GamesCom 2010 - Behind closed doors presentation of DA2
#26
Posté 29 août 2010 - 04:04
#27
Posté 29 août 2010 - 04:10
And Baal's done a good job of capturing the presentation. Maybe needs a few more winks after some of my answers. For instance, the Mass Effect answer is really all I can say. Never steal your brother's thunder, and all that.
And finally, yes, the change in stance to shield defense mode is carried out by firing up a modal ability. Similar to how we did it in Origins, just with more visual feedback. I'm trying to get away from the need for layers upon layers of visual effects coating your character like spell syrup, and the animators have been a great help in that.
#28
Posté 29 août 2010 - 04:12
#29
Posté 29 août 2010 - 04:14
It's just hard to deliver that in text
#30
Posté 29 août 2010 - 04:17
Mike: I can't say anything about possible editions at this point."
Boo, I'm waiting for a Collector's Edition before I pre-order. Hopefully PAX will shed new light.
#31
Posté 29 août 2010 - 04:17
"Mass Effect 3, you say?" He paused, an eyebrow cocked as the anticipation in the room built, becoming a pressure that weighed on every shoulder, the crowd slowly leaning forward under the sheer weight of the potential of learning some tidbit, some morsel of forbidden lore...
Modifié par Mike Laidlaw, 29 août 2010 - 04:24 .
#32
Posté 29 août 2010 - 04:17
#33
Posté 29 août 2010 - 04:19
BW should have told Baal to do all the reports from the game. Only one who made me wish to buy it rather than the opposite.
#34
Posté 29 août 2010 - 04:20
#35
Posté 29 août 2010 - 04:21
@ErichHartmann
I as well am waiting for news on Collector's Edition...had no clue last time, and ended up with a regular version cause I didn't know of the CE...BUT NOT THIS TIME!
#36
Posté 29 août 2010 - 04:21
Mike Laidlaw wrote...
I'm trying to get away from the need for layers upon layers of visual effects coating your character like spell syrup, and the animators have been a great help in that.
Thank goodness. A solid animation is far superior to having some over the top magical aura surrounding the character when it just involves some relatively mundane ability.
#37
Posté 29 août 2010 - 04:23
Mike Laidlaw wrote...
Oh, you could convert it into text, but it would quickly descend into superlatives and purple prose.
"Mass Effect 3, you say?" He paused, an eyebrow cocked as the anticipation in the room built, becoming a pressure the weighed on every shoulder, the crowd slowly leaning forward under the sheer weight of the potential of learning some tidbit, some morsel of forbidden lore...
Great. Now we REALLY want to know the answer
Modifié par leonia42, 29 août 2010 - 04:24 .
#38
Posté 29 août 2010 - 04:24
WilliamShatner wrote...
Don't know why people bother to have a Q&A session if they would rather walk in circles than give straight answers.
Because it's an opportunity to give as many straight answers as you can, and thus far better than not doing a Q&A at all.
#39
Posté 29 août 2010 - 04:26
Mike Laidlaw wrote...
Oh, you could convert it into text, but it would quickly descend into superlatives and purple prose.
"Mass Effect 3, you say?" He paused, an eyebrow cocked as the anticipation in the room built, becoming a pressure the weighed on every shoulder, the crowd slowly leaning forward under the sheer weight of the potential of learning some tidbit, some morsel of forbidden lore...
haha, that's good ^^
You're right, but with a text like this, I often go into facts-mode and I stick to just what has been said and not how
#40
Posté 29 août 2010 - 04:27
I would have thought it one of the most curious aspects of the game in need of some clarifications.
Like:
How much does it differ from ME?
Will it still contain a certain amount of RPG aspects, and not force us pretty much to keep choosing the upper choice through the game because of immersion contradiction?
Will there be more then 1 icon showing behind the choice, like for example a sarcastic and kill remark?
Guess the whole dialogue worries are gone now?
