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Im having a problem here with the warrior class


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#1
scorched595

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Im just wondering, what is the best warrior damage  type, 2 handed or dual wieldig, and what specializations for the damaging type

#2
1bloodyrogue

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Its all matter of opinion really. In my opinion 2 handed warriors do more damage but dual wielding warrior have better talents.

#3
Maverick827

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Dual Wield is actually better damage, but 2 handed has Indomitable, Two-Handed Sweep, etc.

#4
termokanden

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The big difference is that DW warriors mainly just need Momentum, and activated abilities are a fun little bonus. 2h warriors rely very much on the correct use of activated abilities. In return, they offer quite extreme control over the battlefield with knockdowns and stuns.

Damage per second is probably higher on DW warriors, especially in the beginning, but I still found 2h way more fun. They are absolute beasts later in the game and can rip bosses apart very quickly. I'm not sure why, but my 2h warrior seemed to kill bosses faster than my DW warrior late in the game.

Specializations: DW warriors want Berserker since they scale very well with it. Champion is very good for both types of warriors. The rest really is down to personal preference.

Modifié par termokanden, 31 août 2010 - 07:08 .


#5
Gnoster

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All three types are great really, so pick what you want. I have played with the following 3 specs:

1) Dualwield warrior: 16 Cunning for full Coercion, 36 Dexterity for all dualwield talents, rest into strength, using Starfang and Keening Blade (I know the axe Vershaille is better, but never bothered to pay for that). This I found to deal the most damage of the three, and looks cool when blades go wild. The main negative thing is you are hit by all knockdowns and stuns in the game.

2) 2-handed warrior: 16 Cunning for Coercion, 30 Willpower for spamming abilities, and rest into strength, using Great Chasind Maul as soon as I can get it, Starfang until then (the maul is even better than any weapon found in Awakening thanks to the 1.25 str modifier). Strengths imo are immunity to knockdown (Indomitable), and damage is not bad either. Main weakness is that at first in the game you start really slow due too few abilities and slow attack speed.

3) Sword and Shield warrior (This is my current playthrough I am running). 16 Cunning for Coercion, 26 Dexterity for all shield abilities, and the rest into strength. Personally I actually like this just as much as 2-handed. Building the SnS warrior this way, and you will be able to match the 2-handed in damage, and have better survivability - though you do give up stun and knockdown immunity.

Regarding specializations I always go Champion and Templar. Champion for Rally and WarCry (knockdown), and Templar for knockdown. Beserker and Reaver just brings too little to the table to give up some added battlefield control imo.

So in conclusion. All three are very viable characters, so take the type of character you personally identifies the most with for the experience. If you go purely for max dps, go dual-wield.
Once you get to Awakening all three are insane dps one-shotting most enemies with the Massacre talent.

Modifié par Gnoster, 31 août 2010 - 07:41 .


#6
Jacks Smirking Revenge

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DW [Starfang+Veshialle/Keening Blade] 36 Dex 16 Cunning MAX Strength

DW [Starfang/Veshialle+The Rose's Thorn] 30 Dex 16 Cunning MAX Strength

2H [Starfang/Chasind Great Maul] 16 Cunning MAX Strength

S/S [Starfang/Veshialle+Shield] 16 Cunning 26 Dex MAX Strength



All but the 2H should ger Berserker at least second spec is preference. Champion is great for all specs. Templar for spell immunity. Reaver for CC


#7
termokanden

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It's a myth that you need 30 willpower for 2h warriors. I won't object to putting a few points into it, but 30 willpower seems like complete overkill.

#8
ashwind

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30 Willpower for 2H warriors help against boss fights (especially solo) because you dont get to replenish stamina from dropping enemies - haven said that, I usually have 30 willpower including equipment bonus - which means about 21 willpower.

2H warrior will finally out damage DW especially against multiple enemies because of the 1.25 str modifier but against a single target I still like DW warriors because 2H warrior's normal attack is painfully slow and I am lazy to skill those critters >.

Finally, I find that 2H warriors are slightly better tanks than DW warriors because they have 1 extra aoe knockdown (that does massive damage too) - which means less damage taken.

