Aller au contenu

Photo

Total Control - Engineer + Dominate


  • Veuillez vous connecter pour répondre
53 réponses à ce sujet

#1
IMNWME

IMNWME
  • Members
  • 235 messages
Okay, I recently used one of my old Engineer saves to try out the Firepower Pack.  As I've never used the Dominate bonus power on an Engineer before (I've only used it on the Infiltrator, with less than stellar results), I wanted to give it a try... and holy crap, the Engineer becomes a freaking monster once you've gotten the playstyle down.

Ultimate Crowd Control


Here's how the build looks at Level 30:

Overload 3
Incineration Blast
Attack Drone
Cryo Blast 2
AI Hacking 3
Demolisher
Dominate 3

Dominate and AI Hacking are best left at rank 3, which is the point where possessed bosses/elites actually remain under your control long enough to do some decent damage.  Rank 4 often prolongs battles unnecessarily by giving your minions too many barriers/shields.  If you go for the AoE version, you defeat the purpose of distracting enemies, as the possessed enemies will just fight each other, which is stupid as they'll have refreshed protections.

Purpose of Build

Total control.  The effect of multiple distractions is cumulative.  One Drone is good.  One Drone plus a possessed slave is great.  Drone + two possessed slaves = nobody shooting at you, setting up golden CQC situations, or the opportunity to play around with your powers.  You have all of them at your disposal: a beefy Overload, Incineration Blast, and Cryo Blast 2, which you can use to freeze enemies that aren't Dominated/Hacked once your miniature army has reduced most of the mob to health.

As a plus, this build can handle any encounter in the game, whether organic or synthetic.  Your allies should always be someone with the appropriate squad ammo power (Jacob/Grunt/Zaeed/Jack/Garrus) and another ally who can defense strip (Miranda, Garrus, Samara, Mordin, etc.).  Don't worry about CC, you ARE CC.

Collector Ship Weapon Training

This will depend on whether or not you have the Firepower Pack DLC.  Without it, you should definitely pick up AR training. 
With it, you can pick either the Mattock or the Geth Pulse Shotgun. 
This depends on your personal playstyle preference.  I like the Geth
Pulse Shotgun, because it takes down enemies fast once I decide to close
in.  Also, it rips off protections in one shot from middle or even long
range.  If you have access to it, I'd definitely recommend it, as it
allows you to drop your defense stripping squadmate and run with
somebody like Kasumi (whose Shadow Strike is
also another great distraction).  Again, it's up to you, though.  I've
used the Viper, but the scope gets annoying, especially when you're
casting from behind cover.

General Strategy

When you first enter a battle:

1) Send out a Drone. 
2) Have an ally strip a grunt's protection, then Dominate/Hack him. 
3) Shoot off another enemy's protection (elite, if present), and Dominate/Hack him too. 
4) Clean up.

Cleaning up can consist of multiple strategies, depending on what you like to do.  Personally, once I have two slaves under my control and Drone in play, I just rush down enemies with the SMG/AR/Shotgun.

You can also start cleaning up after step 2, if there's only a cluster of three enemies or less, which happens a lot.  I personally do not use my direct damage powers to defense strip, just like AverageGatsby recommends.  They'll only come into play when I'm working on bosses, or when I've decided to rush in.  Then I'll use Overload on Geth, and Incineration Blast to panic organics while I shoot them to death with the help of my slaves.

Again, the purpose of the build is to primarily rack up the number of distractions the enemy has to deal with.  The AI will always focus on the nearest enemy, which is why if you have Drone and two slaves in play, nobody will shoot at you.  You can clear rooms FAST once this happens, because you can just run in and gun everyone down without worrying about getting shot at.

Early game priorities

Taking Dominate as your bonus power will automatically place one point in it.  From that point on, early priorities are Drone, your passive (for the cool-down/duration bonus), Cryo Blast 2 to unlock AI Hacking, and Hacking.  Direct damage powers I leave for last.  So, early game builds should aim for something like this:

Overload 0
Incinerate 0
Drone 2
Cryo Blast 2
AI Hacking 2
Tech Mastery 3
Dominate 2

This requires 18 points and is definitely achievable before Horizon.  Afterwards, you should get Tech Mastery to Level 4, then level up Dominate to 3 (more organics than synthetics in the early-game).  Then build however you want, although I'd put early priority on getting Hacking to rank 3 and maxing Drone.

Modifié par IMNWME, 23 mai 2011 - 04:39 .


