Aller au contenu

Photo

Muddy Waters


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#26
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
Ill give it a look when I get home. I have been curious about how this turned out all day :)

#27
Banshe

Banshe
  • Members
  • 557 messages
Thanks. :)

#28
Hellfire_RWS

Hellfire_RWS
  • Members
  • 623 messages
I found the water. WT_Lake01_N.DDS, WT_Lake02_N.DDS, WT_Lake03_N.DDS



They are all normal maps and no actual diffuse texture, this means I can not control the opacity via the texture, sorry. Some other way will be needed

#29
BigfootNZ

BigfootNZ
  • Members
  • 131 messages

Banshe wrote...

Or a muddy rectangular placeable that could sit just below the water line.


Why under the water?, as mentioned depending on the users settings it'll appear or not appear (water refraction button controls that i think?).

Instead, why not a placeable of mud patchs with an alpha channel that sits on top of the water layer which is given a brown hue. it would look a little like an oil slick and im not sure how you'd get the placeables to be semi transparent (ive tried and havent been able to get placeables to take transparent vfxs... heh nvm I found a tutorial on it... nifty). You could even animate the mud patch placeables to drift around ever so slightly or bob up and down a little to look like they are on the water layers surface.

Sorry if this has been mentioned already since I only brushed over the replies.

#30
Banshe

Banshe
  • Members
  • 557 messages

Hellfire_RWS wrote...

I found the water. WT_Lake01_N.DDS, WT_Lake02_N.DDS, WT_Lake03_N.DDS

They are all normal maps and no actual diffuse texture, this means I can not control the opacity via the texture, sorry. Some other way will be needed


Thanks for trying. Would a new texture do the trick or would any texture that is used require a diffuse texture to make it seem muddy?

#31
Banshe

Banshe
  • Members
  • 557 messages

BigfootNZ wrote...

Banshe wrote...

Or a muddy rectangular placeable that could sit just below the water line.


Why under the water?, as mentioned depending on the users settings it'll appear or not appear (water refraction button controls that i think?).

Instead, why not a placeable of mud patchs with an alpha channel that sits on top of the water layer which is given a brown hue. it would look a little like an oil slick and im not sure how you'd get the placeables to be semi transparent (ive tried and havent been able to get placeables to take transparent vfxs... heh nvm I found a tutorial on it... nifty). You could even animate the mud patch placeables to drift around ever so slightly or bob up and down a little to look like they are on the water layers surface.

Sorry if this has been mentioned already since I only brushed over the replies.


That does sound interesting. I think if you keep the refraction, you get things rendered under the water.