Aller au contenu

Photo

GamesCom 2010 - Behind closed doors presentation of DA2


133 réponses à ce sujet

#1
Ulathar

Ulathar
  • Members
  • 2 842 messages
There may be spoiler for the very first mission in here, so watch out. :-)

Okay, so I was at the behind closed doors presentation at GamesCom and even though it's a bit late I decided to post what I wrote down. I did the initial text right after I was there, but I didn't bring anything to write notes on, so this is all from memory.
An initial search didn't bring up any results on this, so I guess no one posted his or her impressions from this presentation before me. If so...well here are mine then :P

If a dev reads this and thinks I said something wrong at some point, please feel free to point it out, because as I said, this has been written from memory.

-----------------------------------------------------

This is from the behind closed doors presentation at GamesCom, held by Lead Designer Mike Laidlaw.

Mike started by welcoming everyone, introducing the BioWare employees in the room and told us that no photos or videos are to be taken here. After that we were shown the English version of the CGI trailer and a few words about Dragon Age 2. You play Hawke who can be either Male or Female, Mage, Warrior or Rogue, so nothing really new up to this point.

The first part of what I'd like to call tutorial of Dragon Age 2 was shown on the XBox. By first part, I'm talking about the exaggerated one, the part before we see the narrators for the first time. The "real" version of the story of how Hawke escaped was then shown on the PC.

We got a short glimpse of the character creation and apart from the class and gender choice, it looked pretty much the same as in DA:O. Everything, except the default male Warrior was locked, so we went on with that. Back in the story, like I said, the real one this time, Hawke and his (in this case) family try to run away from Lothering and the Blight. Hawke's sister Bethany, Brother and Mother are with him. Mike explained at this point that this is something new in DA2, that the character has a family and that Hawke's actions have an impact on the relationship with the family.

After fighting off a few Darkspawn we meet a Templar and his wife. The Templar has just been injured, but since Bethany is an apostate he's ready to attack her, but he's not yet strong enough and Hawke's intervention easily prevents any further actions. During a conversation everyone agrees to work together and they join your party.
The fight goes on to the point where the Ogre appears again and immideately kills Hawke's brother. During this fight the focus was on Avaline, the Templar's wife. The first time the sword and shield fighting was shown in DA2 and different stances revealed different attack animations. The usual "offensive" stance had your usual sword fighting animations, but as she switched to the defensive stance and raised her shield, her animations changed accordingly. As the Darkspawn were defeated here and the Orgre only had a fraction of health left, we were shown one of the new Mage finishing moves which looked very much like the one seen in the CGI trailer (the hands who ripped the Qunari apart).

After the Ogre is defeated, a cut-scene/dialog started where everyone, especially the mother, mourns the death of your brother and you have to decide how to react to it. Time is still short as new darkspawn approach. We also got a first glimpse of the new tactical camera view. You can't zoom out as much as before, but you can move the camera all over the battlefield and give orders this way and use strategies and tactics.

The exaggerated part stopped right when a dragon appeared...well, the dragon appeared again and this time the story went on. The dragon wiped out the darkspawn and just when you think it turns its attention towards the groupt it changes the form and turns into Flemeth. Not that surprising, I know, but still, nicely done. The following conversation appearantly starts the main story, or rather the quest of it.

Flemeth doesn't have the time to help the group all the way to Kirkwall as she has an appointment to keep, but for already provided help and since it's on your way anyways, she wants you to deliver something to a group of Dalish. During this conversation the Templar collapses, poisoned by darkspawn taint with no hope of survival. At this point we were presented with a choice. Either tell his wife that this is none of your business and she should decide if she wants to put him out of his misery or tell her that you'll do it so she doesn't have to or just tell her to get it over with already. Mike said that he wanted the decisions to have an impact on the story, and not just in an episogue text and the end of the game, but in the middle of it [or at some other point]. So what we decide here can have an impact later on. The decision here was to let her decide and she killed him to end his suffering. After that Hawke agreed to Flemeth's proposal and the presentation was over.


However, there was still time for questions.
First, the questions I asked:

Question: Is the interaction with the party going to be more like Origins or Awakening?
Mike: Defenitaly Origins.

Question: Are the decisions in the DLC going to have an impact on DA2? For example Wardens Peak where you secured an entire fortress for the Grey Wardens. Will stuff like that be mentioned in DA2?
Mike: Yes, we'll even go as far as having Origins DLC foreshadow events from DA2.

