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Hardcore+ Adept, Geth Pulse Rifle vs others


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#1
Calekor

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So I've been adepting my way through a new game+ on hardcore after first playing through on veteran, and things have been going pretty well. I'm not struggling, thanks to the beauty of warp detonation (who said Adept was weak...), but I have run into a situation where I am not totally sure what the best weapon to use would be now that I have completed Tali's recruitment mission and acquired the Geth Pulse Rifle (GPR) which of course was not available on veteran.

Up until this point my weapon of choice was mostly the Mattock AR (Vindicator on my original game since Firepower pack wasn't out yet), occasionally switching to the Tempest or Locust SMGs to strip shields, or,  mostly just being lazy and relying on either allies with Overload or my personal bonus power Energy Drain. Coming into this playthrough I was under the impression that the GPR would become the weapon of choice for Adepts due to it being better at stripping shields than the other ARs, since Adepts really only stuggle with shield removal, but I'm not sure it's really living up to what I thought it would be.

One thing I quickly tested was pairing the GPR with Tungsten Ammo since I knew it was weaker vs armor and health. This seems fairly effective sometimes and not so much others, this could be due to the variable rate of fire. Sometimes it seemed to absolutely rip off shields and do very well against armor, other times I felt like it just left me more vulnerable and I might have been better off just sticking with Energy Drain and one of the other ARs. I do enjoy the constant burst fire versus having to pulse click for the Mattock or Vindicator though, since I prefer to avoid spam clicking.

I did some searching and found many old threads regarding the GPR, but none from the perspective of now with the Firepower pack being out. I think all I really want is some thoughts from other Adepts on what the best weapon setup would be, and specifically whether or not the GPR is any good, or if it's just a toy (which would be both unfortunate and strange considering you can only get it on higher difficulties).

Thanks to anyone who has some thoughts to share.

Modifié par Calekor, 29 août 2010 - 05:42 .


#2
tommyt_1994

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Having beaten the game on insanity with an adept, and used all the AR's I can assure you that the mattock is your best friend. It is the best AR for the adept. Period. It is extremely overpowered, even compared to the vindicator and revenant. You said you've been using it, so you should have realized this by now. Maybe you're not pulling the trigger as fast as you can? Its ROF is as high as your trigger finger is fast. And it's straight bullet damage is crazy. The GPR is the third best fourth best AR in the game, it is no where near good enough to replace the mattock or vindicator though. The mattock and vindicator and simply better at stripping defenses, all types of defense that is, shields included. The GPR can certainly get the job done though dont get me wrong, all the weapons in the game can. But if you're looking for the best option, stick with the mattock. Ask around, it's too overpowered for it's own good.



Hope this helped.

#3
Calekor

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Thanks, that is just the kind of info I was looking for. I have found the Mattock very powerful actually which was why it was my go-to weapon before, my only annoyance was just the fact that you can't hold the button to fire it but that's alright, I can make do. It really does seem very powerful especially against armor, and I'm already in the habit of bringing an overloader or using energy drain for shields, so I guess I really should just stick to what I was doing, it got me this far after all.

Too bad about the Geth Pulse Rifle but really, this is what I was expecting to hear after my brief tests with it, I guess it's just a toy, does look cool at least. I guess part of me wanted to believe I was going to be allowed to be lazy and use an autofire weapon, but like I said, I'll live.

Modifié par Calekor, 29 août 2010 - 05:41 .


#4
Mr_Raider

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The locust, when upgraded is almost as good as the geth rifle for stripping shields. It's really the all purpose weapon for sentinels, adepts and engineers.

#5
IMNWME

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Mattock/Locust for Adepts/Engineers, all day (unless you're using shield powers for CQC... don't recommend it, but there are some good vids around here showing it's definitely possible).

#6
OniGanon

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The GPR is fairly comparable to the Avenger, just with different modifiers. The only reason to use it is if you happen to think it looks/sounds really cool.

Modifié par OniGanon, 29 août 2010 - 09:31 .


#7
krimesh

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The GPR does have a unique feel though. If you are feeling more comfortable with it, it could well be that you will achieve better results than you will with other weapons. From that point of view the perception of it might be different, depending on whether you are playing xbox or pc. Pulling RT on the controller is very different form ninja-clicking a mouse button after all.

EDIT: although I must add that I do not have the FP pack (at least not yet), so I don't know how overpowered those weapons really are.