Lets not forget Indomitable - the one skill that defines a 2H warrior - immune to stun and knockdown means you can use potion most of the time hence IMO highest survivability amongst all warrior builds.

edit p/s: Ah and the Destroyer and Sunder Armor + the Armor Penetration with Mauls render enemies always naked to a 2H warrior. :devil:

Modifié par ashwind, 31 août 2010 - 11:29 .


#9
Elhanan

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termokanden wrote...

It's a myth that you need 30 willpower for 2h warriors. I won't object to putting a few points into it, but 30 willpower seems like complete overkill.


Need may be overstating it; desire, crave, long, usually do so with most of my Wardens, etc is my chosen method.

And that is Mythter to you youngster.....

Posted Image

#10
DWSmiley

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ashwind wrote...

30 Willpower for 2H warriors help against boss fights (especially solo) because you dont get to replenish stamina from dropping enemies

Ture but it doesn't help much.  A typical 2h talent with armor fatigue costs about 50 stamina to activate, which is 10 willpower, i .e., 10 less points of strength.  That's a steep price for one extra activation.

Modifié par DWSmiley, 31 août 2010 - 02:03 .


#11
Gnoster

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Elhanan wrote...

Need may be overstating it; desire, crave, long, usually do so with most of my Wardens, etc is my chosen method.


Agree with this, it is not "needed", but it is nice to be able to run a bunch of sustainables and keep spaming abilities over the entire bossfight (and yes, this can be achieved other ways as well).

#12
termokanden

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DWSmiley wrote...

ashwind wrote...

30 Willpower for 2H warriors help against boss fights (especially solo) because you dont get to replenish stamina from dropping enemies

Ture but it doesn't help much.  A typical 2h talent with armor fatigue costs about 50 stamina to activate, which is 10 willpower, i .e., 10 less points of strength.  That's a steep price for one extra activation.


Indeed it is, when those 10 strength would have an effect on every single attack in the bossfight.


And that is Mythter to you youngster.....

I don't think I'm young enough for that label tbh :)

Anyway put some points into willpower if you want. You can still do fine either way. I am a min-maxer by nature, so I cannot see past my "lowering strength will lower your damage output", that much I will admit.

Modifié par termokanden, 31 août 2010 - 02:23 .


#13
Maverick827

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The real strength of DW is Sweep + Whirlwhind basically killing most packs of enemies outright; even better if you can freeze them before hand. Multi-shatters are awesome.

#14
yasuraka.hakkyou

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termokanden wrote...

The big difference is that DW warriors mainly just need Momentum, and activated abilities are a fun little bonus. 2h warriors rely very much on the correct use of activated abilities. In return, they offer quite extreme control over the battlefield with knockdowns and stuns.

Damage per second is probably higher on DW warriors, especially in the beginning, but I still found 2h way more fun. They are absolute beasts later in the game and can rip bosses apart very quickly. I'm not sure why, but my 2h warrior seemed to kill bosses faster than my DW warrior late in the game.

Specializations: DW warriors want Berserker since they scale very well with it. Champion is very good for both types of warriors. The rest really is down to personal preference.


Very much this. Maybe not so on the 2H's being more fun, but hey. Also, be warned that 2H takes a while to be "fun". Gnoster's advice seems pretty sound to me.

#15
termokanden

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2h is a lot more fun in the beginning if you have DLC items. Battledress of the Provocateur and the High Regard of House Dace in particular. But yeah, it still starts slower than DW.

#16
Jacks Smirking Revenge

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ashwind wrote...

30 Willpower for 2H warriors help against boss fights (especially solo) because you dont get to replenish stamina from dropping enemies - haven said that, I usually have 30 willpower including equipment bonus - which means about 21 willpower.

2H warrior will finally out damage DW especially against multiple enemies because of the 1.25 str modifier but against a single target I still like DW warriors because 2H warrior's normal attack is painfully slow and I am lazy to skill those critters >.


Willpower is terrible. You have what a base of 16 willpower after the Fade? If you invest 14 points into it to get 30 willpower you gain 70 stamina which is enough for what one or two abilities? Compared to the eight or nine damage you would get per ability and swing throughout a whole fight by investing those 14 points into strength. The only time willpower would be more useful is in fact quite the opposite of what you believe because the longer the fight goes the more important that extra eight or nine damage per attack would add up.

