which formats, apart from WAV, are supported in the game as background/combat music?
Audio formats supported
Débuté par
Dark_Ansem
, août 29 2010 05:35
#1
Posté 29 août 2010 - 05:35
#2
Posté 29 août 2010 - 09:43
I believe it is just .wav.
#3
Posté 30 août 2010 - 06:15
thanks. so we need to convert eventual custom music to .wav and also, accordingly to game standards, we have to make sure the audio has no "empty" (silenced) parts and to cut it in order to be ready to loop, isn't it?
#4
Posté 03 septembre 2010 - 07:08
.wav only?! That's like 10-20MB a minute.
Modifié par Gisle Aune, 03 septembre 2010 - 07:09 .
#5
Posté 03 septembre 2010 - 10:55
I don't have a great understanding of it but .wav files can have a variety of bit rates, compression types, etc. The specific standard is PCM 24 kHz 16 bit mono. It is not 10-20 MB a minute.
#6
Posté 04 septembre 2010 - 06:32
you're right. a part of the process is explained here
http://bg2redux.stud...SoundConversion
but I wonder if this is only for character audio files (voices, banter) or also for music (background music)
http://bg2redux.stud...SoundConversion
but I wonder if this is only for character audio files (voices, banter) or also for music (background music)
Modifié par Dark_Ansem, 04 septembre 2010 - 06:35 .
#7
Posté 04 septembre 2010 - 06:48
I'm fairly certain it also applies to music.
#8
Posté 05 septembre 2010 - 08:05
maybe one should check with the FSB extractor and post the results.
#9
Posté 05 septembre 2010 - 08:17
One has, and they are in fact .wavs.
#10
Posté 05 septembre 2010 - 09:14
yes but I mean, the frequency, let me check...
it says the maximum Freq is 48000, Channels 2. this is for background music. I wonder if the rules apply also to sound effects, of all kind.
it says the maximum Freq is 48000, Channels 2. this is for background music. I wonder if the rules apply also to sound effects, of all kind.
Modifié par Dark_Ansem, 06 septembre 2010 - 05:49 .





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