Modifié par krimesh, 29 août 2010 - 10:34 .


#8
sinosleep

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The mattock isn't really overpowered. I tested it on my vanguard and even though I had 4/5 AR upgrades and only 3/5 sniper rifle upgrades the viper and mattock took around the same amount of time to kill a YMIR mech. The mattock is pretty much a viper without a scope, which for caster classes means it's the superior weapon. Combined with the locust it make for a great all around one two punch.

#9
JaegerBane

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Calekor wrote...

Thanks, that is just the kind of info I was looking for. I have found the Mattock very powerful actually which was why it was my go-to weapon before, my only annoyance was just the fact that you can't hold the button to fire it but that's alright, I can make do. It really does seem very powerful especially against armor, and I'm already in the habit of bringing an overloader or using energy drain for shields, so I guess I really should just stick to what I was doing, it got me this far after all.


It's a minor annoyance, yeah. I don't really understand why they didn't just make it full auto as it's primary balancing factor is it's ammo supply. It doesn't matter though, firing on full auto would probably stress the small clip on it - if you get used to spamming the fire button you'll see what I mean.

Too bad about the Geth Pulse Rifle but really, this is what I was expecting to hear after my brief tests with it, I guess it's just a toy, does look cool at least. I guess part of me wanted to believe I was going to be allowed to be lazy and use an autofire weapon, but like I said, I'll live.


The Geth Pulse Rifle is just too bizarre for it's own good. It's weird anti-shield stats make it behave more like a submachine gun and it's variable fire rate can often feel like you're rolling the dice every time you use it - what's it RoF going to be this time? I don't like that thing at all, and it isn't fit to lick the Mattock's arse.

IMHO the best full auto weapons in the game are the Locust and the Particle Beam, as they're the only ones that full auto actually helps them achieve large damage output rather than just throwing the aim off. The Rev is a nice piece but really requires liberal use of AR and CQB to make the most of it's fire rate.

Modifié par JaegerBane, 29 août 2010 - 01:18 .


#10
Autoclave

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how variable is the RoF of GPR?

#11
Bozorgmehr

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OniGanon wrote...

The GPR is fairly comparable to the Avenger, just with different modifiers. The only reason to use it is if you happen to think it looks/sounds really cool.


GPR is very accurate, much better than Avenger plus it has higher rof and a huge ammo capacity - I like it and use it against Geth.

sinosleep wrote...

The mattock isn't really overpowered. I tested it on my vanguard and even though I had 4/5 AR upgrades and only 3/5 sniper rifle upgrades the viper and mattock took around the same amount of time to kill a YMIR mech. The mattock is pretty much a viper without a scope, which for caster classes means it's the superior weapon. Combined with the locust it make for a great all around one two punch.


Mattock does recive point blank damage bonus - Viper doesn't, making Mattock a great close range weapon. I think it's best allround/purpose weapon in ME2 (performs exceptional in all circumstances) only ammo is limited. It isn't overpowered like the GPS, but it's one heck of a gun.

Calekor wrote...


Up until this point my weapon of choice was mostly the Mattock AR (Vindicator on my original game since Firepower pack wasn't out yet), occasionally switching to the Tempest or Locust SMGs to strip shields, or,  mostly just being lazy and relying on either allies with Overload or my personal bonus power Energy Drain.
Coming into this playthrough I was under the impression that the GPR would become the weapon of choice for Adepts due to it being better at stripping shields than the other ARs, since Adepts really only stuggle
with shield removal, but I'm not sure it's really living up to what I thought it would be.

One thing I quickly tested was pairing the GPR with Tungsten Ammo since I knew it was weaker vs armor and health. This seems fairly effective sometimes and not so much others, this could be due to the variable rate of fire. Sometimes it seemed to absolutely rip off shields and do very well against armor, other times I felt like
it just left me more vulnerable and I might have been better off just sticking with Energy Drain and one of the other ARs. I do enjoy the constant burst fire versus having to pulse click for the Mattock or Vindicator though, since I prefer to avoid spam clicking.


You don't want to drop Energy Drain when doing Geth missions - it's the ultimate anti-Geth power available; you can't die. Here's a video showing the EnergyDrain-Mattock Adept vs Geth: www.youtube.com/watch

Modifié par Bozorgmehr, 29 août 2010 - 04:37 .


#12
NICKjnp

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Did a Geth charge you?

#13
Bozorgmehr

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NICKjnp wrote...