A 2H would never out damage a DW against multiple enemies. A DW has two aoe abilties one that is much better than 2H Sweep and another that is probably slightly inferior. Also I believe 2H only has a 110% (1.10) modifier, so if a DW was using Veshialle that advantage is completly negated.

There is a huge thread some where on this forum with all the math. I'll paraphrase what I remember.

Pure DPS

1. DW (Veshialle/Starfang) Strength
2. DW (Veshialle/Rose's Thorn) Strength
3. DW (Rose's Thorn/The Edge) Dex
4. 2H (Chasind Great Maul) Strength
5. 2H (Starfang) Strength
6. Sword/Shield (Veshialle) Strength

#17
Elhanan

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Jacks Smirking Revenge wrote...

Willpower is terrible. You have what a base of 16 willpower after the Fade? If you invest 14 points into it to get 30 willpower you gain 70 stamina which is enough for what one or two abilities? Compared to the eight or nine damage you would get per ability and swing throughout a whole fight by investing those 14 points into strength. The only time willpower would be more useful is in fact quite the opposite of what you believe because the longer the fight goes the more important that extra eight or nine damage per attack would add up....*snip*


Personally, i do not get into the whole DPS calculation, min/max thing, but I do know that the extra Will allows me to utilize options which may not be available by leaving Willpower at 16. I cannot assume I will hit every swing, and I enjoy being able to have battle modes available as well as activated talents instead of relying upon item effects and Deathblow. While DB is terrific, it does not become available until ca.12th, and it assumes that one may be fighting small groups willing to die to refill the pool.

#18
DWSmiley

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Elhanan wrote...

Personally, i do not get into the whole DPS calculation, min/max thing, but I do know that the extra Will allows me to utilize options which may not be available by leaving Willpower at 16. I cannot assume I will hit every swing, and I enjoy being able to have battle modes available as well as activated talents instead of relying upon item effects and Deathblow. While DB is terrific, it does not become available until ca.12th, and it assumes that one may be fighting small groups willing to die to refill the pool.

And the more points you put in willpower, the less you can assume you will hit.   Posted Image

#19
Elhanan

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I always try to assume less....

While the extra STR increases probabilities, I am guessing so do added attacks; never taken statistics.

But as mentioned, I am not deep into min/max. While I will not place extra pts into Cunning for a Warrior past 16, I do take Will as it does give me fuel for Rally, Berserker, War Cry, activated weapon talents, etc. Thus I am not as reliant on the same gear, runes, Deathblow, etc.

#20
termokanden

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And now you assume that the willpower-stacking warrior will have more attacks, which in my experience is wrong. At least my warrior was just spamming abilities.

Extra strength adds increased probability to hit and guaranteed extra damage when you do.

Note that I do not disagree with grabbing some extra willpower. I just think you can have too much.

Modifié par termokanden, 03 septembre 2010 - 11:48 .


#21
Elhanan

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termokanden wrote...

And now you assume that the willpower-stacking warrior will have more attacks, which in my experience is wrong. At least my warrior was just spamming abilities.

Extra strength adds increased probability to hit and guaranteed extra damage when you do.

Note that I do not disagree with grabbing some extra willpower. I just think you can have too much.


I believe 30 Will will allow 50 more pts of Stamina than 20 (plus the extra Mental prot), thus fueling another mode or allowing some kind of additional attack. Now while there are plenty of Stamina friendly pieces of equipment and talents available, there are occasions when they are not for whatever reason. I am able to select another rune, helmet, etc instead of the one that supplies Stamina, making my character more self reliant.

#22
termokanden

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Depends on so many things and how far into the game you are. Willpower is most useful in the very beginning and becomes less and less useful after that as your base stamina grows and you gain access to better gear.

Like I said, I was spamming abilities myself. So I'm wondering what possible benefit there could have been from having extra willpower. That said, I have DLC gear.

Modifié par termokanden, 03 septembre 2010 - 01:54 .


#23
Elhanan

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30 Will seemed to be enough for Awakening, except for my Mage; bumped hers to 40.

#24
Skyplant

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I always found with my 2h warrior that he was really slow to hit each time, whereas my DW hit a lot faster with momentum and therefore caused more damage overall

#25
termokanden

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2h warriors are not really about auto-attacking quickly. You need to be spamming abilities to make the most of it.



But you should always bring a mage with Haste along with you. It's a huge boost for 2h warriors.