Question: Will Hawke's class be mentioned in dialogues again or rather more than in DA:O?
Mike: Ther are definately going to be situations where the class and origins of Hawke are mentioned. I also think that that's important.
------------------------------------------
Question: Are we going to see Morrigan again?
Mike: We get that question a lot. Morrigan's story is far from over. As to what's happening with her...well, you may get a hint or two about that in DA2. I can't say anything else on this matter.

Question: We'll be able to import Origins saves. What about Awakening?
Mike: Yes, Awakening, too.

Question: The red glowing eyes in the trailer...is there any significance to it?
Mike: Perhaps.

Question: Why do the Qunari suddenly have horns?
Mike: Many Qunari have horns and that's something every lore-"fanatic" could tell you :P
[He said more about this, but I can't remember]

Question: What's up with the date in February?
Mike: That would be the date on the flyer in the Awakening box.
(A few people laughed)
Mike: Well, we planned something special for that day, but I can't tell you more at this point.

Question: Is there going to be a Collector's Edition of Dragon Age 2?
Mike: I can't say anything about possible editions at this point.

Question: Any infos on Mass Effect 3?
(applause)
Mike: Mass Effect 3 is part of a game trilogy, developed by BioWare....which will be released some day in the future.

There probably were a few more questions, but those are all I can remember.

Also, I uploaded a video I recorded of Laidlaw appearing at a DA2 presentation on the EA stage.

Modifié par Systemlord Baal, 29 août 2010 - 04:16 .


#2
SDNcN

SDNcN
  • Members
  • 1 181 messages

Systemlord Baal wrote...

The first time the sword and shield fighting was shown in DA2 and different stances revealed different attack animations. The usual "offensive" stance had your usual sword fighting animations, but as she switched to the defensive stance and raised her shield, her animations changed accordingly.


Thats new.

#3
Lord Gremlin

Lord Gremlin
  • Members
  • 2 927 messages
I don't like how they force you to help Flemeth. I hope you can choose what to do with her letter.

#4
Ulathar

Ulathar
  • Members
  • 2 842 messages
Just FYI, I've just put a spoiler warning at the beginning.



@Gremlin...well, they have to kick off the story somehow :P

#5
Brockololly

Brockololly
  • Members
  • 9 036 messages
Nicely done Systemlord Baal!



Interesting that Flemeth wants some package delivered to Dalish.......considering the Witch Hunt DLC seemingly has Morrigan at some ancient ELven ruins, there definitely seems to be some connection between Morrigan/Flemeth and the ancient Elves.

I'll be kind of disappointed though if Morrigan isn't involved in DA2...sort of looking forward to the DLC and DA3 more at this point than DA2...

#6
Brockololly

Brockololly
  • Members
  • 9 036 messages

SDNcN wrote...

Systemlord Baal wrote...

The first time the sword and shield fighting was shown in DA2 and different stances revealed different attack animations. The usual "offensive" stance had your usual sword fighting animations, but as she switched to the defensive stance and raised her shield, her animations changed accordingly.


Thats new.


Yeah- Don't know why, but I'm imagining that almost like in the Witcher where you can change your stances and all.

#7
Ulathar

Ulathar
  • Members
  • 2 842 messages
Well, I just used stances to make it easier for you to imagine. I don't know if it's actual stances. At first it looked more offensive, though and then when she raised the shield (maybe used a sustained ability) it looked more defensive and the animations changed.

#8
SDNcN

SDNcN
  • Members
  • 1 181 messages

Systemlord Baal wrote...

Well, I just used stances to make it easier for you to imagine. I don't know if it's actual stances. At first it looked more offensive, though and then when she raised the shield (maybe used a sustained ability) it looked more defensive and the animations changed.

Thats just what I was thinking.:wizard:

#9
Sphynx118

Sphynx118
  • Members
  • 938 messages
Interesting read Baal :) Thank you for taking the time to write it all down.

#10
Sidney

Sidney
  • Members
  • 5 032 messages

Brockololly wrote...
Yeah- Don't know why, but I'm imagining that almost like in the Witcher where you can change your stances and all.


Well I wonder if you'll run it like you did your fighting styles in JE for example or if "stance" is just a new way of saying "sustained powers" so defensive is like Shield Wall basically.

#11
mikemike37

mikemike37
  • Members
  • 669 messages
good job on summing this lot up. For those who still want MOAR, I was also at the presentation and will be giving my thoughts on the Dragon Age Podcast, released this friday.

btw SDNcN - the stance changing isnt new at all... thats the same behaviour as in DAO. try adopting shield wall - the animation tree used is different. But the execution had a greater gameplay and visual impact than it did in DAO.

