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ME2 too difficult, even on casual.


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#26
MrnDvlDg161

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Some are harder than others --- to each his/her own skills in the end.



Some breeze through



Some have a tough time



And some quit.



For instance, I didn't finish the Radec fight in Kill Zone 2, after try 21, I snapped the disk in two and pitched it out the window.



Yes a little harsh but hey, there it goes. lol






#27
Comrade Bork

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LPPrince wrote...

The NERF the enemies for you. Come on now. At least practice with it. If you think Casual is too hard for you, please don't play a NG+ Level 30 Vanguard on Insanity like I did.


That was my funnest playthrough, but so many many deaths. So many. :blink:

#28
t-dave

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Stick with it.



I am not a huge shooter fan, so there was definitely a learning curve for me. My first couple hours with ME2 were--unpleasant to put it mildly.



I kept at it for the story and grew to appreciate the gameplay in time. I'm still of a mind that RPGs are stat driven--the more you rely on the player's hand eye coordination, the further you go from RPG. But ME2 is a fun experience in its own right.


#29
JackhammerGR

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I can't that I've read this stuff. I'm getting pissed off!!!
Anyway. When you under the basics, it a cakewalk (sort off).
go to cover to avoid enemy fire. Pull out, fire bursts. Get back to cover again, recover your shields, reload and start all over.
easy:D

#30
bluesparrow94

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Practice makes perfect. i have played FPS for more than 4 years.At first i also found it extremely hard when shooting moving target but now 90% of my shot hit the enemy even while the target is moving.( not that i want to say i'm a marks man or anything but i mean keep working on it and you will be fine ).If you think ME 2 is to hard, then try some other FPS game for shooting experience.And for high action RPGs. I think it awesome. The action keep you from boring_running around.I'm sick of slow RPGs like oblivion. Just sooo boring

#31
LPPrince

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Comrade Bork wrote...

LPPrince wrote...

The NERF the enemies for you. Come on now. At least practice with it. If you think Casual is too hard for you, please don't play a NG+ Level 30 Vanguard on Insanity like I did.


That was my funnest playthrough, but so many many deaths. So many. :blink:


Same. Its really easy to die as a Vanguard if you screw up. But you can kill much faster and in a more brutal way. Wootface.

#32
Walker White

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The pause button (power wheel) is your friend. Use that religiously to aim. It essentially makes combat turn-based. It is a godsend for us old geezers with slowing reflexes.

#33
Cheese Elemental

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You know, I've noticed complains like this from a fair few ME fans, but I've never had any problem with the difficulty.

I think people here find it difficult because they're primarily RPG players and ME uses radically different mechanics compared to Baldur's Gate or Dragon Age. It's not that it's too hard, people just aren't used to it.

As one of the much-reviled shooter fans here, I certainly find Insanity hard, but I've never found it as hard as World at War on Veteran or Halo 3 on Legendary. I think I'll make an Insanity guide video for the forumgoers at some point.

#34
Clover Rider

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JackhammerGR wrote...

I can't that I've read this stuff. I'm getting pissed off!!!
Anyway. When you under the basics, it a cakewalk (sort off).
go to cover to avoid enemy fire. Pull out, fire bursts. Get back to cover again, recover your shields, reload and start all over.
easy:D

Yay One Piece :wizard:.

#35
Reverie

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Cheese Elemental wrote...

You know, I've noticed complains like this from a fair few ME fans, but I've never had any problem with the difficulty.
I think people here find it difficult because they're primarily RPG players and ME uses radically different mechanics compared to Baldur's Gate or Dragon Age. It's not that it's too hard, people just aren't used to it.
As one of the much-reviled shooter fans here, I certainly find Insanity hard, but I've never found it as hard as World at War on Veteran or Halo 3 on Legendary. I think I'll make an Insanity guide video for the forumgoers at some point.


I don't know if that's it or not. I came into playing both ME and ME2 a few months ago. I was also new to fps type games. I started on casual and I'm upping my way up the difficulty scale (right now I'm only on veteran) So maybe it's something else?

#36
Siegdrifa

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Magnus_The_Red wrote...

Before some of you begin laughing at me, let me tell you this; I have never been good at shooters. I have always been a RTS gamer. So what you find easy, I find hard.

The difficulty in ME1 was fine to me. This is because the game controls and mechanics were simple but not too basic. Not too easy for it to be boring, but not too hard for it to be stressful. An overall nicely balanced game.

But ME2 on the other hand is not. It seems even the most basic enemies in the game to to have lots of shields, tons of armour and large amounts of health. And they always moving/ducking so that roughly 75% of my shots miss. Although this is also because it seems you have to much, much, much more percise with your aiming compaed to ME1. None of this is helped by the fact that Bioware has the nerve to also make ammunition limited.
There are other problems as well; such as not being able to heal yourself, a pathetic shield/health bar, useless Squad A.I, ect.