Did a Geth charge you?


I does look like it did - hasn't happened to me before - fun though: I AM KROO ... uh ... GETH!!! ;)

#14
sinosleep

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Bozorgmehr wrote...

Mattock does recive point blank damage bonus - Viper doesn't, making Mattock a great close range weapon. I think it's best allround/purpose weapon in ME2 (performs exceptional in all circumstances) only ammo is limited. It isn't overpowered like the GPS, but it's one heck of a gun.


For the classes in which I use it on it doesn't matter that it gets a melee range bonus. I'm not going to be in melee range 99% of the time with my engineers or adepts and I still use my shotgun (btw I think the geth shotty is crap on a vangaurd due to delay between click and shoot) on my vanguards. I pick it up as a ranged weapon and it's never my main weapon. It's what I use when I would have switched to the viper otherwise. So for my purposes, it's a viper with no scope, which as I said, failed to kill a YMIR mech noticibally quicker even though I had one more AR upgrade than sniper upgrade available.

[edit here] I just watched your energy drain video. Even playing like that you rarely got close enough to get the melee range bonus. Also, energy drain is absolutely friggen ridiculous. I'd been told you can't die while using it on shield heavy levels, people weren't exagerrating. I wouldn't even have any fun at that point.

Modifié par sinosleep, 29 août 2010 - 04:49 .


#15
Bozorgmehr

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sinosleep wrote...

Bozorgmehr wrote...

Mattock does recive point blank damage bonus - Viper doesn't, making Mattock a great close range weapon. I think it's best allround/purpose weapon in ME2 (performs exceptional in all circumstances) only ammo is limited. It isn't overpowered like the GPS, but it's one heck of a gun.


For the classes in which I use it on it doesn't matter that it gets a melee range bonus. I'm not going to be in melee range 99% of the time with my engineers or adepts and I still use my shotgun (btw I think the geth shotty is crap on a vangaurd due to delay between click and shoot) on my vanguards. I pick it up as a ranged weapon and it's never my main weapon. It's what I use when I would have switched to the viper otherwise. So for my purposes, it's a viper with no scope, which as I said, failed to kill a YMIR mech noticibally quicker even though I had one more AR upgrade than sniper upgrade available.


I still prefer Viper playing Vanguard; used for long-range combat it's better plus it has the stun effect (doesn't work on YMIRs, but works on almost all other enemies - Geth Primes can't fire back). I don't consider YMIRs to be a representative example, you don't run into them regularly - but you can kill normal enemies faster at short-medium range. It's like I said, the most versatile weapon around. It has some similarities to Locust only gives you more bang but less ammo.

[edit here] I just watched your energy drain video. Even playing like that you rarely got close enough to get the melee range bonus. Also, energy drain is absolutely friggen ridiculous. I'd been told you can't die while using it on shield heavy levels, people weren't exagerrating. I wouldn't even have any fun at that point.


Energy Drain works like Charge does on Geth missions; same shield regen effect (better when hitting multiple targets with the area version), same cooldown only without charge animation (so you can kill even faster); you have walk to the enemy instead of using Charge to get you there instanty though.

Yes Energy Drain is overpowered against Geth coz it works on synthetic's health too - it's much harder to use against organic shielded enemies. Does it spoil the fun? No, I don't think so - same thing can be said about Charge; most powerful ability in ME2, overpowered, but great fun using it.

#16
sinosleep

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You can easily die using charge as many will acknowledge (can't lock on to target, it's dependent on weapons for damage) and the charge itself does negligible damage. The shield recharge is about the only thing that is similar.I don't think the two are very comparable at all to be honest.

Modifié par sinosleep, 29 août 2010 - 05:18 .


#17
Mr_Raider

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Bozorgmehr wrote...
You don't want to drop Energy Drain when doing Geth missions - it's the ultimate anti-Geth power available; you can't die. Here's a video showing the EnergyDrain-Mattock Adept vs Geth: www.youtube.com/watch


Don't you find Mattock and phalanx redundant?

#18
Calekor

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Bozorgmehr wrote...
You don't want to drop Energy Drain when doing Geth missions - it's the ultimate anti-Geth power available; you can't die. Here's a video showing the EnergyDrain-Mattock Adept vs Geth: www.youtube.com/watch


Entertaining video, reminds me a little of what I was doing on Tali's recruitment mission with the Energy Draining, you really can be a slacker and not worry about cover for the most part versus geth. You took it to a whole new level though, that was fun to watch, I mean, meleeing a Geth Prime? Good stuff haha, I had already planned to but now I know I'll be going back to Energy Drain, at least when I know Geth will be around, maybe back to Warp or AP ammo for Collectors.

