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#1
seeoharewhym

seeoharewhym
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I'm a first-time modder with only a little bit of programming experience. I'm having trouble scripting a quest and I was hoping somebody would have an easy answer. The wiki was of no use to me.

I got the quest to begin (in a conversation), and now I want the NPC (quest giver) to have different conversation options once the beast is killed. For example:

Quest Begins in conversation with NPC
Monster is killed
NPC has a different conversation now (i.e. Thank you so much! How can I ever repay you!?)

Help?

#2
-Semper-

-Semper-
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you should carefully read through this page and the links. there you learn everything needed to answer your questions. you will be gaining knowledge about plots and scripts ;)

#3
seeoharewhym

seeoharewhym
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Awesome, another quick one: can I get the little exclamation point dealie for quest givers?