I could go on but I think i've made my overall point.


You sound like you don't know how to use your power, that why ennemy seems to have lot of armor or shield.
When you use the right power on the right protection, the protection go down quicly, even in Insanity.

In ME2 you have to use a cover and place your squad mate at good place too.
If you loose your shield or life, you must wait to regenerate them while under cover.

When you will have a good experience of the game, you will find that the ennemy die too quickly, but you still have to be carfull, because if you stay without cover in front of ennemi for 2 / 3 second, you will die.

#37
ZombieGambit

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Are you playing a new game or a new game+? New game+ is significantly harder than playing a new game on the same difficulty because enemies are scaled to you, but you don't have the upgrades available to you later in the game.



I die more playing a NG+ on normal than a NG on Hardcore.


#38
Fiery Phoenix

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Yeah, unlike ME1, I find NG to be much more manageable in ME2, especially if it's an import and/or a non-first playthrough.

#39
LPPrince

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ZombieGambit wrote...

Are you playing a new game or a new game+? New game+ is significantly harder than playing a new game on the same difficulty because enemies are scaled to you, but you don't have the upgrades available to you later in the game.

I die more playing a NG+ on normal than a NG on Hardcore.


I play NOTHING but NG+ now. The challenge is so worth it, even on Normal.

#40
langelog

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I always play on Veteran, I'm really good and I can play Hardcore and Insanity with less trouble than most, but the trouble that comes with doing so always turns me away. I seldom die on Vet, and Hardcore ups the death count a bit, and well Insanity is insane, especially when you get to the you know what, but other than that one part, Insanity was what I expected in terms of difficulty. Veteran is fun and makes you use strategy as well as all your weapons and abilities to combat threats, and therefore a better gaming experience. I can see that some may struggle in this game, because I myself have struggled in other games. The Harvester on Hard in DA:O was particularly difficult, and if anyone has heard of the platformer game Vexx, Dark Yabu would always burn up at least 20 lives before I could beat him.

#41
Wolverfrog

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Whilst RPGs are my favourite genre, I've played quite a few shooters, so I didn't find even Insanity too difficult on Mass Effect 2.

#42
Comrade Bork

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Cheese Elemental wrote...

As one of the much-reviled shooter fans here, I certainly find Insanity hard, but I've never found it as hard as World at War on Veteran or Halo 3 on Legendary. I think I'll make an Insanity guide video for the forumgoers at some point.


That's not even challenging in a fun way, it's just grenade spam and Type 99/100 BS. I finally finished a couple of days ago, I was swearing like a sailor. :blush:

#43
javierabegazo

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Magnus_The_Red wrote...



But ME2 on the other hand is not. It seems even the most basic enemies in the game to to have lots of shields, tons of armour and large amounts of health.


Except for this just is plain FALSE.

On casual, only SPECIALIZED enemies have any protection. All basic enemies only have a health bar, and even then, landing as little as 6 shots can kill an enemy, despite body shots.

And they always moving/ducking so that roughly 75% of my shots miss.
Although this is also because it seems you have to much, much, much more percise with your aiming compaed to ME1. None of this is helped by the fact that Bioware has the nerve to also make ammunition limited.
There are other problems as well; such as not being able to heal yourself, a pathetic shield/health bar, useless Squad A.I, ect.
.


It seems you are trying to blame the game for your own ineptness.

You have to be "precise" merely because the bullets ACTUALLY go where you're aiming. I know this text can come off as rude, or perhaps callous, but that's because it's intentional. I'm not going to sugar coat anything when you're so happy to sneer at something, and pass blame on it, and not to your own deficit of skill.

Just remember when you play to relax, and breath normally. If you're tense and jerking around you're not going to hit anything because you're not aiming at anything

So just to be sure, I'm sorry if this came off as callous, but don't take such a high position when you need help/advice/guidance.

#44
hamtyl07

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casual playthroughs are easy i dont think i've ever quit game but thats just my personal exprereince it may differ for others

#45
Whatever42

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The ammo being limited was great, imo. It forced you to switch up weapons and move around. It made combat much more exciting.



As to the game being too hard - take a soldier, max adrenaline rush, hang out in the back with the sniper rifle and line up head shots. Unless you have a serious physical disability, it is almost impossible to miss and you will one-shot everything.

#46
Sylvius the Mad

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Whatever666343431431654324 wrote...

The ammo being limited was great, imo. It forced you to switch up weapons and move around. It made combat much more exciting.

