ME2 too difficult, even on casual.
#51
Posté 31 août 2010 - 05:53
#52
Posté 31 août 2010 - 07:11
#53
Posté 31 août 2010 - 07:12
lazuli wrote...
Sylvius the Mad wrote...
For a non-shotoer player, ME2 is significantly more difficult than ME1, partly because ME1 teaches some bad habits.
Another bad habit it teaches is that cover is unnecessary. Sure, it's useful in the early parts of ME1, but after a while there just isn't any point, even on Insanity.
That's why I only play ME1 with Onyx armor. Typically I can buy level VII near the end of the game when the levels get a bit harder. Sometimes I luck out and find a Onyx VIII or higher as loot, but its not too common unless I do a lot of scrounging.
Sometimes I forgo the spectre weapons also, depending on what difficulty I feel like playing ME1 on in a given play through. Typically hardcore or vetern. The higher levels of the armor and weapons really doesn't scale well with the challenge rating, so if a person has relied on those crutches they will be sad to see no mentionable upgrades to be found in ME2.
Forgoing the extreme items in the game makes it more of a challenge and encourages you to stay in cover more often, when a sniper can still kill you in 1-2 hits you learn to keep your head down :happy:
Modifié par bzurn, 31 août 2010 - 07:14 .
#54
Posté 31 août 2010 - 09:44
FieryPhoenix7 wrote...
I think it ultimately depends on your level. In ME1, a level 60 Soldier, with Spectre gear and some decent armor, is essentially unkillable on Casual (to the point where it's not even a fair fight most of the time!). In ME2, a level 30 Soldier, with the best weapons, can still be killed quite easily even on Casual.Eli-da-Mage wrote...
I found ME1 harder than ME2.
ME2 i could actually hit something with my Assault Rifle.
ME1, you had to get really close.
At least that's my own observation.
You mean "in the beginning", right?
It's only hard until you don't have the level 2 upgrades for your weapons and armor.
After that it's a piece of cake, like a ME1 level 58 imported for reaching level 60.
#55
Posté 31 août 2010 - 09:50
I just meant in general. I used the highest levels to make the comparison in my example more realistic between the two games (from my own experience). I find ME1 to be noticeably easier overall.brfritos wrote...
FieryPhoenix7 wrote...
I think it ultimately depends on your level. In ME1, a level 60 Soldier, with Spectre gear and some decent armor, is essentially unkillable on Casual (to the point where it's not even a fair fight most of the time!). In ME2, a level 30 Soldier, with the best weapons, can still be killed quite easily even on Casual.Eli-da-Mage wrote...
I found ME1 harder than ME2.
ME2 i could actually hit something with my Assault Rifle.
ME1, you had to get really close.
At least that's my own observation.
You mean "in the beginning", right?
It's only hard until you don't have the level 2 upgrades for your weapons and armor.
After that it's a piece of cake, like a ME1 level 58 imported for reaching level 60.
#56
Posté 31 août 2010 - 09:58
#57
Posté 31 août 2010 - 10:08
FieryPhoenix7 wrote...
I just meant in general. I used the highest levels to make the comparison in my example more realistic between the two games (from my own experience). I find ME1 to be noticeably easier overall.brfritos wrote...
FieryPhoenix7 wrote...
I think it ultimately depends on your level. In ME1, a level 60 Soldier, with Spectre gear and some decent armor, is essentially unkillable on Casual (to the point where it's not even a fair fight most of the time!). In ME2, a level 30 Soldier, with the best weapons, can still be killed quite easily even on Casual.Eli-da-Mage wrote...
I found ME1 harder than ME2.
ME2 i could actually hit something with my Assault Rifle.
ME1, you had to get really close.
At least that's my own observation.
You mean "in the beginning", right?
It's only hard until you don't have the level 2 upgrades for your weapons and armor.
After that it's a piece of cake, like a ME1 level 58 imported for reaching level 60.
Really? One thing I liked in the two games is that they are challenging in their own particular way (character construction,battles, gear, etc).
This wasn't changed in ME2, it works different but it's there, that's why I like both games.
#58
Posté 31 août 2010 - 11:19
Oh come on Sylvius, don't bring such a semantic argument to the table. Obviously the OP's joystick/mouse skills are in question if he can't hit anything with the, for all intensive purposes, accurate weapons of ME2.Sylvius the Mad wrote...
Why does the player's skill matter? Shepard's an elite Marine, isn't he? Shouldn't he be good at shooting things?
I don't know about you but I don't like a game to play itself.
That's how Ubisoft ruined the Sam Fisher Splinter Cell games, with that rubbish "WIN" feature, what garbage
Amazing how they even try to pass it off as "something cool and new and exciting" instead of acknowledging that it takes control from the player, which is OPPOSITE of the intended function of a video game.
#59
Posté 31 août 2010 - 11:23
Cheese Elemental wrote...
