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Haks, what do you have?


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#1
Jenna WSI

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As a bit of a follow up to the other thread... I'm curious which of the well known (and loved) haks you keep sitting around on the HD. Worms, CEP, Project Q, etc? Basically, a guage of what a server might use and require the least amount of downloading for, since many people already use it... and hopefully haven't renamed it or repackaged it.

Modifié par Jenna WSI, 30 août 2010 - 04:19 .


#2
TSMDude

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You name it most builders/scripters already have it but the main ones are easy to see. Go the Vault and check number of downloads.



CEP, PRC, Worms are all ranked high...chicos stuff but that is going in the CEP soon.



CTP is another big one.

#3
Genisys

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As a follow up on my answer in the other thread, to ensure you caught it, cause it's good advice..

The best way to handle haks for your server module is...

If you just make one download, which is an executable (nwn content builder) then the players can easially just download one thing and quickly put the hak(s) and content where it belongs by clicking on the executable, obviously you don't need to include CEP, most will have the CEP already...

There is really nothing to worry about, just make sure you put the link in your Server or Module Description, to ensure those wanting to enter can find where to download your custom hak(s)...

Hope this helps you, good luck with your server mate.. :D

Modifié par Genisys, 30 août 2010 - 06:30 .


#4
Shia Luck

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Not, I think the best person to answer this. I have a lot of haks and bakup disks.

If you are trying to make it easy for players then CEP, PQ, CTP, JenX have been popular for years. Worms tilesets, creature overrides and alternate animations are other popular ones.

From reading posts, I get the impression that these days people either will download most anything you throw at them so long as it is linked well, or they have a no downloading hak policy. Obviously that's just an impression affected by my own  tastes as well, but I pick CEP or PQ and make yuor own single hak for anything else you need.

Genisys wrote...

The best way to handle haks for your server module is...

If you just make one download, which is an executable (nwn content builder) then the players can easially just download one thing and quickly put the hak(s) and content where it belongs by clicking on the executable..


...unless you play on a Mac I think, no? :P

#5
Drewskie

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ProjectQ and six's wild woods and that's it for right now. I will download CTP again eventually I'm sure.

#6
olivier leroux

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Most if not all of the above, and probably several different copies of the same haks, too, because builders re-packaged tilesets and other CC individually for their module or PW...



Also, the Community Music Pack but I'm not sure if that would count as haks.

#7
MingWolf

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With every fresh install of NWN, I normally install CEP, and that is about it. I have many haks, but that is driven mostly by necessity because some of the servers I log into require them. While I do make use of CTP and the rest, I seldom enjoy downloading too many separate haks to enjoy a single server or module. I personally prefer repackaged haks with select content rather than download in bulk whenever possible.  Just sensitive about my HD space :)

Modifié par MingWolf, 31 août 2010 - 05:58 .


#8
Urk

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CEP, D20 Modern, and the classic Dungeons tileset are my standards. I'll use other haks as needed. I also use Axe's Killer Death system and a modified version of Jeff V's resting system.

#9
Genisys

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Shia Luck wrote...

Not, I think the best person to answer this. I have a lot of haks and bakup disks.

If you are trying to make it easy for players then CEP, PQ, CTP, JenX have been popular for years. Worms tilesets, creature overrides and alternate animations are other popular ones.

From reading posts, I get the impression that these days people either will download most anything you throw at them so long as it is linked well, or they have a no downloading hak policy. Obviously that's just an impression affected by my own  tastes as well, but I pick CEP or PQ and make yuor own single hak for anything else you need.

Genisys wrote...

The best way to handle haks for your server module is...

If you just make one download, which is an executable (nwn content builder) then the players can easially just download one thing and quickly put the hak(s) and content where it belongs by clicking on the executable..


...unless you play on a Mac I think, no? :P


Mac?   ewww!  :sick:

I started programming on Apples at the tender age of 11 (1981), and it's not that apple is a bad OS, but back then, it was just a blank green screen with a blinky line...   When I hear the word Mac, all I can think of is...

Mac users pay way too much for what they could build a better system for less than 1/2 as much!

Linux on a good Core 2 Duo system would blow ANY Mac away!   :D

Throw that thing in the trash and get yourself a REAL computer... :D

You can join the thousands of us who get hit with viruses / malware / spyware ever 0.24 minutes...    :P

I wasn't aware you needed something special for mac, I suppose then the next best option is offer 2 downloads...  ;)

#10
Eradrain

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Project Q, Six's Wild_ tilesets, various custom tilesets I'm working on in various stages of completion/iteration, the haks for a number of PWs, some of Worms' stuff.



...My hak folder is sitting at 12GB right now, and this is after I just cleaned it out of stuff like the CEP that I don't use. So, yeah, there are a lot.

#11
ehye_khandee

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Genisys wrote...

Shia Luck wrote...

Not, I think the best person to answer this. I have a lot of haks and bakup disks.

If you are trying to make it easy for players then CEP, PQ, CTP, JenX have been popular for years. Worms tilesets, creature overrides and alternate animations are other popular ones.

From reading posts, I get the impression that these days people either will download most anything you throw at them so long as it is linked well, or they have a no downloading hak policy. Obviously that's just an impression affected by my own  tastes as well, but I pick CEP or PQ and make yuor own single hak for anything else you need.

