JrayM16 wrote...
I am personally in favor of determining a character's sexuality based on the character, and not as a pre-defined choice by devs.
What I mean is that David or someone(forgive me if you already determine things like this) should write up a cast of characters that they think would be interesting characters with a bunch of backstory and personality. Then, they should look at said characters and determine their sexuality based on that. It should not be a "Well, we want to have a bisexual character, so let's write that character." Writing characters around traits to shoehorn something in is bad writing, pure and simple.
I'm not sure how you create characters, but wouldn't it make more sense to have a sense of who the character is
before you start writing him? Otherwise, how would you know how to write him? And this is excluding any "shoehorning," just plain old, basic character conception. i woudln't be able to write even myself as a character without certain traits being developed first: Asian, short, theatre guy, sarcastic. And my role is usually "plucky sidekick" or "vocal objector."
And if a creator does have to "shoehorn" a characterin, what's to say that he doesn't take just as much care in creating that "suddenly-required bisexual character" as he would as if that character was conceived of as necessary right from the get-go? Characters can fill a role all on their own, serve only to highlight the PC's character, or anything from Campbellian epic figure to Mary Sue.
THere should not be a policy to not have homosexual or bisezual characters, nor should there be a homosexual/bisexual quota that must be filled, both would be equally threatening to creativity and quality, which is really the most important consideration in videogames.
There isn't such a quota and never has been, no matter what some people seem to think every time the phrase "gay romance" is mentioned. We've had this same discussion since Neverwinter Nights, I think.
It is also worth noting that setting should be reflected when determing how characters express their sexuality. For instance, in a setting where homosexuality is frowned upon, then it would be logical to have homosexual characters who feel nervous about revealing their homosexuality.
When things pan out, there probably should be some ******/bisexual characters in these games because there are ******/bisexual people in real life. However, they should be in the game because they are strong characters whose sexuality fits that character and not to fill some arbitrary obligation set by the fans or anybody.
Again, despite a lot of people thinking otherwise, we already write characters as characters first and foremost. Their personality traits, preferences, and biases are pretty well-defined, and audiences seem to really like (or really hate) them, which indicates they're working. Our forums are filled with character-specific threads, character-specific romance threads, and inter-character threads, and I'm sure thre is much fanfic (elsewhere online) involving such characters.
If all that is true, why do some people still feel like we're doing something wrong?