Plot Hole in ship to ship combat
#1
Posté 29 août 2010 - 04:56
While interesting, what I don't get is....
what's to stop armies or forces from using FTL-moving ships as kamikaze super-bombs?
That one ftl ship caused an insanely large amount of damage on that Turian planet. Couldn't a small handful of FTL ships crashing into a dreadnaught be enough to destroy it?
#2
Guest_Aotearas_*
Posté 29 août 2010 - 05:00
Guest_Aotearas_*
And it wasn't an insane large amount of damage, as they compared it to a Dreadnought round impact. In space they might very well deliver quite a blow as they won't be stopped by an atmosphere and might very well be a desperate attempt to fight of reapers, but in "nowadays" combat, FTL Shipdrives probably require too much ressources to make them a toss-away-investion!
#3
Posté 29 août 2010 - 05:00
#4
Posté 29 août 2010 - 05:07
Basically, when a ship crashes into something at FTL speeds, it does an insane amount of damage. If anyone's read Cerberus news they know about the one incident on a Turian planet where an FTL crash killed like 100,000's.
#5
Posté 29 août 2010 - 05:10
Sure, maybe once in a while one ship would do it but it's not like it's a very efficient strategy.
#6
Posté 29 août 2010 - 05:11
“Our top story tonight: terror on Taetrus. Vallum, the colony's capital, was hit with a blast that obliterated its downtown area and left a crater five kilometers wide. Shockwaves from the blast were powerful enough to destroy buildings 11 kilometers away. Casualties are unknown but are expected to be massive. The Radiatum, Taetrus' parliamentary building, was at the epicenter of the blast and is believed to be its primary target. No registered armed ships were in orbit or in the sky above Vallum, leading authorities to believe the blast was caused by a ship used as a weapon of tremendous force, aimed at the Radiatum and accelerated to near-FTL speed. Fourteen separatist groups are claiming responsibility at this time.”
* Other stories in The Vallum Blast (First - 04/28/2010 - Next - 04/29/2010)
04/29/2010 - Death Toll on Taetrus Continues to Rise
“The list of dead and missing on the planet of Taetrus continues to grow. At the time of impact, the planet's Primarch was in the Signis, his executive building, now indistinguishable from the rest of the rubble. His viceroy, chief of staff, and countless workers are also dead -- burned, or vaporized by the tremendous impact of the FTL vehicle. There is seemingly no end to the death and destruction; besides the Signis and the Radiatum, three museums, four national monuments, and the Esarus Mint have been destroyed, with many of their occupants killed.”
* Other stories in The Vallum Blast (First - 04/28/2010 - Prev - 04/28/2010 - Next - 04/30/2010)
04/30/2010 - General Timus Aurelos Tours Site of Vallum Blast
“General Timus Aurelos toured the wreckage site of the Vallum Blast today, giving the claw salute and attempting to lift the spirits of the rescue workers within the so-called collapse line. "All turian space is praying for the people of Taetrus tonight, for the lives that were lost, for the families that mourn, and for the workers who toil here", he declared. "I assure you that the cowards who did this will have no safe harbor anywhere in the galaxy. They will be found, they will be killed, and their twisted labors will come to nothing. They have not crushed a people; they have united one far larger than they ever dreamed". The rescue workers responded with chants of "Taetrus! Taetrus!" and presented the general with a Hierarchy flag taken from the rubble.”
* Other stories in The Vallum Blast (First - 04/28/2010 - Prev - 04/29/2010 - Next - 05/01/2010)
#7
Posté 29 août 2010 - 05:33
I doubt they'd be accurate enough to hit a dreadnought anyway. As large as they may be in comparison to other ship classes, they're still nowhere as big as a terrestrial metropolitan city.
#8
Posté 29 août 2010 - 06:19
JowyXXV wrote...
So I've read all the codexes and Cerberus News.
While interesting, what I don't get is....
what's to stop armies or forces from using FTL-moving ships as kamikaze super-bombs?
There is no so called "Plot hole", good sir. FTL plotters (devices used in ships to plot it's course) use hardcoding that prevents the pilots from plotting a course into or through the obstacles such as ships, planets, stars, ect. You should have noticed that if you paid more attention reading Cerberus Daily News, however.
#9
Posté 29 août 2010 - 06:22
Lovely!
First of all, all ships are designed with protocols, and these protocols don't allow kamikazes.. Facinus used a really old protocol if I remember correctly, which was extremely rare, as it was probably at lease a century old. Then, they had to modify stuff that were hard coded.
But what if an empire specifically designs ships for this reason ?
Economically, it only makes sense if it's used against dreadnoughts. FTL drives and are expensive, and presumably they can't be too small. They wouldn't fit to ships of any size.
Practically, think about it. The ship is running in FTL speeds, the chances that it hits it's target are tiny, and if it misses, which it will, it will show up far,far away from battle.
Generally speaking, ships don't run in FTL speeds during a fight.
#10
Posté 29 août 2010 - 06:25
Why build a thousand Spaceships as Kamikaze planes when 1 Dreadnaught has that firepower?
#11
Posté 29 août 2010 - 06:33
#12
Posté 29 août 2010 - 06:34
Just_mike wrote...
An FTL ship suicide run is tactically unsound. I think Dreadnaughts do as much if not more than a suicide ship of profitable size serving in that function.
