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Is it just me or... (Romance Observation)


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#1
Mordern

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Does the Bioware definition of 'Romance' translate to "Choose the least offensive options when talking to someone, accept sex when they offer it, then have little-no further development".

I can see why for Morrigan, now that I've gotten to the end, but it doesn't make much sense with Lelianna or Alistair, from what I can see.

Also note that I'm not saying it was poorly done. The twist at the end with Morrigan was rather emotional. Just saying that it was strange having someone fall 'in love' with your character after the first main quest mission and then never see any development for the next 75% of the game.

#2
Kalfear

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well kinda but they went a step farther this time for me and red head bard.

We agreed to stay togather and travel after the final battle and they even talked about us in the final chapters of game.



Thats more closer then Bioware normally gives.



Plus remember, they already hinted at a sequel so they cant say to much about your future cause who knows what you will decide in DA:O2?

#3
Raltar

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The pacing is completely off in this game due to the fact that you can raise your romance option's favor with you right out of the gate by giving them gifts. So, you can basically rush through the whole thing right after you leave Lothering. If the pacing was more fixed, the climax of the romance wouldn't happen until right before the end of the game like Mass Effect(though, you could go through all of the dialogue as soon as you recruit the character, the actual climax of the relationship didn't happen until you headed to the last planet). It was probably a mistake on Bioware's part in the way they designed the relationships in this game.

EDIT:

More thoughts on why they decided to go with this method probably date back to the way they handled it in Baldur's Gate 2 with most of the romance dialogues happening on a timer rather than just talking to them.  People complained that it took too long to finish the romance.  I personally enjoyed the way romance unfolded in the orignal Neverwinter Nights campaign where the romance was advanced by talking to Aribeth after you completed storyline events(memory recalls it being similar to how they did it in Knights of the Old Republic as well).  I think, in the future, they should go more this route than the routes they've used previously.  Tying all of the romance options to storyline events fixes the pacing so it doesn't seem too fast or too long.

Modifié par Raltar, 11 novembre 2009 - 06:01 .


#4
Kelston

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Sorta bothered me too that you could, in theory, spam conversation to force a romance pretty early in the game. I think you can easily bed Morrigan right after you are done with Lothering. For someone as cynical and generally man-hating, she sure was easy to crack.



There either needed to be artificial pacing caps put into place or it needed to be developed much further than it was.



I also found it pretty odd that Morrigan, while having a low opinion of men, is impossible to woo as a female PC.

#5
Maria Caliban

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Kelston wrote...

Sorta bothered me too that you could, in theory, spam conversation to force a romance pretty early in the game. I think you can easily bed Morrigan right after you are done with Lothering. For someone as cynical and generally man-hating, she sure was easy to crack.

There either needed to be artificial pacing caps put into place or it needed to be developed much further than it was.

I also found it pretty odd that Morrigan, while having a low opinion of men, is impossible to woo as a female PC.


Sleeping with men and liking men are two different things. Many straight women in the world prefer women and many lesbians prefer men.

Morrigan dislikes both genders but she enjoys dudesex.

#6
kaispan

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Does the Bioware definition of 'Romance' translate to "Choose the least offensive options when talking to someone, accept sex when they offer it, then have little-no further development".

^
lmao

it is too easy to move it along, even if you don't feel like you're rushing it... and then you end up with hours of silence and slow withdrawal; it really takes out my immersion in the game when all I am thinking is "why hasn't Alistair said anything? did his approval rating slip? is there a bug? IS THERE SOMEONE ELSE??"

Although I feel like all my companions should be loud, even to the point of being obnoxious (I had high hopes for Alistair, there). I hate lugging around companions who remain quiet in most interactions, even just completely idle observations, whatever. I felt really....alone. o.o

why yes, I guess I am needy. Image IPB

Modifié par kaispan, 11 novembre 2009 - 06:25 .


#7
Jersey75639

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Yeah, there probably should have been something in place to slow it down where the romances progressed with the story, and you couldn't do it all at once.



Still, it was the least hollow romance I've seen in a game. Bioware seems to get better at character development and etc with every game that comes out, imo.



The voice acting was all really nice too, and the facial expressions, lip synching (besides an occasional screwup), everything, really made the game a great experience for me.

#8
kaispan

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yeah I think that was definitely the best voice acting I've heard in a game--really well cast, and with consistently outstanding deliveries. :D

#9
MightySword

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More thoughts on why they decided to go with this method probably date back to the way they handled it in Baldur's Gate 2 with most of the romance dialogues happening on a timer rather than just talking to them.  People complained that it took too long to finish the romance.  I personally enjoyed the way romance unfolded in the orignal Neverwinter Nights campaign where the romance was advanced by talking to Aribeth after you completed storyline events(memory recalls it being similar to how they did it in Knights of the Old Republic as well).  I think, in the future, they should go more this route than the routes they've used previously.  Tying all of the romance options to storyline events fixes the pacing so it doesn't seem too fast or too long.



BG2 has both time anchor and event anchor. NWN has event anchor, same with KOTOR but thanks to a glitch you can actually finish the love talk right after Dantoon. Mass Effect also only has event anchor I think.

Personally, I like the BG2 style since it kinda give a random feel about character feeling, you don't know when they next talk gonna happen and that kinda nice. But the good things about the NWN style is that is paces thing out well. I think the system they use in DA:O is kinda like a compromise between 2 and a bit more dynamic, which is good IMO, however it doesn't have any defense against exploit or abustion.