#19
Bozorgmehr

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sinosleep wrote...

You can easily die using charge as many will acknowledge (can't lock on to target, it's dependent on weapons for damage) and the charge itself does negligible damage. The shield recharge is about the only thing that is similar.I don't think the two are very comparable at all to be honest.


I think shield regen ability is the best thing about Charge, it's what keeps Vanguards going. Without they cannot do the stuff they can do now. I would use ED even if didn't do any damage at all, just to stay alive - same way like Charge keeps you going. Other than that, yes I agree - Charging is something completely different than using a anti-shield tech power and it's a lot more fun. Barrier serves the same purpose like ED on non-Geth missions - keeps my Adept going without having to bother taking cover all the time.

Mr_Raider wrote...

Don't you find Mattock and phalanx redundant?


In a way yes, every class can beat Insanity using just SMG or even HP - does that makes Mattock and other weapons redundant? No, they just provide different options and different ways to fight - my favourite weapon on my Adept is Claymore :devil: (redundant, but lots of fun)

Calekor wrote...

Entertaining video, reminds me a little of what I was doing on Tali's recruitment mission with the Energy Draining, you really can be a slacker and not worry about cover for the most part versus geth. You took it to a whole new level though, that was fun to watch, I mean, meleeing a Geth Prime? Good stuff haha, I had already planned to but now I know I'll be going back to Energy Drain, at least when I know Geth will be around, maybe back to Warp or AP ammo for Collectors.


Thanks Calekor, ED is great against Geth. On other missions I recommend taking Heavy Barrier bonus power - it really makes Adept powerful CQC fighter and combined with the CC biotic powers plus Warp is very fun playing with. Check my sig for some other aggressive Adept videos ;)

Modifié par Bozorgmehr, 29 août 2010 - 06:25 .


#20
Homebound

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Wait..The Mattock is single-fire?

#21
Kronner

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Mattock - one click = one shot



Charge must regenerate your barrier, otherwise you would die instantly. Charge is the only power in the game that deliberately puts you to H.A.R.M.s way so in order to survive you must get barrier boost.
You can't really compare Charge with Reave/Energy Drain - these two allow you to just spam one or the other and take no damage whatsoever, you can take cover or shoot whatever you want while casting those 2 powers. Also, Charge does virtually no damage, unlike those 2.

Charge - transport and barrier regeneration
Reave - direct damage dealer and health regeneration
Energy Drain- direct damage dealer and defense (any) regeneration

I do not have much use for Reave and Energy Drain, not really fun to use for me, because I love to kill with weapons as much as possible. But it can be a welcomed change of playstyle from time to time. For example Bozorgmehr's Adept vs. geth vid is fun to watch. Very different (and more aggressive) from "standard" Adept gameplay.

Modifié par Kronner, 29 août 2010 - 07:18 .


#22
Bozorgmehr

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Charge is also a (indirect) damage dealer; it pretty much guarantees a point blank shot inflicting huge damage. But it's also a tactical power, allowing to move around the battlefield at will. I think it all comes down how you use different powers. Barrier is supposed to be a defensive power, but it can also be used to play offensively. Without a power to replenish shields you won't survive long on Insanity when you're out in the open. In a way I use Barrier to inflict more damage getting in close enough to Claymore everything to death.

#23
Kronner

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Yeah, I agree about the Barrier usage.
I just do not agree with the Charge - Energy Drain comparison you made above, those two are very different imho.

Modifié par Kronner, 29 août 2010 - 07:48 .


#24
PsyrenY

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GPR vs. Mattock is a matter of preference, sure Mattock is more powerful but it's hard for ANY gun to beat it anyway, so why not do something different?

NICKjnp wrote...

Did a Geth charge you?


They used to charge back in ME1 (the Juggernauts would, anyway.)

Modifié par Optimystic_X, 29 août 2010 - 11:04 .


#25
Calekor

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Way off topic but since we're talking about defensive powers and I've never experimented with one before, is there is any reason for any class to take Fortification? I know Barrier is helped by biotic cooldowns, and Geth Shield Boost is helped by tech cooldowns... is Fortification helped by any cooldowns or is it still just mysteriously inferior to the other 2?