Why build a thousand Spaceships as Kamikaze planes when 1 Dreadnaught has that firepower?
Practically, if FTL plotters were accurate enough to plot a FTL travel straight towards a dreadnought, and there was nonthing at all to block the kamikaze ships (like allies, especially during a ship combat) a single probe could a lot of damage to a dreadnought.
Too fast for the recon frigates that would be placed in front of the fleet to find, too fast for the dreadnought's scanners or GARDIAN system to do anything, and too fast for the dreadnought's barriers to stop (the energy assigned to the barriers would be depleted immediately).
The armour would have no chance to resist, and a nice hole would be created on the hull of the dreadnought. And considering that there is need of more energy to maintain barriers over the hull breach, a few kamikaze ships could take a dreadnought down.
Modifié par Phaedon, 29 août 2010 - 06:35 .
#13
Posté 29 août 2010 - 06:43
JowyXXV wrote...
So I've read all the codexes and Cerberus News.
While interesting, what I don't get is....
what's to stop armies or forces from using FTL-moving ships as kamikaze super-bombs?
That one ftl ship caused an insanely large amount of damage on that Turian planet. Couldn't a small handful of FTL ships crashing into a dreadnaught be enough to destroy it?
nothing.
They are very expensive, from what cerberus network implies.
ALso, they are very hard to hack, since traveling systems, also from cerberus networks, are tracked by national transporation systems.
And a turian scientist said that FTL drives are incredibly hard to hack.
Lastly, FTL have drift from what the turian scientist said to, and they can only be used relatively close to the planet to have pinpoint accuracy.
#14
Posté 29 août 2010 - 07:12
Spartas Husky wrote...
JowyXXV wrote...
So I've read all the codexes and Cerberus News.
While interesting, what I don't get is....
what's to stop armies or forces from using FTL-moving ships as kamikaze super-bombs?
That one ftl ship caused an insanely large amount of damage on that Turian planet. Couldn't a small handful of FTL ships crashing into a dreadnaught be enough to destroy it?
nothing.
They are very expensive, from what cerberus network implies.
ALso, they are very hard to hack, since traveling systems, also from cerberus networks, are tracked by national transporation systems.
And a turian scientist said that FTL drives are incredibly hard to hack.
Lastly, FTL have drift from what the turian scientist said to, and they can only be used relatively close to the planet to have pinpoint accuracy.
Concerning ship to ground combat,
1.What you said
2.Some cities have barriers
3.You actually have to steal a ship and modify it's hardcode.
#15
Posté 29 août 2010 - 07:21
2. They are going to be put, they are not there yet from what cerberus network said...which would just make less important cities the only targets.
3.no, you dont have to steal it, you have to install an improvised FTL plotter, apparently one that doesn't work within the same frequencies or codes as "modern" ones.
Old ones apparently can bypass current FTL harcoding, temporarily at least.
Even if one is stolen the FTL harcoding prevents rfom speeds to increase if the coordinates are for a planet... with inhabitants.
#16
Posté 29 août 2010 - 07:52
seems pretty wasteful to crash ftl drives and ships into an enemy if you can just launch a 2kg slug...
#17
Posté 29 août 2010 - 08:54
MrCry0 wrote...
a dreadnougth fires witht he power of a couple of nuclear bombs.
seems pretty wasteful to crash ftl drives and ships into an enemy if you can just launch a 2kg slug...
read the cerberus news network to figure out what this is about.
Terrorist are using small ships and hacking the FTL hardcoding to crash them into civilian centers.
I dont think, terrorist can build a dreadnought, even less walk right up to a system and fire at a planet without being noticed.
#18
Posté 29 août 2010 - 08:55
I don't think that disruptor torpedos or MA fire would cause as much damage as a vessel in FTL speed.
Except if the MA is mounted on a dreadnough, that is.
#19
Posté 29 août 2010 - 09:01
Phaedon wrote...
Slugs would be taken down by GARDIAN immediately.
I don't think that disruptor torpedos or MA fire would cause as much damage as a vessel in FTL speed.
Except if the MA is mounted on a dreadnough, that is.
Guardians can't track slugs, they go way to fast for the systems. GARDIAN lasers are used for anti missile and anti ...spacecraft.
#20
Posté 29 août 2010 - 09:08
#21
Posté 29 août 2010 - 09:27
#22
Posté 29 août 2010 - 09:39
#23
Posté 29 août 2010 - 10:00
I am talking about round balls of tugsten.
#24
Posté 29 août 2010 - 10:08
Also, I get the gist that projectiles aren't tungsten. Remember Drill Sargeant in the citadel? 20-kilo ferrous slug. When things are flying at relativistic velocities, I don't think it matters what it's made of, it's gonna HURT when it hits you. Piercing shots don't do much actual damage anyway, they just fly through. Case in point in old wooden sail ship days: cannon shots would oftentimes fly straight through, just puncturing a hole in and out... But Carronades.... they used less powder, but heavier shots, and would tear big freakin' holes in enemy hulls. Watch Master & Commander: The Far Side of The World. The cannon that the Midshipman kid mans in the end battle is a carronade and the gun literally blows a 7-foot wide hole in the enemy hull.
Modifié par MadCat221, 29 août 2010 - 10:19 .
#25
Posté 29 août 2010 - 10:15





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