or use Frapps, so I can't post a video and prove it, but it does work, or I have a very buggy install.
I always get hit by shockwave, but I don't like cover much so I think that's what I'm doing 'wrong'
#44
Posté 29 août 2010 - 04:28
#45
Posté 29 août 2010 - 04:37
#46
Posté 29 août 2010 - 04:47
Big Yam wrote...
Lone scions are easy for the vanguard. Use storm and run away in a shallow arc or zig-zag pattern. If it manages to hit you with a shockwave, charge at it again.
NOOOOO!! Lone Scions for Vanguard means CHARGE!!!!!!!!!!!!!!!!!!!!!!!!!!! Man you don't do anything with one Scion but CHARGE!!!!!!!!!!!!!!!
Vanguards destroy Scions if they get up close and charge repeatedly.
#47
Posté 29 août 2010 - 04:50
Pacifien wrote...
I have to admit, unless you're particularly savvy with placing your squadmates in cover, which I am not, the combination of scions/husks will take squadmates down quick. Leaving just yourself to deal with the entire swarm. It can be done, but I get so annoyed every time a squadmate goes down, no matter the battle. Dudes, just carry your own medigel or something.
Suicide Mission: Grunt... the ultimate husk destroyer. Legion... the ultimate scion destroyer. Best for the biotic bubble.
Reaper IFF: Samara and Garrus. Samara's area reave gets rid of husk armor. Place Garrus off to the side somewhere and tell him to shoot the scion (and activiate armor piercing ammo)... problem solved.
Collector Ship: Thane... he will take care of those pesky scions easily. The final scion is a joke... he can't hit you if you stay on high ground. The husk rush... just run past them and to the shuttle. Husks are easily dodged and the mission is over once you get to the shuttle (even if husks are alive).
Horizon: The first scion is easy to avoid. Take out collectors and harbinger first and then run to the other side of the map and take it out. The twin scions... use the cain before you enter (it will knock them down to a sliver of health). Or just kill them with powers before you enter (which will take quite some time on harder difficulties... but the husk rush won't happen if you do).
Modifié par NICKjnp, 29 août 2010 - 04:50 .
#48
Posté 29 août 2010 - 06:09
Pacifien wrote...
I have to admit, unless you're particularly savvy with placing your squadmates in cover, which I am not, the combination of scions/husks will take squadmates down quick. Leaving just yourself to deal with the entire swarm. It can be done, but I get so annoyed every time a squadmate goes down, no matter the battle. Dudes, just carry your own medigel or something.
I always force squadmates to hang back - the only one that I let come up front with me is Grunt, usually. Even as an Infiltrator I'm generally less squishy than everybody else, and I'd rather just use them for their cooldowns than have them in harm's way.
For example, the IFF mission is Scion-central, but the walkway leading to the core is so long it's easy to park squadmates while you handle the baddies personally (with some assists.)
Aside from Grunt - Thane, Mordin, Samara and Miranada also work very well against Scions.
#49
Posté 29 août 2010 - 07:34
Optimystic_X wrote...
Pacifien wrote...
I have to admit, unless you're particularly savvy with placing your squadmates in cover, which I am not, the combination of scions/husks will take squadmates down quick. Leaving just yourself to deal with the entire swarm. It can be done, but I get so annoyed every time a squadmate goes down, no matter the battle. Dudes, just carry your own medigel or something.
I always force squadmates to hang back - the only one that I let come up front with me is Grunt, usually. Even as an Infiltrator I'm generally less squishy than everybody else, and I'd rather just use them for their cooldowns than have them in harm's way.
For example, the IFF mission is Scion-central, but the walkway leading to the core is so long it's easy to park squadmates while you handle the baddies personally (with some assists.)
Aside from Grunt - Thane, Mordin, Samara and Miranada also work very well against Scions.
yup....p;ut the squaddies way back beyond the PONR and they will be safe....sounds cowardly but...itt works
#50
Posté 30 août 2010 - 01:47
They are only hard if you are rushed by other mobs and don't have anywhere safe to retreat to. This is why the 2 Scions at the end of Horizon can be very difficult when combined with the husk rush. Also why the Ambush on the Collector ship is difficult at first.
I definitely wouldn't make them any easier though, because those parts are extra fun BECAUSE they provide an extra challenge.





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