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Total Control - Engineer + Dominate


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#26
fegede

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You are right about about the ridiculously long cooldowns on squadmembers drones, but if there is more than one distraction (ie. their drone plus your drone) incoming fire reduces and the two drones survive longer than they would separately. IMO, the point is not to cast the three drones at the same time and hope they don't get killed fast, it is more to always have a backup plan, a dominated enemy and one or two drones active (including your own). AI hacking is great, but not so against organics. It is a matter of enemies and preferences as both have the same role.



And for the geth shield boost buff, I'd rather have the energy drain shield buff on. It has so many advantages and (I don't know the exact numbers) it still boosts your max shield for quite a while

#27
Adokat

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That's a good point. The boost to max shields is nice, plus it's easily spammable. A little situational, but shields are a common enough defense.



With the recent Firepower pack, I think things that Shield boosting powers are becoming more useful. Together with the Locust, these new weapons provide a good boost offensive output. Unlike tech or biotic powers, where you pop back into cover immediately and wait for a cooldown, weapons do more damage the longer you're exposed firing. Anything that lets you stay out in the open longer will also let you do more damage-which in turn reduces the damage you take as you kill enemies faster. On Insanity difficulty, it can make a noticeable difference.




#28
IMNWME

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11/01/10 update: Spec your passive to Demolisher, not Mechanic. The 15% extra duration works a little weird with Dominate... your minion keeps his Dominate Barrier for the extra second or so, but he will no longer be under the effect of Dominate, meaning he will shoot at you (blah). Found this out after extensive testing with rank 3 and rank 4 Dominate. I guess giving Incineration Blast and Overload an extra kick never hurt.



Having AI Hacking and Dominate might sound redundant, but there are plenty of missions with mixed mechs/organics, and turning a Loki/Fenris instantaneously against his allies is pretty funny, and often useful. Plus, it keeps in line with the idea that you have a power to control any given situation. Remember, Total Control.



To be honest, I would only ever respec for Geth missions (if at all, this build demolishes Geth just fine). Then I would take Energy Drain and perhaps Level 4 AI Hacking (probably Improved). That way your hacked mech buddy can also be your personal shield battery. However, again, rank 3 Hack is all you'll really ever need. I just did the last Blue Suns mission, and re-applying rank 3 Hack over and over to the first YMIR took the second one down to half its Armor.



I honestly don't see where the extra points would go anyways. Overload, I guess. Maybe Cryo Blast, but Cryo Blast is only ever situationally useful and mostly just for flavor (the shatter effect never gets old).



I do know I love casting with this build. I always have a power on hand that can be used no matter what (defenses up, defenses down, different enemy types, etc.) I switched to my Mattock Engineer just so I could sit back and idly shoot bosses while my powers wreak havoc.

#29
OniGanon

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IMNWME wrote...
11/01/10 update


An update.... FROM THE FUTURE!

#30
Bozorgmehr

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IMNWME wrote...

Okay, I recently used one of my old Engineer saves to try out the Firepower Pack.  As I've never used the Dominate bonus power on an Engineer before (I've only used it on the Infiltrator, with less than stellar results), I wanted to give it a try... and holy crap, the Engineer becomes a freaking monster once you've gotten the playstyle down.


I gave the Dominating Engineer a try and it's great; you're truly the ME2 Master of Puppets :devil:

#31
Kronner

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Bozorgmehr wrote...

I gave the Dominating Engineer a try and it's great; you're truly the ME2 Master of Puppets :devil:


LMAO that is awesome :lol:

#32
sinosleep

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Bozorgmehr wrote...

I gave the Dominating Engineer a try and it's great; you're truly the ME2 Master of Puppets :devil:


More metallica backed ME 2 vids must be made.

#33
mosor

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Bozorgmehr wrote...

IMNWME wrote...

Okay, I recently used one of my old Engineer saves to try out the Firepower Pack.  As I've never used the Dominate bonus power on an Engineer before (I've only used it on the Infiltrator, with less than stellar results), I wanted to give it a try... and holy crap, the Engineer becomes a freaking monster once you've gotten the playstyle down.


I gave the Dominating Engineer a try and it's great; you're truly the ME2 Master of Puppets :devil:


Nice vid. I played one similarly ages ago. It's a lot of fun. Try using the assault drone on the pretorian. It doesn't completely stop it, but it does make it turn around often.  That brought a lot of lulz.


@IMNWNE Great info. Thanks for taking the time to post it.

Modifié par mosor, 01 septembre 2010 - 10:09 .


#34
Simbacca

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sinosleep wrote...

Bozorgmehr wrote...

I gave the Dominating Engineer a try and it's great; you're truly the ME2 Master of Puppets :devil:


More metallica backed ME 2 vids must be made.


+1981

I couldn't agree more.
 
My original plan a while ago was to start making ME2 vids with Metallica, but then buying a hava (360 gamer here), or hell building a new PC, got put on the back burner...

#35
mosor

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Simbacca wrote...

sinosleep wrote...

Bozorgmehr wrote...

I gave the Dominating Engineer a try and it's great; you're truly the ME2 Master of Puppets :devil:


More metallica backed ME 2 vids must be made.


+1981

I couldn't agree more.
 
My original plan a while ago was to start making ME2 vids with Metallica, but then buying a hava (360 gamer here), or hell building a new PC, got put on the back burner...