So the weapon I like, that I find fun to use, is denied me.

That's the exact opposite of fun.  That's just annoying.

As
to the game being too hard - take a soldier, max adrenaline rush, hang
out in the back with the sniper rifle and line up head shots. Unless
you have a serious physical disability, it is almost impossible to miss
and you will one-shot everything.

Right.  When the game is
so hard that you have to metagame it in order to succeed, it's no
longer an RPG.  It's just a video game.

javierabegazo wrote...

It seems you are trying to blame the game for your own ineptness.

You have to be "precise" merely because the bullets ACTUALLY go where you're aiming. I know this text can come off as rude, or perhaps callous, but that's because it's intentional. I'm not going to sugar coat anything when you're so happy to sneer at something, and pass blame on it, and not to your own deficit of skill.

Why does the player's skill matter?  Shepard's an elite Marine, isn't he?  Shouldn't he be good at shooting things?

Just remember when you play to relax, and breath normally. If you're tense and jerking around you're not going to hit anything because you're not aiming at anything

At least in ME1 you could rely on tech bombs and fire them while paused.  Every class except the Soldier could do damage with talents fired while paused, or even just hide and let your squad kill things.

Of course, this problem would go away in the gun mechanics weren't so obviously divorced from the ability mechanics.  Why can I fire biotic powers while paused, but not my sniper rifle?

#47
mesmerizedish

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Huh... I recently began my first Insanity playthrough and have been thinking that it's still really easy. I've never been good at shooters either, but it's really not a hard game. The cover and healing systems make it MUCH easier than the first game. The only times I've died have been when I've gotten greedy and left myself exposed too long to bring that one enemy's health down to zero.

[EDIT] I will say that the Praetorian on Horizon still gave me too much ****, and the reason there is that there's just no place to get really good cover and it follows you around, forcing you to move with it. I've never been good at kiting, in ANY genre.

Modifié par ishmaeltheforsaken, 31 août 2010 - 05:09 .


#48
Unit-Alpha

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It's a CoD-styled TPS now. That means that you have quickly regenerating health, but it's also easy to lose it versus slow-regen'ing, large amounts of health.

ME2 is much harder than ME1, I will admit. I burned through ME1 on Insanity as a soldier without ever using Immunity or cover ( I would use cover to kill the Therum Colossus). I didn't die once.

ME2's insanity is ridiculous. I quit at the platforms because it was getting boring. It is by far harder than CoD's veteran, no questions asked.  And I think that half of the CoD missions are ridiculously easy on veteran.

Edit: I've been thinking about it, and it's not that ME2 is hard for me. It's just that the squad AI sucks terribly; they die constantly and refuse to follow orders.

Edit 2: One other thing is that once you hit Insanity, enemies have more health (much more) than you do. This is unlike CoD or most FPS's (for the most part) where the enemies only need a few shots to die. You have to unload nearly a full clip into a basic grunt to kill it, while they only need 4-5 shots for you.

Modifié par Unit-Alpha, 31 août 2010 - 05:19 .


#49
Unit-Alpha

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ishmaeltheforsaken wrote...

Huh... I recently began my first Insanity playthrough and have been thinking that it's still really easy. I've never been good at shooters either, but it's really not a hard game. The cover and healing systems make it MUCH easier than the first game. The only times I've died have been when I've gotten greedy and left myself exposed too long to bring that one enemy's health down to zero.

[EDIT] I will say that the Praetorian on Horizon still gave me too much ****, and the reason there is that there's just no place to get really good cover and it follows you around, forcing you to move with it. I've never been good at kiting, in ANY genre.


You gotten to the platforms yet? If not, I wish you luck. Personally, I found the Praetorian on Horizon to be ridiculously easy; the damn husks were much more of a challenge as I used the truck as cover initally. Kiting really does wonders with that one.

#50
lazuli

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Sylvius the Mad wrote...
Why does the player's skill matter?  Shepard's an elite Marine, isn't he?  Shouldn't he be good at shooting things?


What?  Player skill has to be a factor if any interactive elements are to be retained.  You're describing Mass Effect: The Movie.


Sylvius the Mad wrote...
Of course, this problem would go awayin the gun mechanics weren't so obviously divorced from the ability mechanics.  Why can I fire biotic powers while paused, but not my sniperrifle?


There's time dilation if you want easy headshots.  That's about as close as you're going to get.  You can also use the pause menu to aim, at least to a limited degree.

I, for one, am thankful that ME2 moved away from character skill based accuracy.  Waiting until around halfway through the game before my sniper rifle was even usable wasn't very fun at all.

Modifié par lazuli, 31 août 2010 - 05:42 .