#2
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Interesting stuff, I never really gotten into this Engineering thing, but I like to use Dominate on Adept (or by using Morinth) and you're absolutely right about the superb CC effect, plus it's very cool to watch enemies tear each other apart (I actually like Group Dominate - love to leave 2 enemies to be dominated at the end of a fight and watch them fighting each other and killing the victor).

AI Hacking + Dominate + Drone sounds like fun, think I'm going to give the Engineer another go, thanks for the info.

#3
Kronner

Kronner
  • Members
  • 6 249 messages
Who do you take with you? Grunt/Jacob for the squad inferno ammo should be good.

#4
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages
I'd like to try this with Tali/Legion. Drone madness!

#5
numotsbane

numotsbane
  • Members
  • 523 messages
I was just wondering whether you'd go heavy incinerate to maximise the chance of one-shot stripping an enemies defence. that would seem to suit the playstyle the best.

also, question: is this sufficiently about bonus powers to warrant me linking to it in the definitive edition? I am tempted to say yes. but convince me.

#6
termokanden

termokanden
  • Members
  • 5 818 messages
Heh, when I suggested using Dominate in another thread, it was pretty much unanimously decided that it was just bad. Go figure.

#7
FuturePasTimeCE

FuturePasTimeCE
  • Members
  • 2 691 messages
sentinel > engineer...

#8
numotsbane

numotsbane
  • Members
  • 523 messages
Sometimes, people just need to tell us what to do for us to get it. like with cryo ammo, and, apparently, now dominate.

#9
numotsbane

numotsbane
  • Members
  • 523 messages

FuturePasTimeCE wrote...

sentinel > engineer...


not necessarily, and not always. theres no better classes. just better playstyles and better players.

#10
termokanden

termokanden
  • Members
  • 5 818 messages

numotsbane wrote...

Sometimes, people just need to tell us what to do for us to get it. like with cryo ammo, and, apparently, now dominate.


It's good crowd control but I personally prefer Flashbang for control. In any case you'll still have people arguing that no crowd control is necessary since you could just use Energy Drain + Tech Armor instead.

sentinel > engineer...


See? It has already begun :)

#11
numotsbane

numotsbane
  • Members
  • 523 messages

Termokanden wrote...

It's good crowd control but I personally prefer Flashbang for control. In any case you'll still have people arguing that no crowd control is necessary since you could just use Energy Drain + Tech Armor instead.


I prefer flashbang... on my sentinel. not on my engineer. I am yet to pick up my engineer and try dominate however. but its high on my priorities list. or it would be, if I started having a list.

#12
termokanden

termokanden
  • Members
  • 5 818 messages
In any case, I wish you could get Dominate without the added barrier. It's really the only thing stopping Dominate (and AI Hacking) from being awesome. The 1 point version doesn't last long enough, the others allow your target to survive. Incredibly frustrating.

#13
FuturePasTimeCE

FuturePasTimeCE
  • Members
  • 2 691 messages

numotsbane wrote...

FuturePasTimeCE wrote...

sentinel > engineer...


not necessarily, and not always. theres no better classes. just better playstyles and better players.

sentinel = engineering abilities (awesome tech armor) + biotics (the unmanly space scientific MAGIC)... = major versatile awesomeness... = kicking some ass (soldier class kicks asses better though, 3rd is Vanguard, 2nd is Sentinel):wizard:...

Modifié par FuturePasTimeCE, 30 août 2010 - 12:31 .


#14
FuturePasTimeCE

FuturePasTimeCE
  • Members
  • 2 691 messages

termokanden wrote...

In any case, I wish you could get Dominate without the added barrier. It's really the only thing stopping Dominate (and AI Hacking) from being awesome. The 1 point version doesn't last long enough, the others allow your target to survive. Incredibly frustrating.

dude, with sentinel, you get the tech armor, which turns into a overload blast if it's depleted from being attacked too much... a defensive move gone Offensive = epic awesomeness...

A.I. Hacking? what if you're fighting a bunch of organic mercs? Overload from a depleted tech shield can still knock them and synthetics on their asses... = awesomeB)

Modifié par FuturePasTimeCE, 30 août 2010 - 12:30 .


#15
termokanden

termokanden
  • Members
  • 5 818 messages

sentinel = engineering abilities (awesome tech armor) + biotics (the girly space scientific MAGIC)... = major awesomeness... = kicking some ass (soldier class kicks asses better though, 3rd is Vanguard, 2nd is Sentinel):wizard:...


This is not any form of argument as to why sentinels should be better than engineers.

I don't think we are even using the same metric.

Modifié par termokanden, 30 août 2010 - 12:31 .