ME1 became far too easy around midway through the game. Your weapons never overheated, biotics could flatten whole rooms, tech attacks could shut down everything, and it just wasn't fun at all. I don't play ME1 on anything lower than hardcore nowadays because anything less gets boring really quickly.
Not to mention that it got even more ridiculous when Shepard turned out to be more resilient than an Armored assualt vehicle
@ about 1:40 Shepard gets hit with the 2nd thresher maw acid blast and still, hardly any damage whatsoever, when on that same difficulty that would take down anywhere from a 1/3 to 1/2 of the Mako's armor and shields
#60
Posté 31 août 2010 - 11:30
#61
Posté 31 août 2010 - 11:31
#62
Posté 31 août 2010 - 11:44
Persist with it though and eventually it clicks and you get better. If you have shoddy reflexes and don't play FPS like me, then try a heavily biotic/tech focused character and concentrate on bonuses that reduce your cooldowns instead of increasing weapons damage maybe.
I'd also suggest getting Kasumi's mission and obtaining the Locust SMG - it's a lifesaver if you're a bit of a 'spray & pray' type.
#63
Posté 31 août 2010 - 11:50
I was never good at shooters so I never played them. And I always loved rpgs, but wanted to get into shooters so ME1 was a good transition game for me. It was a nice set of training wheels but after playing ME2 and going back it was very easy because the targeting system was so high in assist that you literally just needed to aim in the general direction of something to hit it.
All you need to do is practice. I played ME2 on casual at first until I got used to it and got a feel for the mechanics. But you'll get better at it like anything else. Don't give up!
#64
Posté 31 août 2010 - 11:56
your shephard used the frictionless materials didn't they?... you should use the XIII Assault Rifles, with Frictionless Materials+Frictionless Materials+Inferno Rounds = no overheating/infinite ammo...javierabegazo wrote...
Cheese Elemental wrote...
ME1 became far too easy around midway through the game. Your weapons never overheated, biotics could flatten whole rooms, tech attacks could shut down everything, and it just wasn't fun at all. I don't play ME1 on anything lower than hardcore nowadays because anything less gets boring really quickly.
Not to mention that it got even more ridiculous when Shepard turned out to be more resilient than an Armored assualt vehicle
@ about 1:40 Shepard gets hit with the 2nd thresher maw acid blast and still, hardly any damage whatsoever, when on that same difficulty that would take down anywhere from a 1/3 to 1/2 of the Mako's armor and shields
#65
Posté 31 août 2010 - 12:18
Modifié par Daemonbane1, 31 août 2010 - 01:30 .
#66
Posté 31 août 2010 - 12:24
Cra5y Pineapple wrote...
I actually found ME2 far easier but I guess that's because i'm a shooter guy.
So did I. My first playthrough was on Insanity. I died LOADS of times but I knew I had to beat it some time.
And I did. And now I'm actually really good at the game. I've done like a whole Insanity play through with a completely new class and only died about 10-20 times. I usually die against the praetorians but they're fine now.
I know when I had to get the IFF and there were all the husky things, I'd just tactical cloak and run through to the end, then just use the Cain and kill those scions. I didn't get the Shotgun upgrade, but I don't care.. I just hated that level.
Modifié par Grimjesse127, 31 août 2010 - 12:25 .
#67
Posté 31 août 2010 - 12:38
#68
Posté 31 août 2010 - 01:38
Grimjesse127 wrote...
I know when I had to get the IFF and there were all the husky things, I'd just tactical cloak and run through to the end, then just use the Cain and kill those scions. I didn't get the Shotgun upgrade, but I don't care.. I just hated that level.
The reaper IFF mission is pie for an adept, a singularity on the center path behind shepard and a few well placed thows (field upgrade) and all you need to worry about are scions and destroying the core
and damn its fun throwing husks at walls...
#69
Posté 31 août 2010 - 02:08
#70
Posté 31 août 2010 - 02:33
#71
Posté 31 août 2010 - 03:38
Lorenna66 wrote...
i found me1 to be harder than me2..
This was the case for me as well, though only on harder difficulties. Enemies relentlessly rush Shepard in ME1 and race around with little heed for cover. Oh, and nothing ever dies. Maybe it's just the class I was playing, but even with Liara and Wrex spamming Warp, human enemies take forever to kill. Thankfully the geth don't come equipped with Immunity.
#72
Posté 31 août 2010 - 03:40
bottledwater wrote...
OP should play vanguard. kind of hard to miss with a shotgun from a foot away.
I'm going to go ahead and chalk this up as a bad idea. I haven't tried it on casual, but Vanguard is not a beginner friendly class.
#73
Posté 31 août 2010 - 03:47
Hell, that is how I completed my Insane playthrough with a Vanguard.
#74
Posté 31 août 2010 - 03:49
#75
Posté 31 août 2010 - 03:53
If the enemies are too fast from a distance, imagine when he's getting wailed on from all sides point blank.





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