This is probably a touch redundant, but I thought I'd comment on the one area of the discussion that I feel Mr. Gaider didn't cover comprehensively. I'm going to call it "Don't get any Gay on me" because it really is that ludicrous, despite being pretty common.
A lot of the discomfort with potentially gay relationships comes from the unwelcome flirting, which the Devs did cover deftly. It makes me rather uncomfortable personally, but I rather like the fact that that discomfort effects how I percieve the character involved, it adds depth to the experience. The moral choices in Origins made me uncomfortable too, and similarly this was part of it's emotional weight. If it makes you uncomfortable to the extent that you cannot bring yourself to play a game you might otherwise enjoy, then at risk of envoking a stereotype, you probably should have a good hard think about why it might effect you so deeply.
The point that I find harder to grasp however; there have been numerous posts in this and other threads that take the position that if a gay relationship is possible, that this possiblity becomes a part of the character they might be playing. That homosexuality will be thrust upon them, so to speak.
I've read it written that some people see the dialogue options provided as the main characters thought process, that all of them occur yet only one acted upon, and this makes sense until you think about what that actually means: that they suffer from massive cognitive dissonance whether they act consistently or not. Seriously, there isn't a lot of subtlety in the Warden or Shepard's playbook, you either rescue the kitten or burn down the tree. It must be tough to reconcile such extremes into a single personality.
Which leaves us with those for whom the possiblity existing apparently defines their character, that it makes them by default bisexual. This is probably just me, but it never occured to me that Lielana might be bisexual until I read it on the forum. In one playthrough she slept with a guy, and was straight, in another she slept with a woman and was a lesbian. In no one playthrough did she sleep with both (though I understand this is possible, so perhaps she's not a great an example). In one playthrough my Warden was helpful and kind, in another he was a complete tool. This did not mean he was both at once, what it meant was that it was two different stories, with the personalities determined by my actions. Similarly the companions engage in a new, independant story, acting differently, maybe changing in ways they might not have in other playthroughs. It's not static like a novel or a film, where rereading introduces you to the same characters again and again. They are functionally different people, despite maintaining the same template.
This is really my long drawn out way of saying that (and please correct me if I'm wrong and I've missed a viewpoint) in order for potentially homosexual relationships in an RPG to be a problem for your character, it is my beliefe that you have to stretch definitions to place it there. You have to impose that sexual preference there yourself, and has little or nothing to do with the game and the way it is written.
Modifié par ziggehunderslash, 06 novembre 2010 - 02:38 .