Item Properties: -% Fatigue?
#1
Posté 11 novembre 2009 - 05:54
After extracting the UTI, the 3rd and 4th variables of the dragon_blood_plate armor were 90001 and 90002. They each have a value of 10, and these slots correspond with the +50 Health and the +10% reduction in Fatigue. Further, these are the two properties which ahve no equivalent in the "standard" game.
Anyone have any suggestions or helpful input? Also, sorry for poking around the DLC content - if this is against the rules I'll stop, but I'm just trying to figure out how to make custom armor and weapons =)
#2
Posté 11 novembre 2009 - 06:15
My documents/BioWare/Dragon Age/AddIns/dao_prc_promo_me/core/data/2da.erf -> itemprps_promome.gda
Modifié par elys, 11 novembre 2009 - 06:19 .
#3
Posté 11 novembre 2009 - 06:19
#4
Posté 11 novembre 2009 - 06:30
My documents/BioWare/Dragon Age/AddIns/dao_prc_promo_me/core/data/2da.erf
into your own module folder
My documents/BioWare/Dragon Age/AddIns/your_module/core/data/2da.erf
Then load the toolset, open your module and you will see the Decrease Fatigue property along the other ones.
If you wanna do it better, you will have to create (or clone) the gda file with your own properties and filename.
Modifié par elys, 11 novembre 2009 - 06:32 .
#5
Posté 11 novembre 2009 - 06:33
Thank you very much Elys! Custom armor for me, yay.
#6
Posté 11 novembre 2009 - 10:43
#7
Posté 11 novembre 2009 - 11:57
Modifié par elys, 11 novembre 2009 - 11:58 .
#8
Posté 11 novembre 2009 - 12:01
#9
Posté 11 novembre 2009 - 05:05
#10
Posté 11 novembre 2009 - 05:18
#11
Posté 11 novembre 2009 - 05:58
Whailor wrote...
Well, since you made a custom armor piece JSog, how do you add it into the game? I've dabbed here and there and made some minor custom items too but can't seemingly add them in any way..
http://social.biowar.../5339/blog/576/
#12
Posté 11 novembre 2009 - 06:32
http://social.biowar.../5339/blog/576/
That webpage is basically a tutorial for how to add custom items to the single player game.
#13
Posté 11 novembre 2009 - 06:50
#14
Posté 11 novembre 2009 - 10:57
Nial: What exactly are you trying to do? The UTI information for the Dragon Age ME armor is in the designeritems.erf file it appears, but they need more than that to function in game (also needs the 2da and model information).
#15
Posté 12 novembre 2009 - 12:00
#16
Posté 12 novembre 2009 - 12:02
I am sure you could find a way to add custom items to storekeepers and the like, or to create your own store. Another alternative is to just, well, create a custom item mod as in the tutorial above to give them to your character - assuming you can be good and not make them overpowered!
#17
Posté 12 novembre 2009 - 12:57
#18
Posté 12 novembre 2009 - 01:58
#19
Posté 12 novembre 2009 - 05:28
Whailor wrote...
Yes, I know about http://social.biowar.../5339/blog/576/ but it doesn't work for me. Every step I follow works well, no problems or errors of any kind. I can save it all and check them all in and so on. When done I even see the mod on the list of installed mods. Just that in the game I see no items anywhere. Also somehow this made it so that when playing dwarf commoner origin, then in very first room where you start is a chest, unlocked one, I could simply not use it at all. Something doesn't work there but I can't figure out what or where. Probably in the script.
This problem is often caused by forgetting to modify the module script property originally set to "module_core" (as specified in one of the tutorial step).
Open File -> Manage Modules
Select our module, in my case "Might of Queen Velvet". and click on Properties...
Look for the Script field and change it to our script identifier, "velvet_additemonload"
Click OK.
#20
Posté 13 novembre 2009 - 08:17
elys wrote...
Easiest (but not proper) way it to just copy the
My documents/BioWare/Dragon Age/AddIns/dao_prc_promo_me/core/data/2da.erf
into your own module folder
My documents/BioWare/Dragon Age/AddIns/your_module/core/data/2da.erf
Then load the toolset, open your module and you will see the Decrease Fatigue property along the other ones.
If you wanna do it better, you will have to create (or clone) the gda file with your own properties and filename.
Nice. I just did that and now I have "Decrease Ability Fatigue Cost (1% per power)."
Thanks
#21
Posté 13 novembre 2009 - 08:05
How do you change a erf file to a gda file? Or is it just a straight rename?elys wrote...
These properties are defined within the Dragon Blood Armor addin in:
My documents/BioWare/Dragon Age/AddIns/dao_prc_promo_me/core/data/2da.erf -> itemprps_promome.gda
And what is the significance of the file name itemsprps_promome.gda?
Modifié par JamesX, 13 novembre 2009 - 08:06 .
#22
Posté 14 novembre 2009 - 07:44
The filename probably means item(items) properties(prps) for the promo Mass Effect(_promome).
EDIT: Once you export the GDAs, you would probably need to then recompile them into an ERF in order for it to work in the override slot I think, but I could be wrong.
Modifié par jsog, 14 novembre 2009 - 07:47 .
#23
Posté 15 novembre 2009 - 05:53
Heres what I did.
1) Extracted the itemprps_promome.gda
2) Renamed it to itemprps_my_mod.gda
3) Copied the renamed gda file into documents\\\\BioWare\\\\Dragon Age\\\\AddIns\\\\my_mod\\\\core\\\\data
4) Restarted the Toolset
5) Created armor using the new fatigue property
6) Ran the game -> I no longer get any followers. Alistair doesn't follow me into the Wilds. I even strip down.
Modifié par Lieutenant08, 15 novembre 2009 - 05:54 .
#24
Posté 15 novembre 2009 - 05:57
Modifié par falranth, 15 novembre 2009 - 05:58 .
#25
Posté 15 novembre 2009 - 06:40





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