This week I bring to you an interview with Inon Zur, the composer for Dragon Age: Origins, among other titles. I have highlighted key ideas and thoughts from Inon that applies to the pre production phases of Machinema creation.

"There is no difference between movies, tv, and games about what music needs to eventually achieve."
"In game we'll have to find a way to create an atmosphere that will tell the player where he is, how he should feel... motivate him.. scare him... without actually commiting to a certain stage.. but be around him and give the framing of where you are."
"You have to think more in terms of emotions, in terms of drive, and feelings of what you want the player [audience] to feel."
"Keep your ears peeled, keep your drive going, try to listen as much, learn as much, but DO a lot..."
"Write a lot of music [stories], this is the only way to make yourself better, write more and more, get alot of feedback, be aggressive in the way you are presenting yourself to people and try to be really focused on what you're doing... the rest will eventually come, but this will make you ready when something will eventually happen."
As you can see, every single quote can be applied to your work habbits. Inon is a very inspirational artist and I hope this helps all film makers alike, be it in game machinema or real life film work.
Modifié par Lord Methrid, 24 mai 2012 - 05:53 .





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