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Pathfinding problem [SOLVED]


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3 réponses à ce sujet

#1
0x30A88

0x30A88
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Is something wrong, I can't see the green and red dots, which appeared easily in my indoor map. The log is as follows.

I: 19:39:13 - Success generating pathfinding data.
E: 19:39:13 - Failed to generate optimized physics (are path nodes generated correctly?)
I: 19:39:13 - Finished generating sound data
I: 19:39:13 - Generating sound data for vegetation
I: 19:35:16 - Generate sound data
I: 19:35:11 - Will process pathfinding using start location 'village1001' at (81.65, 144.84, 16.72) for layout 'village'.
I: 19:35:11 - Beginning pathfinding

Solved: see last post.

Modifié par Gisle Aune, 04 septembre 2010 - 09:37 .


#2
TimelordDC

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I don't have experience with this particular problem but you could try two things -

- check that the waypoint is in a walkable area

- move the waypoint to another location and generate pathfinding again.

#3
Lord of Fangs

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Have you placed any walkable models above an area that you intend to be walkable?

If you haven't already, you could try deleting and remaking your start point (don't forget to put the new start point name in the level's properties). That usually solves most strange pathfinding issues I run into.

Modifié par Lord of Fangs, 31 août 2010 - 01:01 .


#4
0x30A88

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I've tried that, but still the same problem occurs.

Solved.

I went into area and define area and dragged that geeen outline cube all over my map and then it worked.

Modifié par Gisle Aune, 04 septembre 2010 - 09:36 .