Genisys wrote...

The best way to handle haks for your server module is...

If you just make one download, which is an executable (nwn content builder) then the players can easially just download one thing and quickly put the hak(s) and content where it belongs by clicking on the executable..


...unless you play on a Mac I think, no? :P


Mac?   ewww!  :sick:

I started programming on Apples at the tender age of 11 (1981), and it's not that apple is a bad OS, but back then, it was just a blank green screen with a blinky line...   When I hear the word Mac, all I can think of is...

Mac users pay way too much for what they could build a better system for less than 1/2 as much!

Linux on a good Core 2 Duo system would blow ANY Mac away!   :D

Throw that thing in the trash and get yourself a REAL computer... :D

You can join the thousands of us who get hit with viruses / malware / spyware ever 0.24 minutes...    :P

I wasn't aware you needed something special for mac, I suppose then the next best option is offer 2 downloads...  ;)


From the above post, I will presume you are blissfully unaware that since the advent of OSX in mac, the mac is a 'nix based platform. More the hardware is much the same as that on any PC clone (apple learned it was expensive to do it all alone and began using hardware based on other manufacturers' platforms. This means about 90% of your post is way way wrong.

I am a longtime advocate of IBM clones. I've been building computers myself (professionally) and writing code too, since the early 1980's and have watched closely the evolution of all those platforms, much has changed since your green-screen experiences, but I'm sure you noticed that, hey Guile?

You were right on one point, Macs are still overpriced.

Be well. Game on.
GM_ODA

:devil:

#12
Jenna WSI

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Little bump.

#13
Blue_dodo

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write now I only have prc, I just got into the game and it's on a labtop that is soon to be mine (buying from a freind)



what I probably will get



xalters head and body replacer ( I like them out of all the ones I have seen)

cep (duh)

the actual hands mod (if compatible with the two above)

ameythest dragons UI over hall and colored icons



probably more as well

#14
Calvinthesneak

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Amethyst's Dragon UI (slightly modified)



A combinationo of JenX, Aria, CEP, Estelendis' and some other clothing that I merrily made play nice together cause 2da's donn't scare me.



A whole whack of custom heads from all over. (includes CEP, Xalter, Estelendis's KOTOR).



Tilesets is usually where you find the descrepancies. It really depends on the mod and what sort of areas you need. I've got about 20 gigs of haks. Tilesets comprise a lot. Worm's stuff (seasonal forest v 10 is huge), some of the supersets (cobblestone and winter one might be all I have left), versitile dungeon, aztec jungle, Elvish city exterior and interior, CODI's sigil stuff, Six's sets, CTP's tilesets (mostly for JDA's dwarven halls, but babylon is awesome too).



I sadly can't say I've used Q much, due to incompatibilities,, and not having permission to modify or use parts of their haks and making it play nice with other content.

#15
Wensleydale

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I'm incredibly pedantic about which haks I'll use in a module, particularly tilesets. If it's full of annoying graphical anomalies or just looks a bit too "busy" (NWNCQ, I'm looking at you here), then I'll pass on it. It also has to play nice with anything else I've shoehorned into my work in progress.



At the moment I'm using the CEP and Worm's Seasonal Forest, purely because it's a forest, it's gorgeous, and it's mind-blowingly flexible. Having said that, Six's Wild Woods hak is rapidly gaining ground in my view. One to keep an eye on for sure.

#16
The Amethyst Dragon

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I use material from a variety of publicly released haks, taking the parts that I want and incorporating them into my PW's hak files.  I don't directly use any haks besides CEP, since I want to make sure that any material I use remains available for my players (should another content author choose to remove his/her works from the Vault) and plays nice together.  Granted this has led to some redundancy when CEP has adapted content after I'd already started using it (or added some of my publicly released content with changed 2da line numbers), but my goal is always to keep things meshing nicely.

I also constantly create things to add that I see a need for in my module, since I'm not above asking my players to update one .hak file every once in a while (generally 2-8 weeks between hak updates).

Granted, I am considering adding music from the CMP, but that'd be optional for my players, since they just wouldn't hear the music if they don't download/install it.

There are some great tilesets out there I'd like to add to Aenea, but I'm waiting for them to be developed further.  Since I do incorporate them into my PW's haks, they wouldn't likely get updated for my PW after I add them.

Modifié par The Amethyst Dragon, 10 septembre 2010 - 11:11 .


#17
Builder_Anthony

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Worms scorched

worms murkwood

ccp

cep2.3

versitile dungeon

underdark spider caverns

#18
Kendaric Varkellen

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For me it's:

Project Q
Estelindis heads
Worm's stuff
Maxam's dungeon
the various tilesets by 666

I have a ton of other haks as well, but those listed above are the ones I prefer.

#19
B_Harrison

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Hmm. I must be doing something wrong.

#20
olivier leroux

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B_Harrison wrote...
Hmm. I must be doing something wrong.

Or maybe you're just an orderly person. I just checked and my hak folder contains 804 items, adding up to a file size of 38 GB... Too many to list them all, I guess.
:lol:

Modifié par olivier leroux, 14 septembre 2010 - 11:02 .