Modifié par Shiroukai, 29 août 2010 - 04:29 .
#41
Posté 29 août 2010 - 04:28
#42
Posté 29 août 2010 - 04:29
#43
Posté 29 août 2010 - 04:32
Agreed, but my concerns would be will dialogue be more like politicians like in DAO. I hated having to figure out what my companion wanted hear versus saying what I wanted to say. Mass Effect was very good for me being able to anwser how I wanted, and the companion maybe not agreeing but finding his/her own middle ground to accept the processed infortmation making it easier for me to build my character how I wanted.Shiroukai wrote...
Why did no one asked question regarding the new dialogue system?
I would have thought it one of the most curious aspects of the game in need of some clarifications.
Like:
How much does it differ from ME?
Will it still contain a certain amount of RPG aspects, and not force us pretty much to keep choosing the upper choice through the game because of immersion contradiction?
Will there be more then 1 icon showing behind the choice, like for example a sarcastic and kill remark?
Guess the whole dialogue worries has flew over?
Morrigan is a prime example that if you did not agree to her view then you lost substantial amount of like, but its ok I gave her creepy stuff so she'll forgive the fact that I completly disagree with her lifestyle, and still jump my bones.
#44
Guest_Somebody1003_*
Posté 29 août 2010 - 04:33
Guest_Somebody1003_*
#45
Posté 29 août 2010 - 04:36
Rhayth wrote...
Agreed, but my concerns would be will dialogue be more like politicians like in DAO. I hated having to figure out what my companion wanted hear versus saying what I wanted to say.
I believe you'll find this much approved. Take a look for some of Mr. Gaider's posts about changes we're making to the relationship system for more details. Short version, however, is that questioning your followers is a valid path in DA2, not just generically appeasing them.
#46
Posté 29 août 2010 - 04:38
Nerevar-as wrote...
So the February date is still up... interesting.
Probably for the Anime. Although I'm hopeful it'll be something good instead.
#47
Posté 29 août 2010 - 04:42
#48
Posté 29 août 2010 - 04:43
Behindyounow wrote...
Nerevar-as wrote...
So the February date is still up... interesting.
Probably for the Anime. Although I'm hopeful it'll be something good instead.
Some people, like me for example, believe the choice of an anime to be an excellent one.
But opinions aside, the only thing I can think of that would be better then the anime is a demo or a pre-character creation tool like they did with DAO.
#49
Posté 29 août 2010 - 04:45
Rhayth wrote...
Agreed, but my concerns would be will dialogue be more like politicians like in DAO. I hated having to figure out what my companion wanted hear versus saying what I wanted to say. Mass Effect was very good for me being able to anwser how I wanted, and the companion maybe not agreeing but finding his/her own middle ground to accept the processed infortmation making it easier for me to build my character how I wanted.Shiroukai wrote...
Why did no one asked question regarding the new dialogue system?
I would have thought it one of the most curious aspects of the game in need of some clarifications.
Like:
How much does it differ from ME?
Will it still contain a certain amount of RPG aspects, and not force us pretty much to keep choosing the upper choice through the game because of immersion contradiction?
Will there be more then 1 icon showing behind the choice, like for example a sarcastic and kill remark?
Guess the whole dialogue worries has flew over?
Morrigan is a prime example that if you did not agree to her view then you lost substantial amount of like, but its ok I gave her creepy stuff so she'll forgive the fact that I completly disagree with her lifestyle, and still jump my bones.
I loved this. If I want to play in a way that clashes with a companion´s view of life, then see no reason why that person should like me. We just have a common goal. In ME Tali and Liara will fall for you no matter how much of a speciest jerk you are.
With Morrigan (and everyone else) I play with the limit of giving only their quest gifts (and the mirror). You don´t really have to agree with her view of things, flattery and neutral options work fine without agreeing in her Stupid Evil tendencies (was that intended or bad writing?).
#50
Posté 29 août 2010 - 04:50





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