ACDC would be cool too. Thunderstruck would be an awesome track for a vid, Especially for a vanguard.

#36
OniGanon

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You... you modified the song and took out my favourite part. How could you?!

#37
Bozorgmehr

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I'm sorry OniGanon, I first tried to keep that part in, but vid ended to soon. This was the best I could do, though I too like the removed part of the song best. :(

#38
numotsbane

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sinosleep wrote...
More metallica backed ME 2 vids must be made.


... if you want I spose Posted Image. youtube mute and Itunes exist for a reason.

Also just started this playthrough and it is indeed fantastic.One of the few builds where I could actually drop 20 points and pretty much still have the same essential build with no issues.

Modifié par numotsbane, 02 septembre 2010 - 12:27 .


#39
numotsbane

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I think this is the build I'll be working towards:

Overload [][]
Incinerate [][][][]
Combat Drone [][][][]
Cryo Blast [][][]
AI Hacking [][][]
Passive [][][][]
Dominate [][][]

I've found cryo to be good (situational) as well, however the fact that so many of the really useful squadmates have overload means I've only really been using sheps to blow up pyros oeq. I just ran through overlord and essentially didn't use overload at all.
I'm not sure whether to drop heavy incinerate down to 3 in order to get the AOE cryo blast, or to keep the goal as it is. anyway, my overly succesful run for overlord went with the build:

overload []
Drone [][]
Cryo [][]
AI Hacking []
Passive []
Dominate []

I was really surprised at how well it did and how little I relied on my own overload (I brought Miranda and Loyal Kasumi). The tech damage and locust are definitely worth picking up pretty much at the start of the game, especially for the engineer. also unlocking flash is grand.

#40
IMNWME

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Some further testing:



Dominate at rank 3 + the Biotic Duration upgrade (I dunno if it affects it) = ~5s of your slave shooting his buddies if it's a grunt. Obviously, duration is shortened on elites.

#41
EvilTyger

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Adokat wrote...

I'm a little wary of trying to manage two thralls (slaves feels kinda weird). They behave like squadmates, sometimes taking cover right next to you-they're dangerous when they pop out of . It's tricky enough managing one, but having two just seems risky to spare cooldowns for anything else.


My strategy is to use group dominate at max. Use an ally power or rake fire over the furthest group of targets to strip defenses, and then dominate.  Then I can focus on the most dangerous threat without being swarmed by mooks.

#42
numotsbane

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I also find its better to target an enemy thats not the closest to you. the closer they are to the middle of the battlefield the more likely they'll distract multiple targets.

just had AI hacking save my life. hacked the shotgun geth standing right next to me and about to kill me, and it was immediately dispatched by a geth heavy. looked hilarious as well.

#43
Simbacca

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IMNWME wrote...

11/01/10 update: Spec your passive to Demolisher, not Mechanic...


I'd suggest updating the OP with this too.

#44
X-Frame

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Reading this thread has pushed this Engineer build next on my list of classes to try.

#45
X-Frame

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Started my Engineer file tonight and so far I love it. I feel like the ultimate caster - barely have to fire bullets with Miranda and Jacob. Just strip armor/shields with Overload and then Warp/Incineration Blast armor all while constantly having my combat drone plucking at enemies and having 1 person dominated (the strongest one), sometimes freezing people.

I feel I'm going to have a lot of fun with this class. It's not as "in-your-face" as the other classes but I like just change of pace.

Not sure what weapon specialization I want though when the time comes. if I wanted the shotgun I would've taken Geth Shield Boost .. but I'm thinking AR. Thoughts?

#46
lazuli

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X-Frame wrote...
Not sure what weapon specialization I want though when the time comes. if I wanted the shotgun I would've taken Geth Shield Boost .. but I'm thinking AR. Thoughts?


You've already got an SMG.  If you have the Kasumi DLC, AR training is largely redundant.  Consider SR training for the Viper.

#47
fegede

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I think AR training would go well with dominate, allowing you to quickly strip protection from a distance. GPS is so much fun for an engineer though, it's hard to pass by. It also depends if you have the firepower pack or not....

#48
SmokeyNinjas

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lazuli wrote...

X-Frame wrote...
Not sure what weapon specialization I want though when the time comes. if I wanted the shotgun I would've taken Geth Shield Boost .. but I'm thinking AR. Thoughts?


You've already got an SMG.  If you have the Kasumi DLC, AR training is largely redundant.  Consider SR training for the Viper.


Locust is a nice gun & all but theirs no way it makes the Mattock or even the Vindicator redundant.
I'd say having the Locust helps alleviate the Mattock or Vindicators main weakness low ammo supply as you can use it as a less effective back up gun for when they run dry.

#49
cerberus1701

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SmokeyNinjas wrote...

lazuli wrote...

X-Frame wrote...
Not sure what weapon specialization I want though when the time comes. if I wanted the shotgun I would've taken Geth Shield Boost .. but I'm thinking AR. Thoughts?


You've already got an SMG.  If you have the Kasumi DLC, AR training is largely redundant.  Consider SR training for the Viper.


Locust is a nice gun & all but theirs no way it makes the Mattock or even the Vindicator redundant.
I'd say having the Locust helps alleviate the Mattock or Vindicators main weakness low ammo supply as you can use it as a less effective back up gun for when they run dry.



Mattock, no.

But it absolutely makes the Vindicator pointless

#50
The Spamming Troll

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remember when total control used to mean "adept?"



im sad.