I do think they should place a cap somewhere per story potion, or lock the progress with some story related quest (event anchor). But until then just police yourself to get the best out of the pace. I make the point of only giving one gilf, and talk 2 topics per character per camp visit, and usually only go back to the camp after the main story progress a bit. Also, since you know oyu can force the thing early, try to explore all the dialogue options for fun, and not worry about getting +5 or +7 for every topic, you can have +1 and +2 here and there, won't hurt.

#10
kaispan

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I just enjoy exploring the dialogue options to get more of a perspective on the characters, but if I end up with anything negative I end up reloading. heh.

#11
Raltar

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I tried to limit my self to one conversation per person per event. I didn't finish the romance with Leliana until right before the Landsmeet.

#12
internaty inmortelaty

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Kelston wrote...

Sorta bothered me too that you could, in theory, spam conversation to force a romance pretty early in the game. I think you can easily bed Morrigan right after you are done with Lothering. For someone as cynical and generally man-hating, she sure was easy to crack.

There either needed to be artificial pacing caps put into place or it needed to be developed much further than it was.

I also found it pretty odd that Morrigan, while having a low opinion of men, is impossible to woo as a female PC.


she isnt man hating she is a **** becouse her mother raise her to maniplute everyone and lust is a great manipulator as for hardness if you want a challange leinanaa is far harder then morgian

#13
zwpp63

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Mordern wrote...

Does the Bioware definition of 'Romance' translate to "Choose the least offensive options when talking to someone, accept sex when they offer it, then have little-no further development".

I can see why for Morrigan, now that I've gotten to the end, but it doesn't make much sense with Lelianna or Alistair, from what I can see..


I totally understand what you say.  I had the same problem with Morrigan, I think I had most romance done, as in triggered her companion quest to get a grimoire, pretty much straight after I left Lothering.  I actually think the development pace was ok, just maybe should have had more dialogues or events.  I think romance is one of the major attractions of the game for me, and really adds to immersion.

Talking about Morrigan's ending, mine was she got pregnant and ran away.  Although I picked options saying I'll go after her, but the ending had nothing about it.  :(    Made me pretty disappointed really.  I was hoping for a strong romantic finish.  oh well.

#14
GhoXen

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Kelston wrote...

Sorta bothered me too that you could, in theory, spam conversation to force a romance pretty early in the game. I think you can easily bed Morrigan right after you are done with Lothering. For someone as cynical and generally man-hating, she sure was easy to crack.


She did it for her own reasons at first.

#15
Mordern

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zwpp63 wrote...

Mordern wrote...

Does the Bioware definition of 'Romance' translate to "Choose the least offensive options when talking to someone, accept sex when they offer it, then have little-no further development".

I can see why for Morrigan, now that I've gotten to the end, but it doesn't make much sense with Lelianna or Alistair, from what I can see..


I totally understand what you say.  I had the same problem with Morrigan, I think I had most romance done, as in triggered her companion quest to get a grimoire, pretty much straight after I left Lothering.  I actually think the development pace was ok, just maybe should have had more dialogues or events.  I think romance is one of the major attractions of the game for me, and really adds to immersion.

Talking about Morrigan's ending, mine was she got pregnant and ran away.  Although I picked options saying I'll go after her, but the ending had nothing about it.  :(    Made me pretty disappointed really.  I was hoping for a strong romantic finish.  oh well.


I actually liked that ending, set up a lot of potential for future expansions. I mean seriously, god-baby soon to be on the loose and you're traveling into unexplored territory to track down your lover. It's a good setup.

#16
LeandraNyx

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I'm romancing Alistair, and was rather disappointed that I was able to rush the whole relationship right at the beginning of the game. I've been having interesting bugs since then though, where he has apparently thought I was romancing both Leliana and Zevran. Even though our romance was rock-solid and we'd been doing it in my tent every night since just outside of Lothering he's initiated the "Is it possible you might have feelings for me?" conversation three times now -- *twice* about Leliana even! "Erm, yes, indeed I do... don't you remember having this conversation before? You used the same exact words the last two times."

#17
Reiella

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zwpp63 wrote...

Mordern wrote...

Does the Bioware definition of 'Romance' translate to "Choose the least offensive options when talking to someone, accept sex when they offer it, then have little-no further development".

I can see why for Morrigan, now that I've gotten to the end, but it doesn't make much sense with Lelianna or Alistair, from what I can see..


I totally understand what you say.  I had the same problem with Morrigan, I think I had most romance done, as in triggered her companion quest to get a grimoire, pretty much straight after I left Lothering.  I actually think the development pace was ok, just maybe should have had more dialogues or events.  I think romance is one of the major attractions of the game for me, and really adds to immersion.

Talking about Morrigan's ending, mine was she got pregnant and ran away.  Although I picked options saying I'll go after her, but the ending had nothing about it.  :(    Made me pretty disappointed really.  I was hoping for a strong romantic finish.  oh well.



'Straight' after Lothering means right after the Broken Circle, of course?  Or else, I'd imagine you found a rather interesting way to break in and out the Tower :).

#18
Kestrel MacKnight

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people complaining it's too fast, just remember:



some women are just easy.



I'd say the same about guys, but that's just a mighty DUH moment.