Modifié par mikemike37, 29 août 2010 - 03:21 .


#12
Guest_MariSkep_*

Guest_MariSkep_*
  • Guests

mikemike37 wrote...
btw SDNcN - the stance changing isnt new at all... thats the same behaviour as in DAO. try adopting a shield stance - the animation tree used is different.


Is it? I use shield wall on Alistair a lot and have never noticed a change in the attack animations. There's the brief period where he adopts the new 'stance' but when attacking the shield returns to his side and he swings the sword.

#13
drake heath

drake heath
  • Members
  • 8 131 messages
Thanks, Baal. :happy:

#14
Spinnazie

Spinnazie
  • Members
  • 283 messages

Lord Gremlin wrote...

I don't like how they force you to help Flemeth. I hope you can choose what to do with her letter.



YOU personally may not like Flemeth, but Hawke only knows her as the person that saved him and his family from some darkspawn. It makes sense that he (or she) would deliever a package on the way to where you're going.

Modifié par Spinnazie, 29 août 2010 - 05:52 .


#15
mellifera

mellifera
  • Members
  • 10 061 messages
And that's not very different from what you are forced to do in Origins anyway. I would have gladly told Jowan to ****** off, or told Tamlen that I was going back to camp, or told the dwarves that it wouldn't be right for me as an outsider who knew nothing of Dwarven culture (when not play a dwarf) to pick their king based on a few bits of hearsay and dictate the future of their kingdom, etc.

There are just some things you have to do in order for the narrative to progress.

Modifié par yukidama, 29 août 2010 - 03:37 .


#16
syllogi

syllogi
  • Members
  • 7 258 messages
Thanks for the report, Baal!



The one thing I'm still wondering about is why the Templar has a wife. It was pretty clear in DA:O that Templars were not allowed to have families, leading to situations like the Templar being possessed by the Desire Demon in the Mage's Tower. I guess we'll learn more about it from Aveline.

#17
Xalena

Xalena
  • Members
  • 377 messages

Spin****e wrote...

Lord Gremlin wrote...

I don't like how they force you to help Flemeth. I hope you can choose what to do with her letter.



YOU personally may not like Flemeth, but Hawke only knows her as the person that saved him and his family from some darkspawn. It makes sense that he'd (or she) would deliever a package on the way to where you're going.


Funny thing...In Origins you were  walking sperm donator for her daughters and in second one your are her postman xD I wonder what you will be in Dragon Age 3 :P?
Anyway I really  would like to see some proper gameplay video. Why such secrecy? Bunch text about game is so meh to me. But thanks on effort =]...

Modifié par Xalena, 29 août 2010 - 03:40 .


#18
cotheer

cotheer
  • Members
  • 726 messages
I wonder why are they so hush hush about Morrigan?

#19
Ulathar

Ulathar
  • Members
  • 2 842 messages
Keep in mind that this was before the Morrigan DLC announcement.

#20
Khayness

Khayness
  • Members
  • 7 025 messages
Anybody in the room asked about a Warden's Quest-esque marketing campaing for DA2?

#21
Brockololly

Brockololly
  • Members
  • 9 036 messages
I'm guessing whatever role Morrigan may play in future DA games, whether thats DA2 or DA3, will be a bit clearer once Witch Hunt comes out.

#22
Ulathar

Ulathar
  • Members
  • 2 842 messages

Khayness wrote...

Anybody in the room asked about a Warden's Quest-esque marketing campaing for DA2?

Afaik, no.

Modifié par Systemlord Baal, 29 août 2010 - 03:52 .


#23
Amfortas

Amfortas
  • Members
  • 279 messages

Systemlord Baal wrote...

Question: Is the interaction with the party going to be more like Origins or Awakending?
Mike: Defenitaly Origins.

Thanks, it's quite a relief to hear that. I was worried that we were not going to be able to initiate a conversation whenever we wanted.

#24
Ulathar

Ulathar
  • Members
  • 2 842 messages

Amfortas wrote...

Systemlord Baal wrote...

Question: Is the interaction with the party going to be more like Origins or Awakening?
Mike: Defenitaly Origins.

Thanks, it's quite a relief to hear that. I was worried that we were not going to be able to initiate a conversation whenever we wanted.

Yeah, that was why I asked, because I was worried about that, too ^_^

#25
Anarya

Anarya
  • Members
  • 5 552 messages
Minor note: that's Laidlaw in the video, not Gaider.



I didn't know Mike used to be a writer!