Oh ok so I had my text in the comment field and not the text, so it doesnt fire at all?
http://img176.images...s/i/buddya.jpg/
This is working now. I'm changing the topic because I am wondering if there is not a way to take this to just automatically add the 3 npc tags I want to give it. They will never leave the party so I guess all that 2da stuff was just for time wasting

. I tried this thinking it would add them both even tho only one would show in the picker.
#include "utility_h"
void main() {
object oFollower = GetObjectByTag("p_dollum"); //Use CreateObject() if the creature isn't present in the module yet
object oFollower2 = GetObjectByTag("p_aven");
UT_HireFollower(oFollower); //Hires the follower
UT_HireFollower(oFollower2); //Hires the follower
SetPartyPickerGUIStatus(2);
ShowPartyPickerGUI(); //Shows the Party Picker; necessary for the follower to gain XP
}
Can this easily be made to skip the gui, add the two guys and make sure they get xp? And if you cant skip the picker, can I at least Lock it down so that the player cant remove anyone and can only accept?
Thanks
PS I have researched this here and the wiki but everything I see seems to point to using the picker. Just not sure if its truly mandatory?
Modifié par Eguintir Eligard, 01 septembre 2010 - 06:24 .