I'm a first-time modder with only a little bit of programming experience. I'm having trouble scripting a quest and I was hoping somebody would have an easy answer. The wiki was of no use to me.
I got the quest to begin (in a conversation), and now I want the NPC (quest giver) to have different conversation options once the beast is killed. For example:
Quest Begins in conversation with NPC
Monster is killed
NPC has a different conversation now (i.e. Thank you so much! How can I ever repay you!?)
Help?
Help!
Débuté par
seeoharewhym
, août 29 2010 04:23





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