#16
FuturePasTimeCE

FuturePasTimeCE
  • Members
  • 2 691 messages

termokanden wrote...

sentinel = engineering abilities (awesome tech armor) + biotics (the unmanly space scientific MAGIC)... = major awesomeness... = kicking some ass (soldier class kicks asses better though, 3rd is Vanguard, 2nd is Sentinel):wizard:...


This is not any form of argument as to why sentinels should be better than engineers.

I don't think we are even using the same metric.

a sentinel can easily kick synthetic and organics asses at the same time... a engineer is mainly suitable against combating synthetics... a adept/vanguard is more suitable against organics... sentinel has characteristics of both classes meaning it could easily match up against either...

Soldier is mainly about kicking anything and everything's ass minus the magic (antagonist's asses only)

Modifié par FuturePasTimeCE, 30 août 2010 - 12:36 .


#17
numotsbane

numotsbane
  • Members
  • 523 messages
enough with the trolling. who the hell trolls strategy forums anyway? you get way better reactions in the character threads...

#18
iNixiRir

iNixiRir
  • Members
  • 565 messages
I loved my engineer with Dominate. I usually had Miranda and Grunt(Decoy and he just can't die) in my party, but the missions with Tali/Legion were priceless. Drones, hacking and dominating - I could own the whole room. What I really love about an Engineer is that you can play through the entire game by just using your abilities - without firing a single shot(You should fire though, it goes faster). Something I couldn't really do with my Adept.

#19
OniGanon

OniGanon
  • Members
  • 4 829 messages
Yeah I had a run of Engineer with Dominate. Went with R3 Dominate, R1 Hack and Demolisher, though.



Was a lot of fun. Drone + Hack/Dominate and pretty much everyone ignores you so you can stand around watching the enemy kill each other.



I think I might do another Engineer run sometime. I kinda want to try a minimal shooting run.

#20
cihimi

cihimi
  • Members
  • 446 messages
You+Tali+Legion+Drones=cast then make coffee

#21
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages
I might be more tempted to use Grunt in place of Legion or Tali. For all intents and purposes, he's a massive drone. :P



Oh, and squad ammo powers too. :)

#22
fegede

fegede
  • Members
  • 105 messages

cihimi wrote...

You+Tali+Legion+Drones=cast then make coffee


That is also what I think... but there are many good options to consider. I tried it early game with kasumi's flashbang and it was also really fun. You could also just bring morinth and somebody with warp for the booms

#23
termokanden

termokanden
  • Members
  • 5 818 messages
Thing is, Tali's and Legion's drones are on very long cooldowns and therefore not worth it IMO. At least not on Insanity where drones will sometimes die very quickly.

I am never taking any of those skills for them ever again. The cooldowns are completely unreasonable. If only it was a cooldown purely for the drone, I would understand. But as it is, I would rather have them use AI Hacking or Energy Drain for example.

Shepard, on the other hand, can basically spam drones if needed.

Modifié par termokanden, 30 août 2010 - 10:28 .


#24
Adokat

Adokat
  • Members
  • 89 messages
People forget that Engineers can also pick geth shield boost, a shield nearly as good as a Sentinel's, with the benefits of having Drone. Drone's low cooldown works quite well with a shield power, so you can keep both up easily-this is a combat heavy build. To me, the Engineer comes out well ahead.



In any case, as a big Engineer fan, I've used some build like this for some time. The cumulative effect of distractions works even on Insanity.



I have a few critiques of the build. It has both AI hacking and Dominate in it. I prefer keep Dominate and respec if a mission is mech heavy. Replaying the game on Insanity gives you a lot of eezo.



I'm a little wary of trying to manage two thralls (slaves feels kinda weird). They behave like squadmates, sometimes taking cover right next to you-they're dangerous when they pop out of . It's tricky enough managing one, but having two just seems risky to spare cooldowns for anything else.



Lastly, I don't like two thralls because of how I prioritize targets to Dominate. Your standard mook doesn't do a ton of damage by himself, and doesn't contribute much more than being a distraction. but when a group of enemies spawns, there's often only a single enemy thats more powerful than the rest-I like ones with flamethrowers or a heavy weapon. I like to keep this guy under my control for the whole encounter.



I do like the cumulative effect of distractions, so I try to add another drone to the mix. It often lasts surprisingly long. My squad makeup always includes Legion for his second Drone (with his faster cooldown), plus his overall incredible damage and survivability. My second squadmember is usually someone with a squad ammo, but I've yet to try adding Tali for 3 drone+ a thrall running around.

#25
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
the dominate engineer has alot to CC with. playing an engineer on insanity would be fun becasue you have a reason to use abilities on protected enemies.



........but playing a character without biotics sounds way to crazy for me.